| Index: ui/gl/gl_surface_format.h
|
| diff --git a/ui/gl/gl_surface_format.h b/ui/gl/gl_surface_format.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..cb7d51d7baaa0db43b655cdb1f0c909031a90257
|
| --- /dev/null
|
| +++ b/ui/gl/gl_surface_format.h
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| @@ -0,0 +1,73 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_GL_GL_SURFACE_FORMAT_H_
|
| +#define UI_GL_GL_SURFACE_FORMAT_H_
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| +
|
| +#include "ui/gl/gl_export.h"
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| +
|
| +namespace gl {
|
| +
|
| +class GL_EXPORT GLSurfaceFormat {
|
| + public:
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| +
|
| + // For use with constructor.
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| + enum SurfacePixelLayout {
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| + PIXEL_LAYOUT_DONT_CARE = -1,
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| + PIXEL_LAYOUT_BGRA,
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| + PIXEL_LAYOUT_RGBA,
|
| + };
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| +
|
| + GLSurfaceFormat();
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| +
|
| + ~GLSurfaceFormat();
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| +
|
| + GLSurfaceFormat(SurfacePixelLayout layout);
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| +
|
| + GLSurfaceFormat(const GLSurfaceFormat& other);
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| +
|
| + bool IsDefault();
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| +
|
| + void SetIsSurfaceless();
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| + bool IsSurfaceless();
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| +
|
| + bool IsCompatible(GLSurfaceFormat other_format);
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| +
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| + // Default pixel format is RGBA8888. Use this method to select
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| + // a preference of RGB565. TODO(klausw): use individual setter
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| + // methods if there's a use case for them.
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| + void SetRGB565();
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| +
|
| + // Other properties for future use.
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| + void SetDepthBits(int depth_bits);
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| + int GetDepthBits();
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| +
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| + void SetStencilBits(int stencil_bits);
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| + int GetStencilBits();
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| +
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| + void SetSamples(int samples);
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| + int GetSamples();
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| +
|
| + void SetDefaultPixelLayout(SurfacePixelLayout layout);
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| +
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| + SurfacePixelLayout GetPixelLayout();
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| +
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| + int GetBufferSize();
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| +
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| + private:
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| + bool is_default_ = true;
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| + SurfacePixelLayout pixel_layout_ = PIXEL_LAYOUT_DONT_CARE;
|
| + bool is_surfaceless_ = false;
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| + int red_bits_ = -1;
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| + int green_bits_ = -1;
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| + int blue_bits_ = -1;
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| + int alpha_bits_ = -1;
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| + int depth_bits_ = -1;
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| + int samples_ = -1;
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| + int stencil_bits_ = -1;
|
| +};
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| +
|
| +} // namespace gl
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| +
|
| +#endif // UI_GL_GL_SURFACE_FORMAT_H_
|
|
|