Index: ui/gl/gl_surface_format_unittest.cc |
diff --git a/ui/gl/gl_surface_format_unittest.cc b/ui/gl/gl_surface_format_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6e145c6267c37223f0c52d2edec61afb7198a397 |
--- /dev/null |
+++ b/ui/gl/gl_surface_format_unittest.cc |
@@ -0,0 +1,64 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "ui/gl/gl_surface_format.h" |
+ |
+namespace gl { |
+ |
+TEST(GLSurfaceFormatTest, BasicTest) { |
+ { |
+ // Check default format properties. |
+ GLSurfaceFormat format = GLSurfaceFormat(); |
+ EXPECT_TRUE(format.IsDefault()); |
+ EXPECT_EQ(32, format.GetBufferSize()); |
+ EXPECT_FALSE(format.IsSurfaceless()); |
+ EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_DONT_CARE, |
+ format.GetPixelLayout()); |
+ } |
+ |
+ { |
+ // Check rgb565 format as used for low-end Android devices. |
+ GLSurfaceFormat format = GLSurfaceFormat(); |
+ format.SetRGB565(); |
+ EXPECT_FALSE(format.IsDefault()); |
+ EXPECT_EQ(16, format.GetBufferSize()); |
+ } |
+ |
+ { |
+ // Check surfaceless format. |
+ GLSurfaceFormat format = GLSurfaceFormat(); |
+ format.SetIsSurfaceless(); |
+ EXPECT_FALSE(format.IsDefault()); |
+ EXPECT_TRUE(format.IsSurfaceless()); |
+ } |
+ |
+ { |
+ // Check custom pixel layout. |
+ GLSurfaceFormat format = GLSurfaceFormat( |
+ GLSurfaceFormat::PIXEL_LAYOUT_RGBA); |
+ EXPECT_FALSE(format.IsDefault()); |
+ EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_RGBA, |
+ format.GetPixelLayout()); |
+ |
+ // The custom pixel layout should remain after other modifications. |
+ format.SetDepthBits(24); |
+ EXPECT_EQ(GLSurfaceFormat::PIXEL_LAYOUT_RGBA, |
+ format.GetPixelLayout()); |
+ EXPECT_EQ(24, format.GetDepthBits()); |
+ } |
+ |
+ { |
+ // Check IsCompatible |
+ GLSurfaceFormat format = GLSurfaceFormat(); |
+ EXPECT_TRUE(format.IsCompatible(GLSurfaceFormat())); |
+ |
+ GLSurfaceFormat other = GLSurfaceFormat(); |
+ other.SetRGB565(); |
+ EXPECT_FALSE(format.IsCompatible(other)); |
+ EXPECT_TRUE(other.IsCompatible(other)); |
+ } |
+} |
+ |
+} |