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Side by Side Diff: include/core/SkColorShader.h

Issue 261773005: Remove SkShader virtual method validContext (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: correctly call shaderA/B in composeshader Created 6 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2007 The Android Open Source Project 3 * Copyright 2007 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkColorShader_DEFINED 10 #ifndef SkColorShader_DEFINED
11 #define SkColorShader_DEFINED 11 #define SkColorShader_DEFINED
12 12
13 #include "SkShader.h" 13 #include "SkShader.h"
14 14
15 /** \class SkColorShader 15 /** \class SkColorShader
16 A Shader that represents a single color. In general, this effect can be 16 A Shader that represents a single color. In general, this effect can be
17 accomplished by just using the color field on the paint, but if an 17 accomplished by just using the color field on the paint, but if an
18 actual shader object is needed, this provides that feature. 18 actual shader object is needed, this provides that feature.
19 */ 19 */
20 class SK_API SkColorShader : public SkShader { 20 class SK_API SkColorShader : public SkShader {
21 public: 21 public:
22 /** Create a ColorShader that ignores the color in the paint, and uses the 22 /** Create a ColorShader that ignores the color in the paint, and uses the
23 specified color. Note: like all shaders, at draw time the paint's alpha 23 specified color. Note: like all shaders, at draw time the paint's alpha
24 will be respected, and is applied to the specified color. 24 will be respected, and is applied to the specified color.
25 */ 25 */
26 explicit SkColorShader(SkColor c); 26 explicit SkColorShader(SkColor c);
27 27
28 virtual bool isOpaque() const SK_OVERRIDE; 28 virtual bool isOpaque() const SK_OVERRIDE;
29 29
30 virtual SkShader::Context* createContext(const ContextRec&, void* storage) c onst SK_OVERRIDE;
31
32 virtual size_t contextSize() const SK_OVERRIDE { 30 virtual size_t contextSize() const SK_OVERRIDE {
33 return sizeof(ColorShaderContext); 31 return sizeof(ColorShaderContext);
34 } 32 }
35 33
36 class ColorShaderContext : public SkShader::Context { 34 class ColorShaderContext : public SkShader::Context {
37 public: 35 public:
38 ColorShaderContext(const SkColorShader& shader, const ContextRec&); 36 ColorShaderContext(const SkColorShader& shader, const ContextRec&);
39 37
40 virtual uint32_t getFlags() const SK_OVERRIDE; 38 virtual uint32_t getFlags() const SK_OVERRIDE;
41 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; 39 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
(...skipping 15 matching lines...) Expand all
57 TileMode xy[2]) const SK_OVERRIDE; 55 TileMode xy[2]) const SK_OVERRIDE;
58 56
59 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; 57 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
60 58
61 SK_TO_STRING_OVERRIDE() 59 SK_TO_STRING_OVERRIDE()
62 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) 60 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader)
63 61
64 protected: 62 protected:
65 SkColorShader(SkReadBuffer&); 63 SkColorShader(SkReadBuffer&);
66 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 64 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
65 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE;
67 66
68 private: 67 private:
69 SkColor fColor; // ignored if fInheritColor is true 68 SkColor fColor; // ignored if fInheritColor is true
70 69
71 typedef SkShader INHERITED; 70 typedef SkShader INHERITED;
72 }; 71 };
73 72
74 #endif 73 #endif
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