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Unified Diff: src/debug.cc

Issue 262193003: Revert r21141. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 7 months ago
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Index: src/debug.cc
diff --git a/src/debug.cc b/src/debug.cc
index 41aa5c564c0a006686553e8e80a344182d63cb6d..530cf30dd195b99d9cae6c8877d9d2145aba6473 100644
--- a/src/debug.cc
+++ b/src/debug.cc
@@ -1881,59 +1881,6 @@ static void CollectActiveFunctionsFromThread(
}
-// Figure out how many bytes of "pc_offset" correspond to actual code by
-// subtracting off the bytes that correspond to constant/veneer pools. See
-// Assembler::CheckConstPool() and Assembler::CheckVeneerPool(). Note that this
-// is only useful for architectures using constant pools or veneer pools.
-static int ComputeCodeOffsetFromPcOffset(Code *code, int pc_offset) {
- ASSERT_EQ(code->kind(), Code::FUNCTION);
- ASSERT(!code->has_debug_break_slots());
- ASSERT_LE(0, pc_offset);
- ASSERT_LT(pc_offset, code->instruction_end() - code->instruction_start());
-
- int mask = RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
- RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
- byte *pc = code->instruction_start() + pc_offset;
- int code_offset = pc_offset;
- for (RelocIterator it(code, mask); !it.done(); it.next()) {
- RelocInfo* info = it.rinfo();
- if (info->pc() >= pc) break;
- ASSERT(RelocInfo::IsConstPool(info->rmode()));
- code_offset -= static_cast<int>(info->data());
- ASSERT_LE(0, code_offset);
- }
-
- return code_offset;
-}
-
-
-// The inverse of ComputeCodeOffsetFromPcOffset.
-static int ComputePcOffsetFromCodeOffset(Code *code, int code_offset) {
- ASSERT_EQ(code->kind(), Code::FUNCTION);
-
- int mask = RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT) |
- RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
- RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
- int reloc = 0;
- for (RelocIterator it(code, mask); !it.done(); it.next()) {
- RelocInfo* info = it.rinfo();
- if (info->pc() - code->instruction_start() - reloc >= code_offset) break;
- if (RelocInfo::IsDebugBreakSlot(info->rmode())) {
- reloc += Assembler::kDebugBreakSlotLength;
- } else {
- ASSERT(RelocInfo::IsConstPool(info->rmode()));
- reloc += static_cast<int>(info->data());
- }
- }
-
- int pc_offset = code_offset + reloc;
-
- ASSERT_LT(code->instruction_start() + pc_offset, code->instruction_end());
-
- return pc_offset;
-}
-
-
static void RedirectActivationsToRecompiledCodeOnThread(
Isolate* isolate,
ThreadLocalTop* top) {
@@ -1955,12 +1902,51 @@ static void RedirectActivationsToRecompiledCodeOnThread(
continue;
}
- int old_pc_offset = frame->pc() - frame_code->instruction_start();
- int code_offset = ComputeCodeOffsetFromPcOffset(*frame_code, old_pc_offset);
- int new_pc_offset = ComputePcOffsetFromCodeOffset(*new_code, code_offset);
+ // Iterate over the RelocInfo in the original code to compute the sum of the
+ // constant pools and veneer pools sizes. (See Assembler::CheckConstPool()
+ // and Assembler::CheckVeneerPool())
+ // Note that this is only useful for architectures using constant pools or
+ // veneer pools.
+ int pool_mask = RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
+ RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
+ int frame_pool_size = 0;
+ for (RelocIterator it(*frame_code, pool_mask); !it.done(); it.next()) {
+ RelocInfo* info = it.rinfo();
+ if (info->pc() >= frame->pc()) break;
+ frame_pool_size += static_cast<int>(info->data());
+ }
+ intptr_t frame_offset =
+ frame->pc() - frame_code->instruction_start() - frame_pool_size;
+
+ // Iterate over the RelocInfo for new code to find the number of bytes
+ // generated for debug slots and constant pools.
+ int debug_break_slot_bytes = 0;
+ int new_code_pool_size = 0;
+ int mask = RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT) |
+ RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
+ RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
+ for (RelocIterator it(*new_code, mask); !it.done(); it.next()) {
+ // Check if the pc in the new code with debug break
+ // slots is before this slot.
