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Unified Diff: ui/gl/gl_surface_format_unittest.cc

Issue 2616723002: Refactor GL surface format handling (Closed)
Patch Set: Fix copyright notice on new files Created 3 years, 11 months ago
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Index: ui/gl/gl_surface_format_unittest.cc
diff --git a/ui/gl/gl_surface_format_unittest.cc b/ui/gl/gl_surface_format_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..6e145c6267c37223f0c52d2edec61afb7198a397
--- /dev/null
+++ b/ui/gl/gl_surface_format_unittest.cc
@@ -0,0 +1,64 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gl/gl_surface_format.h"
+
+namespace gl {
+
+TEST(GLSurfaceFormatTest, BasicTest) {
+ {
+ // Check default format properties.
+ GLSurfaceFormat format = GLSurfaceFormat();
+ EXPECT_TRUE(format.IsDefault());
+ EXPECT_EQ(32, format.GetBufferSize());
+ EXPECT_FALSE(format.IsSurfaceless());
+ EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_DONT_CARE,
+ format.GetPixelLayout());
+ }
+
+ {
+ // Check rgb565 format as used for low-end Android devices.
+ GLSurfaceFormat format = GLSurfaceFormat();
+ format.SetRGB565();
+ EXPECT_FALSE(format.IsDefault());
+ EXPECT_EQ(16, format.GetBufferSize());
+ }
+
+ {
+ // Check surfaceless format.
+ GLSurfaceFormat format = GLSurfaceFormat();
+ format.SetIsSurfaceless();
+ EXPECT_FALSE(format.IsDefault());
+ EXPECT_TRUE(format.IsSurfaceless());
+ }
+
+ {
+ // Check custom pixel layout.
+ GLSurfaceFormat format = GLSurfaceFormat(
+ GLSurfaceFormat::PIXEL_LAYOUT_RGBA);
+ EXPECT_FALSE(format.IsDefault());
+ EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_RGBA,
+ format.GetPixelLayout());
+
+ // The custom pixel layout should remain after other modifications.
+ format.SetDepthBits(24);
+ EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_RGBA,
+ format.GetPixelLayout());
+ EXPECT_EQ(24, format.GetDepthBits());
+ }
+
+ {
+ // Check IsCompatible
+ GLSurfaceFormat format = GLSurfaceFormat();
+ EXPECT_TRUE(format.IsCompatible(GLSurfaceFormat()));
+
+ GLSurfaceFormat other = GLSurfaceFormat();
+ other.SetRGB565();
+ EXPECT_FALSE(format.IsCompatible(other));
+ EXPECT_TRUE(other.IsCompatible(other));
+ }
+}
+
+}
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