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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_ | 5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_ |
| 6 #define V8_SNAPSHOT_DESERIALIZER_H_ | 6 #define V8_SNAPSHOT_DESERIALIZER_H_ |
| 7 | 7 |
| 8 #include "src/heap/heap.h" | 8 #include "src/heap/heap.h" |
| 9 #include "src/objects.h" | 9 #include "src/objects.h" |
| 10 #include "src/snapshot/serializer-common.h" | 10 #include "src/snapshot/serializer-common.h" |
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| 41 next_alignment_(kWordAligned) { | 41 next_alignment_(kWordAligned) { |
| 42 DecodeReservation(data->Reservations()); | 42 DecodeReservation(data->Reservations()); |
| 43 } | 43 } |
| 44 | 44 |
| 45 ~Deserializer() override; | 45 ~Deserializer() override; |
| 46 | 46 |
| 47 // Deserialize the snapshot into an empty heap. | 47 // Deserialize the snapshot into an empty heap. |
| 48 void Deserialize(Isolate* isolate); | 48 void Deserialize(Isolate* isolate); |
| 49 | 49 |
| 50 // Deserialize a single object and the objects reachable from it. | 50 // Deserialize a single object and the objects reachable from it. |
| 51 MaybeHandle<Object> DeserializePartial(Isolate* isolate, | 51 MaybeHandle<Object> DeserializePartial( |
| 52 Handle<JSGlobalProxy> global_proxy); | 52 Isolate* isolate, Handle<JSGlobalProxy> global_proxy, |
| 53 v8::DeserializeInternalFieldsCallback internal_fields_deserializer); |
| 53 | 54 |
| 54 // Deserialize an object graph. Fail gracefully. | 55 // Deserialize an object graph. Fail gracefully. |
| 55 MaybeHandle<HeapObject> DeserializeObject(Isolate* isolate); | 56 MaybeHandle<HeapObject> DeserializeObject(Isolate* isolate); |
| 56 | 57 |
| 57 // Add an object to back an attached reference. The order to add objects must | 58 // Add an object to back an attached reference. The order to add objects must |
| 58 // mirror the order they are added in the serializer. | 59 // mirror the order they are added in the serializer. |
| 59 void AddAttachedObject(Handle<HeapObject> attached_object) { | 60 void AddAttachedObject(Handle<HeapObject> attached_object) { |
| 60 attached_objects_.Add(attached_object); | 61 attached_objects_.Add(attached_object); |
| 61 } | 62 } |
| 62 | 63 |
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| 81 | 82 |
| 82 void SetAlignment(byte data) { | 83 void SetAlignment(byte data) { |
| 83 DCHECK_EQ(kWordAligned, next_alignment_); | 84 DCHECK_EQ(kWordAligned, next_alignment_); |
| 84 int alignment = data - (kAlignmentPrefix - 1); | 85 int alignment = data - (kAlignmentPrefix - 1); |
| 85 DCHECK_LE(kWordAligned, alignment); | 86 DCHECK_LE(kWordAligned, alignment); |
| 86 DCHECK_LE(alignment, kSimd128Unaligned); | 87 DCHECK_LE(alignment, kSimd128Unaligned); |
| 87 next_alignment_ = static_cast<AllocationAlignment>(alignment); | 88 next_alignment_ = static_cast<AllocationAlignment>(alignment); |
| 88 } | 89 } |
| 89 | 90 |
| 90 void DeserializeDeferredObjects(); | 91 void DeserializeDeferredObjects(); |
| 91 void DeserializeInternalFields(); | 92 void DeserializeInternalFields( |
| 93 v8::DeserializeInternalFieldsCallback internal_fields_deserializer); |
| 92 | 94 |
| 93 void FlushICacheForNewIsolate(); | 95 void FlushICacheForNewIsolate(); |
| 94 void FlushICacheForNewCodeObjectsAndRecordEmbeddedObjects(); | 96 void FlushICacheForNewCodeObjectsAndRecordEmbeddedObjects(); |
| 95 | 97 |
| 96 void CommitPostProcessedObjects(Isolate* isolate); | 98 void CommitPostProcessedObjects(Isolate* isolate); |
| 97 | 99 |
| 98 // Fills in some heap data in an area from start to end (non-inclusive). The | 100 // Fills in some heap data in an area from start to end (non-inclusive). The |
| 99 // space id is used for the write barrier. The object_address is the address | 101 // space id is used for the write barrier. The object_address is the address |
| 100 // of the object we are writing into, or NULL if we are not writing into an | 102 // of the object we are writing into, or NULL if we are not writing into an |
| 101 // object, i.e. if we are writing a series of tagged values that are not on | 103 // object, i.e. if we are writing a series of tagged values that are not on |
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| 146 | 148 |
| 147 AllocationAlignment next_alignment_; | 149 AllocationAlignment next_alignment_; |
| 148 | 150 |
| 149 DISALLOW_COPY_AND_ASSIGN(Deserializer); | 151 DISALLOW_COPY_AND_ASSIGN(Deserializer); |
| 150 }; | 152 }; |
| 151 | 153 |
| 152 } // namespace internal | 154 } // namespace internal |
| 153 } // namespace v8 | 155 } // namespace v8 |
| 154 | 156 |
| 155 #endif // V8_SNAPSHOT_DESERIALIZER_H_ | 157 #endif // V8_SNAPSHOT_DESERIALIZER_H_ |
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