Index: ui/gl/gl_surface_format.h |
diff --git a/ui/gl/gl_surface_format.h b/ui/gl/gl_surface_format.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cb7d51d7baaa0db43b655cdb1f0c909031a90257 |
--- /dev/null |
+++ b/ui/gl/gl_surface_format.h |
@@ -0,0 +1,73 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GL_GL_SURFACE_FORMAT_H_ |
+#define UI_GL_GL_SURFACE_FORMAT_H_ |
+ |
+#include "ui/gl/gl_export.h" |
+ |
+namespace gl { |
+ |
+class GL_EXPORT GLSurfaceFormat { |
+ public: |
+ |
+ // For use with constructor. |
+ enum SurfacePixelLayout { |
+ PIXEL_LAYOUT_DONT_CARE = -1, |
+ PIXEL_LAYOUT_BGRA, |
+ PIXEL_LAYOUT_RGBA, |
+ }; |
+ |
+ GLSurfaceFormat(); |
+ |
+ ~GLSurfaceFormat(); |
+ |
+ GLSurfaceFormat(SurfacePixelLayout layout); |
+ |
+ GLSurfaceFormat(const GLSurfaceFormat& other); |
+ |
+ bool IsDefault(); |
+ |
+ void SetIsSurfaceless(); |
+ bool IsSurfaceless(); |
+ |
+ bool IsCompatible(GLSurfaceFormat other_format); |
+ |
+ // Default pixel format is RGBA8888. Use this method to select |
+ // a preference of RGB565. TODO(klausw): use individual setter |
+ // methods if there's a use case for them. |
+ void SetRGB565(); |
+ |
+ // Other properties for future use. |
+ void SetDepthBits(int depth_bits); |
+ int GetDepthBits(); |
+ |
+ void SetStencilBits(int stencil_bits); |
+ int GetStencilBits(); |
+ |
+ void SetSamples(int samples); |
+ int GetSamples(); |
+ |
+ void SetDefaultPixelLayout(SurfacePixelLayout layout); |
+ |
+ SurfacePixelLayout GetPixelLayout(); |
+ |
+ int GetBufferSize(); |
+ |
+ private: |
+ bool is_default_ = true; |
+ SurfacePixelLayout pixel_layout_ = PIXEL_LAYOUT_DONT_CARE; |
+ bool is_surfaceless_ = false; |
+ int red_bits_ = -1; |
+ int green_bits_ = -1; |
+ int blue_bits_ = -1; |
+ int alpha_bits_ = -1; |
+ int depth_bits_ = -1; |
+ int samples_ = -1; |
+ int stencil_bits_ = -1; |
+}; |
+ |
+} // namespace gl |
+ |
+#endif // UI_GL_GL_SURFACE_FORMAT_H_ |