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Unified Diff: pkg/barback/lib/src/asset_cascade.dart

Issue 261823008: Reorganize barback's source files. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: re-add barback/lib/src/internal_asset.dart Created 6 years, 8 months ago
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Index: pkg/barback/lib/src/asset_cascade.dart
diff --git a/pkg/barback/lib/src/asset_cascade.dart b/pkg/barback/lib/src/asset_cascade.dart
deleted file mode 100644
index 01c06594f7887836f41e0235b8629dc4a6cc2686..0000000000000000000000000000000000000000
--- a/pkg/barback/lib/src/asset_cascade.dart
+++ /dev/null
@@ -1,222 +0,0 @@
-// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-library barback.asset_cascade;
-
-import 'dart:async';
-
-import 'asset.dart';
-import 'asset_id.dart';
-import 'asset_node.dart';
-import 'asset_set.dart';
-import 'cancelable_future.dart';
-import 'errors.dart';
-import 'log.dart';
-import 'node_status.dart';
-import 'node_streams.dart';
-import 'package_graph.dart';
-import 'phase.dart';
-import 'transformer.dart';
-
-/// The asset cascade for an individual package.
-///
-/// This keeps track of which [Transformer]s are applied to which assets, and
-/// re-runs those transformers when their dependencies change. The transformed
-/// asset nodes are accessible via [getAssetNode].
-///
-/// A cascade consists of one or more [Phases], each of which has one or more
-/// [Transformer]s that run in parallel, potentially on the same inputs. The
-/// inputs of the first phase are the source assets for this cascade's package.
-/// The inputs of each successive phase are the outputs of the previous phase,
-/// as well as any assets that haven't yet been transformed.
-class AssetCascade {
- /// The name of the package whose assets are managed.
- final String package;
-
- /// The [PackageGraph] that tracks all [AssetCascade]s for all dependencies of
- /// the current app.
- final PackageGraph graph;
-
- /// The controllers for the [AssetNode]s that provide information about this
- /// cascade's package's source assets.
- final _sourceControllerMap = new Map<AssetId, AssetNodeController>();
-
- /// Futures for source assets that are currently being loaded.
- ///
- /// These futures are cancelable so that if an asset is updated after a load
- /// has been kicked off, the previous load can be ignored in favor of a new
- /// one.
- final _loadingSources = new Map<AssetId, CancelableFuture<Asset>>();
-
- /// The list of phases in this cascade.
- ///
- /// This will always contain at least one phase, and the first phase will
- /// never have any transformers. This ensures that every transformer can
- /// request inputs from a previous phase.
- final _phases = <Phase>[];
-
- /// The subscription to the [Phase.onStatusChange] stream of the last [Phase]
- /// in [_phases].
- StreamSubscription _phaseStatusSubscription;
-
- /// A stream that emits any errors from the cascade or the transformers.
- ///
- /// This emits errors as they're detected. If an error occurs in one part of
- /// the cascade, unrelated parts will continue building.
- Stream<BarbackException> get errors => _errorsController.stream;
- final _errorsController =
- new StreamController<BarbackException>.broadcast(sync: true);
-
- /// How far along [this] is in processing its assets.
- NodeStatus get status {
- // Just check the last phase, since it will check all the previous phases
- // itself.
- return _phases.last.status;
- }
-
- /// The streams exposed by this cascade.
- final _streams = new NodeStreams();
- Stream<LogEntry> get onLog => _streams.onLog;
- Stream<NodeStatus> get onStatusChange => _streams.onStatusChange;
-
- /// Returns all currently-available output assets from this cascade.
- AssetSet get availableOutputs =>
- new AssetSet.from(_phases.last.availableOutputs.map((node) => node.asset));
-
- /// Creates a new [AssetCascade].
- ///
- /// It loads source assets within [package] using [provider].
- AssetCascade(this.graph, this.package) {
- _addPhase(new Phase(this, package));
- }
-
- /// Gets the asset identified by [id].
- ///
- /// If [id] is for a generated or transformed asset, this will wait until it
- /// has been created and return it. This means that the returned asset will
- /// always be [AssetState.AVAILABLE].
- ///
- /// If the asset cannot be found, returns null.
