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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
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23 | 23 |
24 namespace cc { | 24 namespace cc { |
25 | 25 |
26 enum TexCoordPrecision { | 26 enum TexCoordPrecision { |
27 TEX_COORD_PRECISION_NA = 0, | 27 TEX_COORD_PRECISION_NA = 0, |
28 TEX_COORD_PRECISION_MEDIUM = 1, | 28 TEX_COORD_PRECISION_MEDIUM = 1, |
29 TEX_COORD_PRECISION_HIGH = 2, | 29 TEX_COORD_PRECISION_HIGH = 2, |
30 LAST_TEX_COORD_PRECISION = 2 | 30 LAST_TEX_COORD_PRECISION = 2 |
31 }; | 31 }; |
32 | 32 |
| 33 // Texture coordinate sources for the vertex shader. |
| 34 enum TexCoordSource { |
| 35 // Vertex shader does not populate a texture coordinate. |
| 36 TEX_COORD_SOURCE_NONE, |
| 37 // Texture coordinate is set to the untransformed position. |
| 38 TEX_COORD_SOURCE_POSITION, |
| 39 // Texture coordinate has its own attribute. |
| 40 TEX_COORD_SOURCE_ATTRIBUTE, |
| 41 }; |
| 42 |
| 43 // Texture coordinate transformation modes for the vertex shader. |
| 44 enum TexCoordTransform { |
| 45 // Texture coordinates are not transformed. |
| 46 TEX_COORD_TRANSFORM_NONE, |
| 47 // Texture coordinates are transformed by a uniform vec4, scaling by zw and |
| 48 // then translating by xy. |
| 49 TEX_COORD_TRANSFORM_VEC4, |
| 50 // Same as the above, but add vec2(0.5) to the texture coordinate first. |
| 51 TEX_COORD_TRANSFORM_TRANSLATED_VEC4, |
| 52 // Texture coordiantes are transformed by a uniform mat4. |
| 53 TEX_COORD_TRANSFORM_MATRIX, |
| 54 }; |
| 55 |
| 56 // Position source for the vertex shader. |
| 57 enum PositionSource { |
| 58 // The position is read directly from the position attribute. |
| 59 POSITION_SOURCE_ATTRIBUTE, |
| 60 // The position is read by attribute index into a uniform array for xy, and |
| 61 // getting zw from the attribute. |
| 62 POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM, |
| 63 }; |
| 64 |
33 enum SamplerType { | 65 enum SamplerType { |
34 SAMPLER_TYPE_NA = 0, | 66 SAMPLER_TYPE_NA = 0, |
35 SAMPLER_TYPE_2D = 1, | 67 SAMPLER_TYPE_2D = 1, |
36 SAMPLER_TYPE_2D_RECT = 2, | 68 SAMPLER_TYPE_2D_RECT = 2, |
37 SAMPLER_TYPE_EXTERNAL_OES = 3, | 69 SAMPLER_TYPE_EXTERNAL_OES = 3, |
38 LAST_SAMPLER_TYPE = 3 | 70 LAST_SAMPLER_TYPE = 3 |
39 }; | 71 }; |
40 | 72 |
41 enum BlendMode { | 73 enum BlendMode { |
42 BLEND_MODE_NONE, | 74 BLEND_MODE_NONE, |
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84 int quad = -1; | 116 int quad = -1; |
85 int edge = -1; | 117 int edge = -1; |
86 int viewport = -1; | 118 int viewport = -1; |
87 int mask_sampler = -1; | 119 int mask_sampler = -1; |
88 int mask_tex_coord_scale = -1; | 120 int mask_tex_coord_scale = -1; |
89 int mask_tex_coord_offset = -1; | 121 int mask_tex_coord_offset = -1; |
90 int matrix = -1; | 122 int matrix = -1; |
91 int alpha = -1; | 123 int alpha = -1; |
92 int color_matrix = -1; | 124 int color_matrix = -1; |
93 int color_offset = -1; | 125 int color_offset = -1; |
94 int tex_transform = -1; | 126 int vertex_tex_transform = -1; |
95 int backdrop = -1; | 127 int backdrop = -1; |
96 int backdrop_rect = -1; | 128 int backdrop_rect = -1; |
97 int original_backdrop = -1; | 129 int original_backdrop = -1; |
98 }; | 130 }; |
99 | 131 |
100 // Note: The highp_threshold_cache must be provided by the caller to make | 132 // Note: The highp_threshold_cache must be provided by the caller to make |
101 // the caching multi-thread/context safe in an easy low-overhead manner. | 133 // the caching multi-thread/context safe in an easy low-overhead manner. |
102 // The caller must make sure to clear highp_threshold_cache to 0, so it can be | 134 // The caller must make sure to clear highp_threshold_cache to 0, so it can be |
103 // reinitialized, if a new or different context is used. | 135 // reinitialized, if a new or different context is used. |
104 CC_EXPORT TexCoordPrecision | 136 CC_EXPORT TexCoordPrecision |
