| Index: src/core/SkShader.cpp
|
| diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
|
| index 67dd581543e737970b47b2789df3e16d29509f95..8e6112ae7d988add767dd95298a1fe80d05572d3 100644
|
| --- a/src/core/SkShader.cpp
|
| +++ b/src/core/SkShader.cpp
|
| @@ -6,6 +6,7 @@
|
| */
|
|
|
| #include "SkBitmapProcShader.h"
|
| +#include "SkEmptyShader.h"
|
| #include "SkReadBuffer.h"
|
| #include "SkMallocPixelRef.h"
|
| #include "SkPaint.h"
|
| @@ -44,23 +45,25 @@ void SkShader::flatten(SkWriteBuffer& buffer) const {
|
| }
|
| }
|
|
|
| -bool SkShader::computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInverse) const {
|
| - const SkMatrix* m = &matrix;
|
| +bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse) const {
|
| + const SkMatrix* m = rec.fMatrix;
|
| SkMatrix total;
|
|
|
| if (this->hasLocalMatrix()) {
|
| - total.setConcat(matrix, this->getLocalMatrix());
|
| + total.setConcat(*m, this->getLocalMatrix());
|
| m = &total;
|
| }
|
| -
|
| return m->invert(totalInverse);
|
| }
|
|
|
| -bool SkShader::validContext(const ContextRec& rec, SkMatrix* totalInverse) const {
|
| - return this->computeTotalInverse(*rec.fMatrix, totalInverse);
|
| +SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage) const {
|
| + if (!this->computeTotalInverse(rec, NULL)) {
|
| + return NULL;
|
| + }
|
| + return this->onCreateContext(rec, storage);
|
| }
|
|
|
| -SkShader::Context* SkShader::createContext(const ContextRec&, void* storage) const {
|
| +SkShader::Context* SkShader::onCreateContext(const ContextRec&, void*) const {
|
| return NULL;
|
| }
|
|
|
| @@ -71,11 +74,9 @@ size_t SkShader::contextSize() const {
|
| SkShader::Context::Context(const SkShader& shader, const ContextRec& rec)
|
| : fShader(shader)
|
| {
|
| - SkASSERT(fShader.validContext(rec));
|
| -
|
| // Because the context parameters must be valid at this point, we know that the matrix is
|
| // invertible.
|
| - SkAssertResult(fShader.computeTotalInverse(*rec.fMatrix, &fTotalInverse));
|
| + SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse));
|
| fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
|
|
|
| fPaintAlpha = rec.fPaint->getAlpha();
|
| @@ -188,6 +189,10 @@ GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const {
|
| return NULL;
|
| }
|
|
|
| +SkShader* SkShader::CreateEmptyShader() {
|
| + return SkNEW(SkEmptyShader);
|
| +}
|
| +
|
| SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
|
| const SkMatrix* localMatrix) {
|
| return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL);
|
| @@ -246,11 +251,7 @@ uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const {
|
| return SkGetPackedA32(fPMColor);
|
| }
|
|
|
| -SkShader::Context* SkColorShader::createContext(const ContextRec& rec, void* storage) const {
|
| - if (!this->validContext(rec)) {
|
| - return NULL;
|
| - }
|
| -
|
| +SkShader::Context* SkColorShader::onCreateContext(const ContextRec& rec, void* storage) const {
|
| return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, rec));
|
| }
|
|
|
|
|