- Future<AssetNode> getAssetNode(AssetId id) {
- assert(id.package == package);
-
- var oldLastPhase = _phases.last;
- // TODO(rnystrom): Waiting for the entire build to complete is unnecessary
- // in some cases. Should optimize:
- // * [id] may be generated before the compilation is finished. We should
- // be able to quickly check whether there are any more in-place
- // transformations that can be run on it. If not, we can return it early.
- // * If [id] has never been generated and all active transformers provide
- // metadata about the file names of assets it can emit, we can prove that
- // none of them can emit [id] and fail early.
- return oldLastPhase.getOutput(id).then((node) {
- // The last phase may have changed if [updateSources] was called after
- // requesting the output. In that case, we want the output from the new
- // last phase.
- if (_phases.last == oldLastPhase) return node;
- return getAssetNode(id);
- });
- }
-
- /// Adds [sources] to the graph's known set of source assets.
- ///
- /// Begins applying any transforms that can consume any of the sources. If a
- /// given source is already known, it is considered modified and all
- /// transforms that use it will be re-applied.
- void updateSources(Iterable<AssetId> sources) {
- for (var id in sources) {
- var controller = _sourceControllerMap[id];
- if (controller != null) {
- controller.setDirty();
- } else {
- _sourceControllerMap[id] = new AssetNodeController(id);
- _phases.first.addInput(_sourceControllerMap[id].node);
- }
-
- // If this source was already loading, cancel the old load, since it may
- // return out-of-date contents for the asset.
- if (_loadingSources.containsKey(id)) _loadingSources[id].cancel();
-
- _loadingSources[id] =
- new CancelableFuture<Asset>(graph.provider.getAsset(id));
- _loadingSources[id].whenComplete(() {
- _loadingSources.remove(id);
- }).then((asset) {
- var controller = _sourceControllerMap[id].setAvailable(asset);
- }).catchError((error, stack) {
- reportError(new AssetLoadException(id, error, stack));
-
- // TODO(nweiz): propagate error information through asset nodes.
- _sourceControllerMap.remove(id).setRemoved();
- });
- }
- }
-
- /// Removes [removed] from the graph's known set of source assets.
- void removeSources(Iterable<AssetId> removed) {
- removed.forEach((id) {
- // If the source was being loaded, cancel that load.
- if (_loadingSources.containsKey(id)) _loadingSources.remove(id).cancel();
-
- var controller = _sourceControllerMap.remove(id);
- // Don't choke if an id is double-removed for some reason.
- if (controller != null) controller.setRemoved();
- });
- }
-
- /// Sets this cascade's transformer phases to [transformers].
- ///
- /// Elements of the inner iterable of [transformers] must be either
- /// [Transformer]s or [TransformerGroup]s.
- void updateTransformers(Iterable<Iterable> transformersIterable) {
- var transformers = transformersIterable.toList();
-
- // Always preserve a single phase with no transformers at the beginning of
- // the cascade so that [TransformNode]s in the first populated phase will
- // have something to request assets from.
- for (var i = 0; i < transformers.length; i++) {
- if (_phases.length > i + 1) {
- _phases[i + 1].updateTransformers(transformers[i]);
- continue;
- }
-
- var phase = _phases.last.addPhase();
- _addPhase(phase);
- phase.updateTransformers(transformers[i]);
- }
-
- for (var i = transformers.length + 1; i < _phases.length; i++) {
- _phases[i].remove();
- }
- _phases.removeRange(transformers.length + 1, _phases.length);
-
- _phaseStatusSubscription.cancel();
- _phaseStatusSubscription = _phases.last.onStatusChange
- .listen(_streams.changeStatus);
- }
-
- /// Force all [LazyTransformer]s' transforms in this cascade to begin
- /// producing concrete assets.
- void forceAllTransforms() {
- for (var phase in _phases) {
- phase.forceAllTransforms();
- }
- }
-
- void reportError(BarbackException error) {
- _errorsController.add(error);
- }
-
- /// Add [phase] to the end of [_phases] and watch its streams.
- void _addPhase(Phase phase) {
- _streams.onLogPool.add(phase.onLog);
- if (_phaseStatusSubscription != null) _phaseStatusSubscription.cancel();
- _phaseStatusSubscription =
- phase.onStatusChange.listen(_streams.changeStatus);
-
- _phases.add(phase);
- }
-
- String toString() => "cascade for $package";
-}
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