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115 | 147 |
116 class VertexShaderBase { | 148 class VertexShaderBase { |
117 public: | 149 public: |
118 VertexShaderBase(); | 150 VertexShaderBase(); |
119 void Init(gpu::gles2::GLES2Interface* context, | 151 void Init(gpu::gles2::GLES2Interface* context, |
120 unsigned program, | 152 unsigned program, |
121 int* base_uniform_index); | 153 int* base_uniform_index); |
122 std::string GetShaderString() const; | 154 std::string GetShaderString() const; |
123 void FillLocations(ShaderLocations* locations) const; | 155 void FillLocations(ShaderLocations* locations) const; |
124 | 156 |
125 int tex_transform_location() const { return tex_transform_location_; } | |
126 | |
127 int vertex_tex_transform_location() const { | 157 int vertex_tex_transform_location() const { |
128 return vertex_tex_transform_location_; | 158 return vertex_tex_transform_location_; |
129 } | 159 } |
130 | 160 |
131 int tex_matrix_location() const { return tex_matrix_location_; } | 161 int tex_matrix_location() const { return tex_matrix_location_; } |
132 | 162 |
133 int ya_tex_scale_location() const { return ya_tex_scale_location_; } | 163 int ya_tex_scale_location() const { return ya_tex_scale_location_; } |
134 int ya_tex_offset_location() const { return ya_tex_offset_location_; } | 164 int ya_tex_offset_location() const { return ya_tex_offset_location_; } |
135 int uv_tex_scale_location() const { return uv_tex_scale_location_; } | 165 int uv_tex_scale_location() const { return uv_tex_scale_location_; } |
136 int uv_tex_offset_location() const { return uv_tex_offset_location_; } | 166 int uv_tex_offset_location() const { return uv_tex_offset_location_; } |
137 | 167 |
138 int matrix_location() const { return matrix_location_; } | 168 int matrix_location() const { return matrix_location_; } |
139 | 169 |
140 int vertex_opacity_location() const { return vertex_opacity_location_; } | 170 int vertex_opacity_location() const { return vertex_opacity_location_; } |
141 | 171 |
142 int viewport_location() const { return viewport_location_; } | 172 int viewport_location() const { return viewport_location_; } |
143 int edge_location() const { return edge_location_; } | 173 int edge_location() const { return edge_location_; } |
144 | 174 |
145 int quad_location() const { return quad_location_; } | 175 int quad_location() const { return quad_location_; } |
146 | 176 |
147 protected: | 177 protected: |
148 virtual std::string GetShaderSource() const = 0; | 178 // Use arrays of uniforms for matrix, texTransform, and opacity. |
| 179 bool use_uniform_arrays_ = false; |
149 | 180 |
150 bool has_tex_transform_ = false; | 181 PositionSource position_source_ = POSITION_SOURCE_ATTRIBUTE; |
151 int tex_transform_location_ = -1; | 182 TexCoordSource tex_coord_source_ = TEX_COORD_SOURCE_NONE; |
| 183 TexCoordTransform tex_coord_transform_ = TEX_COORD_TRANSFORM_NONE; |
152 | 184 |
153 bool has_vertex_tex_transform_ = false; | 185 // Used only with TEX_COORD_TRANSFORM_VEC4. |
154 int vertex_tex_transform_location_ = -1; | 186 int vertex_tex_transform_location_ = -1; |
155 | 187 |
156 bool has_tex_matrix_ = false; | 188 // Used only with TEX_COORD_TRANSFORM_MATRIX. |
157 int tex_matrix_location_ = -1; | 189 int tex_matrix_location_ = -1; |
158 | 190 |
159 bool has_ya_uv_tex_scale_offset_ = false; | 191 // Uniforms for YUV textures. |
| 192 bool is_ya_uv_ = false; |
160 int ya_tex_scale_location_ = -1; | 193 int ya_tex_scale_location_ = -1; |
161 int ya_tex_offset_location_ = -1; | 194 int ya_tex_offset_location_ = -1; |
162 int uv_tex_scale_location_ = -1; | 195 int uv_tex_scale_location_ = -1; |
163 int uv_tex_offset_location_ = -1; | 196 int uv_tex_offset_location_ = -1; |
164 | 197 |
| 198 // Matrix to transform the position. |
165 bool has_matrix_ = false; | 199 bool has_matrix_ = false; |
