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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/filters/pipeline_controller.h" | 5 #include "media/filters/pipeline_controller.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "media/base/demuxer.h" | 8 #include "media/base/demuxer.h" |
9 | 9 |
10 namespace media { | 10 namespace media { |
11 | 11 |
12 PipelineController::PipelineController( | 12 PipelineController::PipelineController( |
13 Pipeline* pipeline, | 13 Pipeline* pipeline, |
14 const RendererFactoryCB& renderer_factory_cb, | 14 const RendererFactoryCB& renderer_factory_cb, |
15 const SeekedCB& seeked_cb, | 15 const SeekedCB& seeked_cb, |
16 const SuspendedCB& suspended_cb, | 16 const SuspendedCB& suspended_cb, |
| 17 const ResumedCB& resumed_cb, |
17 const PipelineStatusCB& error_cb) | 18 const PipelineStatusCB& error_cb) |
18 : pipeline_(pipeline), | 19 : pipeline_(pipeline), |
19 renderer_factory_cb_(renderer_factory_cb), | 20 renderer_factory_cb_(renderer_factory_cb), |
20 seeked_cb_(seeked_cb), | 21 seeked_cb_(seeked_cb), |
21 suspended_cb_(suspended_cb), | 22 suspended_cb_(suspended_cb), |
| 23 resumed_cb_(resumed_cb), |
22 error_cb_(error_cb), | 24 error_cb_(error_cb), |
23 weak_factory_(this) { | 25 weak_factory_(this) { |
24 DCHECK(pipeline_); | 26 DCHECK(pipeline_); |
25 DCHECK(!renderer_factory_cb_.is_null()); | 27 DCHECK(!renderer_factory_cb_.is_null()); |
26 DCHECK(!seeked_cb_.is_null()); | 28 DCHECK(!seeked_cb_.is_null()); |
27 DCHECK(!suspended_cb_.is_null()); | 29 DCHECK(!suspended_cb_.is_null()); |
| 30 DCHECK(!resumed_cb_.is_null()); |
28 DCHECK(!error_cb_.is_null()); | 31 DCHECK(!error_cb_.is_null()); |
29 } | 32 } |
30 | 33 |
31 PipelineController::~PipelineController() { | 34 PipelineController::~PipelineController() { |
32 DCHECK(thread_checker_.CalledOnValidThread()); | 35 DCHECK(thread_checker_.CalledOnValidThread()); |
33 } | 36 } |
34 | 37 |
35 // TODO(sandersd): If there is a pending suspend, don't call pipeline_.Start() | 38 // TODO(sandersd): If there is a pending suspend, don't call pipeline_.Start() |
36 // until Resume(). | 39 // until Resume(). |
37 void PipelineController::Start(Demuxer* demuxer, | 40 void PipelineController::Start(Demuxer* demuxer, |
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116 | 119 |
117 void PipelineController::OnPipelineStatus(State state, | 120 void PipelineController::OnPipelineStatus(State state, |
118 PipelineStatus pipeline_status) { | 121 PipelineStatus pipeline_status) { |
119 DCHECK(thread_checker_.CalledOnValidThread()); | 122 DCHECK(thread_checker_.CalledOnValidThread()); |
120 | 123 |
121 if (pipeline_status != PIPELINE_OK) { | 124 if (pipeline_status != PIPELINE_OK) { |
122 error_cb_.Run(pipeline_status); | 125 error_cb_.Run(pipeline_status); |
123 return; | 126 return; |
124 } | 127 } |
125 | 128 |
| 129 State old_state = state_; |
126 state_ = state; | 130 state_ = state; |
127 | 131 |
128 if (state == State::PLAYING) { | 132 if (state == State::PLAYING) { |
129 // Start(), Seek(), or Resume() completed; we can be sure that | 133 // Start(), Seek(), or Resume() completed; we can be sure that |
130 // |demuxer_| got the seek it was waiting for. | 134 // |demuxer_| got the seek it was waiting for. |
131 waiting_for_seek_ = false; | 135 waiting_for_seek_ = false; |
| 136 |
| 137 // TODO(avayvod): Remove resumed callback after https://crbug.com/678374 is |
| 138 // properly fixed. |
| 139 if (old_state == State::RESUMING) |
| 140 resumed_cb_.Run(); |
132 } else if (state == State::SUSPENDED) { | 141 } else if (state == State::SUSPENDED) { |
133 // Warning: possibly reentrant. The state may change inside this callback. | 142 // Warning: possibly reentrant. The state may change inside this callback. |
134 // It must be safe to call Dispatch() twice in a row here. | 143 // It must be safe to call Dispatch() twice in a row here. |
135 suspended_cb_.Run(); | 144 suspended_cb_.Run(); |
136 } | 145 } |
137 | 146 |
138 Dispatch(); | 147 Dispatch(); |
139 } | 148 } |
140 | 149 |
141 // Note: Dispatch() may be called re-entrantly (by callbacks internally) or | 150 // Note: Dispatch() may be called re-entrantly (by callbacks internally) or |
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227 pending_seeked_cb_ = false; | 236 pending_seeked_cb_ = false; |
228 bool was_pending_time_updated = pending_time_updated_; | 237 bool was_pending_time_updated = pending_time_updated_; |
229 pending_time_updated_ = false; | 238 pending_time_updated_ = false; |
230 seeked_cb_.Run(was_pending_time_updated); | 239 seeked_cb_.Run(was_pending_time_updated); |
231 return; | 240 return; |
232 } | 241 } |
233 } | 242 } |
234 } | 243 } |
235 | 244 |
236 } // namespace media | 245 } // namespace media |
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