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Side by Side Diff: third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.cpp

Issue 2621483002: Skip geometry mapping when source and destination spaces are equal (Closed)
Patch Set: Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/paint/GeometryMapper.h" 5 #include "platform/graphics/paint/GeometryMapper.h"
6 6
7 #include "platform/RuntimeEnabledFeatures.h" 7 #include "platform/RuntimeEnabledFeatures.h"
8 #include "platform/geometry/LayoutRect.h" 8 #include "platform/geometry/LayoutRect.h"
9 9
10 namespace blink { 10 namespace blink {
11 11
12 FloatRect GeometryMapper::mapToVisualRectInDestinationSpace( 12 FloatRect GeometryMapper::mapToVisualRectInDestinationSpace(
13 const FloatRect& rect, 13 const FloatRect& rect,
14 const PropertyTreeState& sourceState, 14 const PropertyTreeState& sourceState,
15 const PropertyTreeState& destinationState, 15 const PropertyTreeState& destinationState,
16 bool& success) { 16 bool& success) {
17 if (sourceState == destinationState) {
18 success = true;
19 return rect;
20 }
17 FloatRect result = localToVisualRectInAncestorSpace( 21 FloatRect result = localToVisualRectInAncestorSpace(
18 rect, sourceState, destinationState, success); 22 rect, sourceState, destinationState, success);
19 if (success) 23 if (success)
20 return result; 24 return result;
21 return slowMapToVisualRectInDestinationSpace(rect, sourceState, 25 return slowMapToVisualRectInDestinationSpace(rect, sourceState,
22 destinationState, success); 26 destinationState, success);
23 } 27 }
24 28
25 FloatRect GeometryMapper::mapRectToDestinationSpace( 29 FloatRect GeometryMapper::mapRectToDestinationSpace(
26 const FloatRect& rect, 30 const FloatRect& rect,
27 const PropertyTreeState& sourceState, 31 const PropertyTreeState& sourceState,
28 const PropertyTreeState& destinationState, 32 const PropertyTreeState& destinationState,
29 bool& success) { 33 bool& success) {
34 if (sourceState == destinationState) {
35 success = true;
36 return rect;
37 }
30 FloatRect result = 38 FloatRect result =
31 localToAncestorRect(rect, sourceState, destinationState, success); 39 localToAncestorRect(rect, sourceState, destinationState, success);
32 if (success) 40 if (success)
33 return result; 41 return result;
34 return slowMapRectToDestinationSpace(rect, sourceState, destinationState, 42 return slowMapRectToDestinationSpace(rect, sourceState, destinationState,
35 success); 43 success);
36 } 44 }
37 45
38 FloatRect GeometryMapper::slowMapToVisualRectInDestinationSpace( 46 FloatRect GeometryMapper::slowMapToVisualRectInDestinationSpace(
39 const FloatRect& rect, 47 const FloatRect& rect,
(...skipping 264 matching lines...) Expand 10 before | Expand all | Expand 10 after
304 312
305 // Walk up until we find the ancestor. 313 // Walk up until we find the ancestor.
306 while (a != b) { 314 while (a != b) {
307 a = a->parent(); 315 a = a->parent();
308 b = b->parent(); 316 b = b->parent();
309 } 317 }
310 return a; 318 return a;
311 } 319 }
312 320
313 } // namespace blink 321 } // namespace blink
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