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Side by Side Diff: src/core/SkPictureShader.h

Issue 261773005: Remove SkShader virtual method validContext (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: correctly call shaderA/B in composeshader Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPictureShader_DEFINED 8 #ifndef SkPictureShader_DEFINED
9 #define SkPictureShader_DEFINED 9 #define SkPictureShader_DEFINED
10 10
11 #include "SkShader.h" 11 #include "SkShader.h"
12 12
13 class SkBitmap; 13 class SkBitmap;
14 class SkPicture; 14 class SkPicture;
15 15
16 /* 16 /*
17 * An SkPictureShader can be used to draw SkPicture-based patterns. 17 * An SkPictureShader can be used to draw SkPicture-based patterns.
18 * 18 *
19 * The SkPicture is first rendered into a tile, which is then used to shade the area according 19 * The SkPicture is first rendered into a tile, which is then used to shade the area according
20 * to specified tiling rules. 20 * to specified tiling rules.
21 */ 21 */
22 class SkPictureShader : public SkShader { 22 class SkPictureShader : public SkShader {
23 public: 23 public:
24 static SkPictureShader* Create(SkPicture*, TileMode, TileMode, const SkMatri x* = NULL); 24 static SkPictureShader* Create(SkPicture*, TileMode, TileMode, const SkMatri x* = NULL);
25 virtual ~SkPictureShader(); 25 virtual ~SkPictureShader();
26 26
27 virtual bool validContext(const ContextRec&, SkMatrix* totalInverse) const S K_OVERRIDE;
28 virtual SkShader::Context* createContext(const ContextRec&, void* storage) c onst SK_OVERRIDE;
29 virtual size_t contextSize() const SK_OVERRIDE; 27 virtual size_t contextSize() const SK_OVERRIDE;
30 28
31 class PictureShaderContext : public SkShader::Context {
32 public:
33 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader * bitmapShader);
34 virtual ~PictureShaderContext();
35
36 virtual uint32_t getFlags() const SK_OVERRIDE;
37
38 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
39 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE;
40 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE;
41
42 private:
43 SkAutoTUnref<SkShader> fBitmapShader;
44 SkShader::Context* fBitmapShaderContext;
45 void* fBitmapShaderContextStorage;
46
47 typedef SkShader::Context INHERITED;
48 };
49
50 SK_TO_STRING_OVERRIDE() 29 SK_TO_STRING_OVERRIDE()
51 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
52 31
53 #if SK_SUPPORT_GPU 32 #if SK_SUPPORT_GPU
54 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; 33 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
55 #endif 34 #endif
56 35
57 protected: 36 protected:
58 SkPictureShader(SkReadBuffer&); 37 SkPictureShader(SkReadBuffer&);
59 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 38 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
39 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE;
60 40
61 private: 41 private:
62 SkPictureShader(SkPicture*, TileMode, TileMode, const SkMatrix* = NULL); 42 SkPictureShader(SkPicture*, TileMode, TileMode, const SkMatrix* = NULL);
63 43
64 SkShader* validInternal(const ContextRec&, SkMatrix* totalInverse) const;
65 SkShader* refBitmapShader(const SkMatrix&) const; 44 SkShader* refBitmapShader(const SkMatrix&) const;
66 45
67 SkPicture* fPicture; 46 SkPicture* fPicture;
68 TileMode fTmx, fTmy; 47 TileMode fTmx, fTmy;
69 48
70 mutable SkMutex fCachedBitmapShaderMutex; 49 mutable SkMutex fCachedBitmapShaderMutex;
71 mutable SkAutoTUnref<SkShader> fCachedBitmapShader; 50 mutable SkAutoTUnref<SkShader> fCachedBitmapShader;
72 mutable SkSize fCachedTileScale; 51 mutable SkSize fCachedTileScale;
73 mutable SkMatrix fCachedLocalMatrix; 52 mutable SkMatrix fCachedLocalMatrix;
74 53
54 class PictureShaderContext : public SkShader::Context {
55 public:
56 static Context* Create(void* storage, const SkPictureShader&, const Cont extRec&,
57 SkShader* bitmapShader);
58
59 virtual ~PictureShaderContext();
60
61 virtual uint32_t getFlags() const SK_OVERRIDE;
62
63 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
64 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE;
65 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE;
66
67 private:
68 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader * bitmapShader);
69
70 SkAutoTUnref<SkShader> fBitmapShader;
71 SkShader::Context* fBitmapShaderContext;
72 void* fBitmapShaderContextStorage;
73
74 typedef SkShader::Context INHERITED;
75 };
76
75 typedef SkShader INHERITED; 77 typedef SkShader INHERITED;
76 }; 78 };
77 79
78 #endif // SkPictureShader_DEFINED 80 #endif // SkPictureShader_DEFINED
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