+ RelocInfo* info = it.rinfo();
+ intptr_t new_offset = info->pc() - new_code->instruction_start() -
+ new_code_pool_size - debug_break_slot_bytes;
+ if (new_offset >= frame_offset) {
+ break;
+ }
+
+ if (RelocInfo::IsDebugBreakSlot(info->rmode())) {
+ debug_break_slot_bytes += Assembler::kDebugBreakSlotLength;
+ } else {
+ ASSERT(RelocInfo::IsConstPool(info->rmode()));
+ // The size of the pools is encoded in the data.
+ new_code_pool_size += static_cast<int>(info->data());
+ }
+ }
// Compute the equivalent pc in the new code.
- byte* new_pc = new_code->instruction_start() + new_pc_offset;
+ byte* new_pc = new_code->instruction_start() + frame_offset +
+ debug_break_slot_bytes + new_code_pool_size;
if (FLAG_trace_deopt) {
PrintF("Replacing code %08" V8PRIxPTR " - %08" V8PRIxPTR " (%d) "
@@ -2016,55 +2002,6 @@ class ActiveFunctionsRedirector : public ThreadVisitor {
};
-class ForceDebuggerActive {
- public:
- explicit ForceDebuggerActive(Isolate *isolate) {
- isolate_ = isolate;
- old_state_ = isolate->debugger()->force_debugger_active();
- isolate_->debugger()->set_force_debugger_active(true);
- }
-
- ~ForceDebuggerActive() {
- isolate_->debugger()->set_force_debugger_active(old_state_);
- }
-
- private:
- Isolate *isolate_;
- bool old_state_;
-
- DISALLOW_COPY_AND_ASSIGN(ForceDebuggerActive);
-};
-
-
-void Debug::MaybeRecompileFunctionForDebugging(Handle<JSFunction> function) {
- ASSERT_EQ(Code::FUNCTION, function->code()->kind());
- ASSERT_EQ(function->code(), function->shared()->code());
-
- if (function->code()->has_debug_break_slots()) return;
-
- ForceDebuggerActive force_debugger_active(isolate_);
- MaybeHandle<Code> code = Compiler::GetCodeForDebugging(function);
- // Recompilation can fail. In that case leave the code as it was.
- if (!code.is_null())
- function->ReplaceCode(*code.ToHandleChecked());
- ASSERT_EQ(function->code(), function->shared()->code());
-}
-
-
-void Debug::RecompileAndRelocateSuspendedGenerators(
- const List<Handle<JSGeneratorObject> > &generators) {
- for (int i = 0; i < generators.length(); i++) {
- Handle<JSFunction> fun(generators[i]->function());
-
- MaybeRecompileFunctionForDebugging(fun);
-
- int code_offset = generators[i]->continuation();
- int pc_offset = ComputePcOffsetFromCodeOffset(fun->code(), code_offset);
- generators[i]->set_continuation(pc_offset);
- }
-}
-
-
void Debug::PrepareForBreakPoints() {
// If preparing for the first break point make sure to deoptimize all
// functions as debugging does not work with optimized code.
@@ -2084,21 +2021,6 @@ void Debug::PrepareForBreakPoints() {
// is used both in GC and non-GC code.
List<Handle<JSFunction> > active_functions(100);
- // A list of all suspended generators.
- List<Handle<JSGeneratorObject> > suspended_generators;
-
- // A list of all generator functions. We need to recompile all functions,
- // but we don't know until after visiting the whole heap which generator
- // functions have suspended activations and which do not. As in the case of
- // functions with activations on the stack, we need to be careful with
- // generator functions with suspended activations because although they
- // should be recompiled, recompilation can fail, and we need to avoid
- // leaving the heap in an inconsistent state.
- //
- // We could perhaps avoid this list and instead re-use the GC metadata
- // links.
- List<Handle<JSFunction> > generator_functions;
-
{
// We are going to iterate heap to find all functions without
// debug break slots.
@@ -2106,9 +2028,6 @@ void Debug::PrepareForBreakPoints() {
heap->CollectAllGarbage(Heap::kMakeHeapIterableMask,
"preparing for breakpoints");
- // Collecting the generators should not alter iterability of the heap.
