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| 1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. | |
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jbauman
2017/01/06 03:51:37
Use the new license header style for new files.
klausw
2017/01/06 06:21:29
Done, I used the https://chromium.googlesource.com
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| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GL_GL_SURFACE_FORMAT_H_ | |
| 6 #define UI_GL_GL_SURFACE_FORMAT_H_ | |
| 7 | |
| 8 #include "ui/gl/gl_export.h" | |
| 9 | |
| 10 namespace gl { | |
| 11 | |
| 12 class GL_EXPORT GLSurfaceFormat { | |
| 13 public: | |
| 14 | |
| 15 // For use with constructor. | |
| 16 enum SurfacePixelLayout { | |
| 17 PIXEL_LAYOUT_DONT_CARE = -1, | |
| 18 PIXEL_LAYOUT_BGRA, | |
| 19 PIXEL_LAYOUT_RGBA, | |
| 20 }; | |
| 21 | |
| 22 GLSurfaceFormat(); | |
| 23 | |
| 24 ~GLSurfaceFormat(); | |
| 25 | |
| 26 GLSurfaceFormat(SurfacePixelLayout layout); | |
| 27 | |
| 28 GLSurfaceFormat(const GLSurfaceFormat& other); | |
| 29 | |
| 30 bool IsDefault(); | |
| 31 | |
| 32 void SetIsSurfaceless(); | |
| 33 bool IsSurfaceless(); | |
| 34 | |
| 35 bool IsCompatible(GLSurfaceFormat other_format); | |
| 36 | |
| 37 // Default pixel format is RGBA8888. Use this method to select | |
| 38 // a preference of RGB565. TODO(klausw): use individual setter | |
| 39 // methods if there's a use case for them. | |
| 40 void SetRGB565(); | |
| 41 | |
| 42 // Other properties for future use. | |
| 43 void SetDepthBits(int depth_bits); | |
| 44 int GetDepthBits(); | |
| 45 | |
| 46 void SetStencilBits(int stencil_bits); | |
| 47 int GetStencilBits(); | |
| 48 | |
| 49 void SetSamples(int samples); | |
| 50 int GetSamples(); | |
| 51 | |
| 52 void SetDefaultPixelLayout(SurfacePixelLayout layout); | |
| 53 | |
| 54 SurfacePixelLayout GetPixelLayout(); | |
| 55 | |
| 56 int GetBufferSize(); | |
| 57 | |
| 58 private: | |
| 59 bool is_default_ = true; | |
| 60 SurfacePixelLayout pixel_layout_ = PIXEL_LAYOUT_DONT_CARE; | |
| 61 bool is_surfaceless_ = false; | |
| 62 int red_bits_ = -1; | |
| 63 int green_bits_ = -1; | |
| 64 int blue_bits_ = -1; | |
| 65 int alpha_bits_ = -1; | |
| 66 int depth_bits_ = -1; | |
| 67 int samples_ = -1; | |
| 68 int stencil_bits_ = -1; | |
| 69 }; | |
| 70 | |
| 71 } // namespace gl | |
| 72 | |
| 73 #endif // UI_GL_GL_SURFACE_FORMAT_H_ | |
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