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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkFilterShader.h" | 8 #include "SkFilterShader.h" |
| 9 | 9 |
| 10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
| (...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 48 if (!(filterF & SkColorFilter::kHasFilter16_Flag)) { | 48 if (!(filterF & SkColorFilter::kHasFilter16_Flag)) { |
| 49 shaderF &= ~SkShader::kHasSpan16_Flag; | 49 shaderF &= ~SkShader::kHasSpan16_Flag; |
| 50 } | 50 } |
| 51 // if the filter might change alpha, clear the opaque flag in the shader | 51 // if the filter might change alpha, clear the opaque flag in the shader |
| 52 if (!(filterF & SkColorFilter::kAlphaUnchanged_Flag)) { | 52 if (!(filterF & SkColorFilter::kAlphaUnchanged_Flag)) { |
| 53 shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag); | 53 shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag); |
| 54 } | 54 } |
| 55 return shaderF; | 55 return shaderF; |
| 56 } | 56 } |
| 57 | 57 |
| 58 SkShader::Context* SkFilterShader::createContext(const ContextRec& rec, void* st
orage) const { | 58 SkShader::Context* SkFilterShader::onCreateContext(const ContextRec& rec, void*
storage) const { |
| 59 if (!this->validContext(rec, NULL)) { | |
| 60 return NULL; | |
| 61 } | |
| 62 | |
| 63 char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext); | 59 char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext); |
| 64 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContext
Storage); | 60 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContext
Storage); |
| 65 SkASSERT(shaderContext); | 61 SkASSERT(shaderContext); |
| 66 | 62 |
| 67 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderCont
ext, rec)); | 63 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderCont
ext, rec)); |
| 68 } | 64 } |
| 69 | 65 |
| 70 size_t SkFilterShader::contextSize() const { | 66 size_t SkFilterShader::contextSize() const { |
| 71 return sizeof(FilterShaderContext) + fShader->contextSize(); | 67 return sizeof(FilterShaderContext) + fShader->contextSize(); |
| 72 } | 68 } |
| 73 | 69 |
| 74 bool SkFilterShader::validContext(const ContextRec& rec, SkMatrix* totalInverse)
const { | |
| 75 return this->INHERITED::validContext(rec, totalInverse) && fShader->validCon
text(rec); | |
| 76 } | |
| 77 | |
| 78 SkFilterShader::FilterShaderContext::FilterShaderContext(const SkFilterShader& f
ilterShader, | 70 SkFilterShader::FilterShaderContext::FilterShaderContext(const SkFilterShader& f
ilterShader, |
| 79 SkShader::Context* shad
erContext, | 71 SkShader::Context* shad
erContext, |
| 80 const ContextRec& rec) | 72 const ContextRec& rec) |
| 81 : INHERITED(filterShader, rec) | 73 : INHERITED(filterShader, rec) |
| 82 , fShaderContext(shaderContext) {} | 74 , fShaderContext(shaderContext) {} |
| 83 | 75 |
| 84 SkFilterShader::FilterShaderContext::~FilterShaderContext() { | 76 SkFilterShader::FilterShaderContext::~FilterShaderContext() { |
| 85 fShaderContext->~Context(); | 77 fShaderContext->~Context(); |
| 86 } | 78 } |
| 87 | 79 |
| (...skipping 21 matching lines...) Expand all Loading... |
| 109 str->append("Shader: "); | 101 str->append("Shader: "); |
| 110 fShader->toString(str); | 102 fShader->toString(str); |
| 111 str->append(" Filter: "); | 103 str->append(" Filter: "); |
| 112 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added | 104 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added |
| 113 | 105 |
| 114 this->INHERITED::toString(str); | 106 this->INHERITED::toString(str); |
| 115 | 107 |
| 116 str->append(")"); | 108 str->append(")"); |
| 117 } | 109 } |
| 118 #endif | 110 #endif |
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