166 int matrix_location_ = -1; | 200 int matrix_location_ = -1; |
167 | 201 |
| 202 // Used only with POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM. |
| 203 int quad_location_ = -1; |
| 204 |
| 205 // Extra dummy variables to work around bugs on Android. |
| 206 // TODO(ccameron): This is likley unneeded cargo-culting. |
| 207 // http://crbug.com/240602 |
| 208 bool has_dummy_variables_ = false; |
| 209 |
168 bool has_vertex_opacity_ = false; | 210 bool has_vertex_opacity_ = false; |
169 int vertex_opacity_location_ = -1; | 211 int vertex_opacity_location_ = -1; |
170 | 212 |
171 bool has_aa_ = false; | 213 bool has_aa_ = false; |
172 int viewport_location_ = -1; | 214 int viewport_location_ = -1; |
173 int edge_location_ = -1; | 215 int edge_location_ = -1; |
174 | |
175 bool has_quad_ = false; | |
176 int quad_location_ = -1; | |
177 }; | 216 }; |
178 | 217 |
179 class VertexShaderPosTex : public VertexShaderBase { | 218 class VertexShaderPosTex : public VertexShaderBase { |
180 public: | 219 public: |
181 VertexShaderPosTex() { has_matrix_ = true; } | 220 VertexShaderPosTex() { |
182 std::string GetShaderSource() const override; | 221 tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; |
| 222 has_matrix_ = true; |
| 223 } |
183 }; | 224 }; |
184 | 225 |
185 class VertexShaderPosTexYUVStretchOffset : public VertexShaderBase { | 226 class VertexShaderPosTexYUVStretchOffset : public VertexShaderBase { |
186 public: | 227 public: |
187 VertexShaderPosTexYUVStretchOffset() { | 228 VertexShaderPosTexYUVStretchOffset() { |
| 229 tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; |
188 has_matrix_ = true; | 230 has_matrix_ = true; |
189 has_ya_uv_tex_scale_offset_ = true; | 231 is_ya_uv_ = true; |
190 } | 232 } |
191 std::string GetShaderSource() const override; | |
192 }; | 233 }; |
193 | 234 |
194 class VertexShaderPos : public VertexShaderBase { | 235 class VertexShaderPos : public VertexShaderBase { |
195 public: | 236 public: |
196 VertexShaderPos() { has_matrix_ = true; } | 237 VertexShaderPos() { has_matrix_ = true; } |
197 std::string GetShaderSource() const override; | |
198 }; | |
199 | |
200 class VertexShaderPosTexIdentity : public VertexShaderBase { | |
201 public: | |
202 std::string GetShaderSource() const override; | |
203 }; | 238 }; |
204 | 239 |
205 class VertexShaderPosTexTransform : public VertexShaderBase { | 240 class VertexShaderPosTexTransform : public VertexShaderBase { |
206 public: | 241 public: |
207 VertexShaderPosTexTransform() { | 242 VertexShaderPosTexTransform() { |
| 243 tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; |
| 244 tex_coord_transform_ = TEX_COORD_TRANSFORM_VEC4; |
208 has_matrix_ = true; | 245 has_matrix_ = true; |
209 has_tex_transform_ = true; | |
210 has_vertex_opacity_ = true; | 246 has_vertex_opacity_ = true; |
| 247 use_uniform_arrays_ = true; |
211 } | 248 } |
212 std::string GetShaderSource() const override; | |
213 }; | 249 }; |
214 | 250 |
215 class VertexShaderQuad : public VertexShaderBase { | 251 class VertexShaderQuad : public VertexShaderBase { |
216 public: | 252 public: |
217 VertexShaderQuad() { | 253 VertexShaderQuad() { |
| 254 position_source_ = POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM; |
218 has_matrix_ = true; | 255 has_matrix_ = true; |
219 has_quad_ = true; | 256 #if defined(OS_ANDROID) |
| 257 has_dummy_variables_ = true; |
| 258 #endif |
220 } | 259 } |
221 std::string GetShaderSource() const override; | |
222 }; | 260 }; |
223 | 261 |
224 class VertexShaderQuadAA : public VertexShaderBase { | 262 class VertexShaderQuadAA : public VertexShaderBase { |
225 public: | 263 public: |
226 VertexShaderQuadAA() { | 264 VertexShaderQuadAA() { |
| 265 position_source_ = POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM; |
227 has_matrix_ = true; | 266 has_matrix_ = true; |
228 has_aa_ = true; | 267 has_aa_ = true; |
229 has_quad_ = true; | |
