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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_util.h" | 5 #include "ash/wm/window_util.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "ash/aura/wm_window_aura.h" | 9 #include "ash/aura/wm_window_aura.h" |
10 #include "ash/common/ash_constants.h" | 10 #include "ash/common/ash_constants.h" |
11 #include "ash/common/wm/window_state.h" | 11 #include "ash/common/wm/window_state.h" |
12 #include "ash/common/wm/wm_event.h" | 12 #include "ash/common/wm/wm_event.h" |
13 #include "ash/common/wm/wm_screen_util.h" | 13 #include "ash/common/wm/wm_screen_util.h" |
14 #include "ash/common/wm_root_window_controller.h" | 14 #include "ash/root_window_controller.h" |
15 #include "ash/common/wm_window.h" | |
16 #include "ash/shell.h" | 15 #include "ash/shell.h" |
17 #include "ash/wm/window_properties.h" | 16 #include "ash/wm/window_properties.h" |
18 #include "ash/wm/window_state_aura.h" | 17 #include "ash/wm/window_state_aura.h" |
19 #include "ui/aura/client/aura_constants.h" | 18 #include "ui/aura/client/aura_constants.h" |
20 #include "ui/aura/window.h" | 19 #include "ui/aura/window.h" |
21 #include "ui/aura/window_delegate.h" | 20 #include "ui/aura/window_delegate.h" |
22 #include "ui/aura/window_event_dispatcher.h" | 21 #include "ui/aura/window_event_dispatcher.h" |
23 #include "ui/compositor/dip_util.h" | 22 #include "ui/compositor/dip_util.h" |
24 #include "ui/gfx/geometry/rect.h" | 23 #include "ui/gfx/geometry/rect.h" |
25 #include "ui/gfx/geometry/size.h" | 24 #include "ui/gfx/geometry/size.h" |
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67 } | 66 } |
68 | 67 |
69 bool MoveWindowToEventRoot(aura::Window* window, const ui::Event& event) { | 68 bool MoveWindowToEventRoot(aura::Window* window, const ui::Event& event) { |
70 views::View* target = static_cast<views::View*>(event.target()); | 69 views::View* target = static_cast<views::View*>(event.target()); |
71 if (!target) | 70 if (!target) |
72 return false; | 71 return false; |
73 aura::Window* target_root = | 72 aura::Window* target_root = |
74 target->GetWidget()->GetNativeView()->GetRootWindow(); | 73 target->GetWidget()->GetNativeView()->GetRootWindow(); |
75 if (!target_root || target_root == window->GetRootWindow()) | 74 if (!target_root || target_root == window->GetRootWindow()) |
76 return false; | 75 return false; |
77 WmWindow* window_container = WmWindowAura::Get(target_root) | 76 aura::Window* window_container = RootWindowController::ForWindow(target_root) |
78 ->GetRootWindowController() | 77 ->GetContainer(window->parent()->id()); |
79 ->GetContainer(window->parent()->id()); | |
80 // Move the window to the target launcher. | 78 // Move the window to the target launcher. |
81 window_container->AddChild(WmWindowAura::Get(window)); | 79 window_container->AddChild(window); |
82 return true; | 80 return true; |
83 } | 81 } |
84 | 82 |
85 void SnapWindowToPixelBoundary(aura::Window* window) { | 83 void SnapWindowToPixelBoundary(aura::Window* window) { |
86 aura::Window* snapped_ancestor = window->parent(); | 84 aura::Window* snapped_ancestor = window->parent(); |
87 while (snapped_ancestor) { | 85 while (snapped_ancestor) { |
88 if (snapped_ancestor->GetProperty(kSnapChildrenToPixelBoundary)) { | 86 if (snapped_ancestor->GetProperty(kSnapChildrenToPixelBoundary)) { |
89 ui::SnapLayerToPhysicalPixelBoundary(snapped_ancestor->layer(), | 87 ui::SnapLayerToPhysicalPixelBoundary(snapped_ancestor->layer(), |
90 window->layer()); | 88 window->layer()); |
91 return; | 89 return; |
92 } | 90 } |
93 snapped_ancestor = snapped_ancestor->parent(); | 91 snapped_ancestor = snapped_ancestor->parent(); |
94 } | 92 } |
95 } | 93 } |
96 | 94 |
97 void SetSnapsChildrenToPhysicalPixelBoundary(aura::Window* container) { | 95 void SetSnapsChildrenToPhysicalPixelBoundary(aura::Window* container) { |
98 DCHECK(!container->GetProperty(kSnapChildrenToPixelBoundary)) | 96 DCHECK(!container->GetProperty(kSnapChildrenToPixelBoundary)) |
99 << container->GetName(); | 97 << container->GetName(); |
100 container->SetProperty(kSnapChildrenToPixelBoundary, true); | 98 container->SetProperty(kSnapChildrenToPixelBoundary, true); |
101 } | 99 } |
102 | 100 |
103 } // namespace wm | 101 } // namespace wm |
104 } // namespace ash | 102 } // namespace ash |
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