- ASSERT(heap->IsHeapIterable());
-
// Ensure no GC in this scope as we are going to use gc_metadata
// field in the Code object to mark active functions.
DisallowHeapAllocation no_allocation;
@@ -2139,11 +2058,6 @@ void Debug::PrepareForBreakPoints() {
if (function->IsBuiltin()) continue;
if (shared->code()->gc_metadata() == active_code_marker) continue;
- if (shared->is_generator()) {
- generator_functions.Add(Handle<JSFunction>(function, isolate_));
- continue;
- }
-
Code::Kind kind = function->code()->kind();
if (kind == Code::FUNCTION &&
!function->code()->has_debug_break_slots()) {
@@ -2163,24 +2077,6 @@ void Debug::PrepareForBreakPoints() {
function->shared()->set_code(*lazy_compile);
}
}
- } else if (obj->IsJSGeneratorObject()) {
- JSGeneratorObject* gen = JSGeneratorObject::cast(obj);
- if (!gen->is_suspended()) continue;
-
- JSFunction* fun = gen->function();
- ASSERT_EQ(fun->code()->kind(), Code::FUNCTION);
- if (fun->code()->has_debug_break_slots()) continue;
-
- int pc_offset = gen->continuation();
- ASSERT_LT(0, pc_offset);
-
- int code_offset =
- ComputeCodeOffsetFromPcOffset(fun->code(), pc_offset);
-
- // This will be fixed after we recompile the functions.
- gen->set_continuation(code_offset);
-
- suspended_generators.Add(Handle<JSGeneratorObject>(gen, isolate_));
}
}
@@ -2191,35 +2087,42 @@ void Debug::PrepareForBreakPoints() {
}
}
- // Recompile generator functions that have suspended activations, and
- // relocate those activations.
- RecompileAndRelocateSuspendedGenerators(suspended_generators);
-
- // Mark generator functions that didn't have suspended activations for lazy
- // recompilation. Note that this set does not include any active functions.
- for (int i = 0; i < generator_functions.length(); i++) {
- Handle<JSFunction> &function = generator_functions[i];
- if (function->code()->kind() != Code::FUNCTION) continue;
- if (function->code()->has_debug_break_slots()) continue;
- function->set_code(*lazy_compile);
- function->shared()->set_code(*lazy_compile);
- }
-
// Now recompile all functions with activation frames and and
- // patch the return address to run in the new compiled code. It could be
- // that some active functions were recompiled already by the suspended
- // generator recompilation pass above; a generator with suspended
- // activations could also have active activations. That's fine.
+ // patch the return address to run in the new compiled code.
for (int i = 0; i < active_functions.length(); i++) {
Handle<JSFunction> function = active_functions[i];
Handle<SharedFunctionInfo> shared(function->shared());
+ if (function->code()->kind() == Code::FUNCTION &&
+ function->code()->has_debug_break_slots()) {
+ // Nothing to do. Function code already had debug break slots.
+ continue;
+ }
+
// If recompilation is not possible just skip it.
- if (shared->is_toplevel()) continue;
- if (!shared->allows_lazy_compilation()) continue;
- if (shared->code()->kind() == Code::BUILTIN) continue;
+ if (shared->is_toplevel() ||
+ !shared->allows_lazy_compilation() ||
+ shared->code()->kind() == Code::BUILTIN) {
+ continue;
+ }
+
+ // Make sure that the shared full code is compiled with debug
+ // break slots.
+ if (!shared->code()->has_debug_break_slots()) {
+ // Try to compile the full code with debug break slots. If it
+ // fails just keep the current code.
+ bool prev_force_debugger_active =
+ isolate_->debugger()->force_debugger_active();
+ isolate_->debugger()->set_force_debugger_active(true);
+ Handle<Code> code = Compiler::GetCodeForDebugging(
+ function).ToHandleChecked();
+ function->ReplaceCode(*code);
+ isolate_->debugger()->set_force_debugger_active(
+ prev_force_debugger_active);
+ }
- MaybeRecompileFunctionForDebugging(function);
+ // Keep function code in sync with shared function info.
+ function->set_code(shared->code());
}
RedirectActivationsToRecompiledCodeOnThread(isolate_,
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