230 } | 268 } |
231 std::string GetShaderSource() const override; | |
232 }; | 269 }; |
233 | 270 |
234 class VertexShaderQuadTexTransformAA : public VertexShaderBase { | 271 class VertexShaderQuadTexTransformAA : public VertexShaderBase { |
235 public: | 272 public: |
236 VertexShaderQuadTexTransformAA() { | 273 VertexShaderQuadTexTransformAA() { |
| 274 position_source_ = POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM; |
| 275 tex_coord_source_ = TEX_COORD_SOURCE_POSITION; |
| 276 tex_coord_transform_ = TEX_COORD_TRANSFORM_TRANSLATED_VEC4; |
237 has_matrix_ = true; | 277 has_matrix_ = true; |
238 has_aa_ = true; | 278 has_aa_ = true; |
239 has_quad_ = true; | |
240 has_tex_transform_ = true; | |
241 } | 279 } |
242 std::string GetShaderSource() const override; | |
243 }; | 280 }; |
244 | 281 |
245 class VertexShaderTile : public VertexShaderBase { | 282 class VertexShaderTile : public VertexShaderBase { |
246 public: | 283 public: |
247 VertexShaderTile() { | 284 VertexShaderTile() { |
| 285 position_source_ = POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM; |
| 286 tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; |
| 287 tex_coord_transform_ = TEX_COORD_TRANSFORM_VEC4; |
248 has_matrix_ = true; | 288 has_matrix_ = true; |
249 has_quad_ = true; | |
250 has_vertex_tex_transform_ = true; | |
251 } | 289 } |
252 std::string GetShaderSource() const override; | |
253 }; | 290 }; |
254 | 291 |
255 class VertexShaderTileAA : public VertexShaderBase { | 292 class VertexShaderTileAA : public VertexShaderBase { |
256 public: | 293 public: |
257 VertexShaderTileAA() { | 294 VertexShaderTileAA() { |
| 295 position_source_ = POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM; |
| 296 tex_coord_source_ = TEX_COORD_SOURCE_POSITION; |
| 297 tex_coord_transform_ = TEX_COORD_TRANSFORM_VEC4; |
258 has_matrix_ = true; | 298 has_matrix_ = true; |
259 has_quad_ = true; | |
260 has_vertex_tex_transform_ = true; | |
261 has_aa_ = true; | 299 has_aa_ = true; |
262 } | 300 } |
263 std::string GetShaderSource() const override; | |
264 }; | 301 }; |
265 | 302 |
266 class VertexShaderVideoTransform : public VertexShaderBase { | 303 class VertexShaderVideoTransform : public VertexShaderBase { |
267 public: | 304 public: |
268 VertexShaderVideoTransform() { | 305 VertexShaderVideoTransform() { |
| 306 tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; |
| 307 tex_coord_transform_ = TEX_COORD_TRANSFORM_MATRIX; |
269 has_matrix_ = true; | 308 has_matrix_ = true; |
270 has_tex_matrix_ = true; | |
271 } | 309 } |
272 std::string GetShaderSource() const override; | |
273 }; | 310 }; |
274 | 311 |
275 class FragmentShaderBase { | 312 class FragmentShaderBase { |
276 public: | 313 public: |
277 virtual void Init(gpu::gles2::GLES2Interface* context, | 314 virtual void Init(gpu::gles2::GLES2Interface* context, |
278 unsigned program, | 315 unsigned program, |
279 int* base_uniform_index); | 316 int* base_uniform_index); |
280 std::string GetShaderString(TexCoordPrecision precision, | 317 std::string GetShaderString(TexCoordPrecision precision, |
281 SamplerType sampler) const; | 318 SamplerType sampler) const; |
282 void FillLocations(ShaderLocations* locations) const; | 319 void FillLocations(ShaderLocations* locations) const; |
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582 FragmentShaderColorAA() { | 619 FragmentShaderColorAA() { |
583 input_color_type_ = INPUT_COLOR_SOURCE_UNIFORM; | 620 input_color_type_ = INPUT_COLOR_SOURCE_UNIFORM; |
584 has_aa_ = true; | 621 has_aa_ = true; |
585 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; | 622 frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; |
586 } | 623 } |
587 }; | 624 }; |
588 | 625 |
589 } // namespace cc | 626 } // namespace cc |
590 | 627 |
591 #endif // CC_OUTPUT_SHADER_H_ | 628 #endif // CC_OUTPUT_SHADER_H_ |
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