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Side by Side Diff: ash/common/shelf/shelf_layout_manager.cc

Issue 2620153003: Folds WmRootWindowController into RootWindowController (Closed)
Patch Set: merge Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/common/shelf/shelf_layout_manager.h" 5 #include "ash/common/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/common/material_design/material_design_controller.h" 11 #include "ash/common/material_design/material_design_controller.h"
12 #include "ash/common/session/session_state_delegate.h" 12 #include "ash/common/session/session_state_delegate.h"
13 #include "ash/common/shelf/shelf_constants.h" 13 #include "ash/common/shelf/shelf_constants.h"
14 #include "ash/common/shelf/shelf_layout_manager_observer.h" 14 #include "ash/common/shelf/shelf_layout_manager_observer.h"
15 #include "ash/common/shelf/wm_shelf.h" 15 #include "ash/common/shelf/wm_shelf.h"
16 #include "ash/common/shelf/wm_shelf_util.h" 16 #include "ash/common/shelf/wm_shelf_util.h"
17 #include "ash/common/system/status_area_widget.h" 17 #include "ash/common/system/status_area_widget.h"
18 #include "ash/common/wm/fullscreen_window_finder.h" 18 #include "ash/common/wm/fullscreen_window_finder.h"
19 #include "ash/common/wm/mru_window_tracker.h" 19 #include "ash/common/wm/mru_window_tracker.h"
20 #include "ash/common/wm/window_state.h" 20 #include "ash/common/wm/window_state.h"
21 #include "ash/common/wm/wm_screen_util.h" 21 #include "ash/common/wm/wm_screen_util.h"
22 #include "ash/common/wm_lookup.h" 22 #include "ash/common/wm_lookup.h"
23 #include "ash/common/wm_root_window_controller.h"
24 #include "ash/common/wm_shell.h" 23 #include "ash/common/wm_shell.h"
25 #include "ash/common/wm_window.h" 24 #include "ash/common/wm_window.h"
26 #include "ash/public/cpp/shell_window_ids.h" 25 #include "ash/public/cpp/shell_window_ids.h"
26 #include "ash/root_window_controller.h"
27 #include "base/auto_reset.h" 27 #include "base/auto_reset.h"
28 #include "base/command_line.h" 28 #include "base/command_line.h"
29 #include "base/i18n/rtl.h" 29 #include "base/i18n/rtl.h"
30 #include "ui/base/ui_base_switches.h" 30 #include "ui/base/ui_base_switches.h"
31 #include "ui/compositor/layer.h" 31 #include "ui/compositor/layer.h"
32 #include "ui/compositor/layer_animation_observer.h" 32 #include "ui/compositor/layer_animation_observer.h"
33 #include "ui/compositor/layer_animator.h" 33 #include "ui/compositor/layer_animator.h"
34 #include "ui/compositor/scoped_layer_animation_settings.h" 34 #include "ui/compositor/scoped_layer_animation_settings.h"
35 #include "ui/display/display.h" 35 #include "ui/display/display.h"
36 #include "ui/display/screen.h" 36 #include "ui/display/screen.h"
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445 : opacity(0.0f), status_opacity(0.0f) {} 445 : opacity(0.0f), status_opacity(0.0f) {}
446 446
447 ShelfLayoutManager::TargetBounds::~TargetBounds() {} 447 ShelfLayoutManager::TargetBounds::~TargetBounds() {}
448 448
449 void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) { 449 void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) {
450 State state; 450 State state;
451 state.visibility_state = visibility_state; 451 state.visibility_state = visibility_state;
452 state.auto_hide_state = CalculateAutoHideState(visibility_state); 452 state.auto_hide_state = CalculateAutoHideState(visibility_state);
453 453
454 WmWindow* shelf_window = WmLookup::Get()->GetWindowForWidget(shelf_widget_); 454 WmWindow* shelf_window = WmLookup::Get()->GetWindowForWidget(shelf_widget_);
455 WmRootWindowController* controller = shelf_window->GetRootWindowController(); 455 RootWindowController* controller = shelf_window->GetRootWindowController();
456 state.window_state = controller ? controller->GetWorkspaceWindowState() 456 state.window_state = controller ? controller->GetWorkspaceWindowState()
457 : wm::WORKSPACE_WINDOW_STATE_DEFAULT; 457 : wm::WORKSPACE_WINDOW_STATE_DEFAULT;
458 // Preserve the log in screen states. 458 // Preserve the log in screen states.
459 state.is_adding_user_screen = state_.is_adding_user_screen; 459 state.is_adding_user_screen = state_.is_adding_user_screen;
460 state.is_screen_locked = state_.is_screen_locked; 460 state.is_screen_locked = state_.is_screen_locked;
461 461
462 // Force an update because gesture drags affect the shelf bounds and we 462 // Force an update because gesture drags affect the shelf bounds and we
463 // should animate back to the normal bounds at the end of a gesture. 463 // should animate back to the normal bounds at the end of a gesture.
464 bool force_update = 464 bool force_update =
465 (gesture_drag_status_ == GESTURE_DRAG_CANCEL_IN_PROGRESS || 465 (gesture_drag_status_ == GESTURE_DRAG_CANCEL_IN_PROGRESS ||
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1099 gesture_drag_status_ = GESTURE_DRAG_NONE; 1099 gesture_drag_status_ = GESTURE_DRAG_NONE;
1100 } 1100 }
1101 1101
1102 void ShelfLayoutManager::CancelGestureDrag() { 1102 void ShelfLayoutManager::CancelGestureDrag() {
1103 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; 1103 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS;
1104 UpdateVisibilityState(); 1104 UpdateVisibilityState();
1105 gesture_drag_status_ = GESTURE_DRAG_NONE; 1105 gesture_drag_status_ = GESTURE_DRAG_NONE;
1106 } 1106 }
1107 1107
1108 } // namespace ash 1108 } // namespace ash
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