| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2007 The Android Open Source Project | 3 * Copyright 2007 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkColorShader_DEFINED | 10 #ifndef SkColorShader_DEFINED |
| 11 #define SkColorShader_DEFINED | 11 #define SkColorShader_DEFINED |
| 12 | 12 |
| 13 #include "SkShader.h" | 13 #include "SkShader.h" |
| 14 | 14 |
| 15 /** \class SkColorShader | 15 /** \class SkColorShader |
| 16 A Shader that represents a single color. In general, this effect can be | 16 A Shader that represents a single color. In general, this effect can be |
| 17 accomplished by just using the color field on the paint, but if an | 17 accomplished by just using the color field on the paint, but if an |
| 18 actual shader object is needed, this provides that feature. | 18 actual shader object is needed, this provides that feature. |
| 19 */ | 19 */ |
| 20 class SK_API SkColorShader : public SkShader { | 20 class SK_API SkColorShader : public SkShader { |
| 21 public: | 21 public: |
| 22 /** Create a ColorShader that ignores the color in the paint, and uses the | 22 /** Create a ColorShader that ignores the color in the paint, and uses the |
| 23 specified color. Note: like all shaders, at draw time the paint's alpha | 23 specified color. Note: like all shaders, at draw time the paint's alpha |
| 24 will be respected, and is applied to the specified color. | 24 will be respected, and is applied to the specified color. |
| 25 */ | 25 */ |
| 26 explicit SkColorShader(SkColor c); | 26 explicit SkColorShader(SkColor c); |
| 27 | 27 |
| 28 virtual bool isOpaque() const SK_OVERRIDE; | 28 virtual bool isOpaque() const SK_OVERRIDE; |
| 29 | 29 |
| 30 virtual SkShader::Context* createContext(const ContextRec&, void* storage) c
onst SK_OVERRIDE; | |
| 31 | |
| 32 virtual size_t contextSize() const SK_OVERRIDE { | 30 virtual size_t contextSize() const SK_OVERRIDE { |
| 33 return sizeof(ColorShaderContext); | 31 return sizeof(ColorShaderContext); |
| 34 } | 32 } |
| 35 | 33 |
| 36 class ColorShaderContext : public SkShader::Context { | 34 class ColorShaderContext : public SkShader::Context { |
| 37 public: | 35 public: |
| 38 ColorShaderContext(const SkColorShader& shader, const ContextRec&); | 36 ColorShaderContext(const SkColorShader& shader, const ContextRec&); |
| 39 | 37 |
| 40 virtual uint32_t getFlags() const SK_OVERRIDE; | 38 virtual uint32_t getFlags() const SK_OVERRIDE; |
| 41 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; | 39 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; |
| (...skipping 15 matching lines...) Expand all Loading... |
| 57 TileMode xy[2]) const SK_OVERRIDE; | 55 TileMode xy[2]) const SK_OVERRIDE; |
| 58 | 56 |
| 59 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; | 57 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; |
| 60 | 58 |
| 61 SK_TO_STRING_OVERRIDE() | 59 SK_TO_STRING_OVERRIDE() |
| 62 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) | 60 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) |
| 63 | 61 |
| 64 protected: | 62 protected: |
| 65 SkColorShader(SkReadBuffer&); | 63 SkColorShader(SkReadBuffer&); |
| 66 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 64 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| 65 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; |
| 67 | 66 |
| 68 private: | 67 private: |
| 69 SkColor fColor; // ignored if fInheritColor is true | 68 SkColor fColor; // ignored if fInheritColor is true |
| 70 | 69 |
| 71 typedef SkShader INHERITED; | 70 typedef SkShader INHERITED; |
| 72 }; | 71 }; |
| 73 | 72 |
| 74 #endif | 73 #endif |
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