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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 261663003: First pass at pre-rendering saveLayers for GPU (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Reduce size of PlaybackReplacements in SkPicturePlayback.h Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrBicubicEffect.h" 10 #include "effects/GrBicubicEffect.h"
(...skipping 10 matching lines...) Expand all
21 21
22 #include "SkBounder.h" 22 #include "SkBounder.h"
23 #include "SkColorFilter.h" 23 #include "SkColorFilter.h"
24 #include "SkDeviceImageFilterProxy.h" 24 #include "SkDeviceImageFilterProxy.h"
25 #include "SkDrawProcs.h" 25 #include "SkDrawProcs.h"
26 #include "SkGlyphCache.h" 26 #include "SkGlyphCache.h"
27 #include "SkImageFilter.h" 27 #include "SkImageFilter.h"
28 #include "SkMaskFilter.h" 28 #include "SkMaskFilter.h"
29 #include "SkPathEffect.h" 29 #include "SkPathEffect.h"
30 #include "SkPicture.h" 30 #include "SkPicture.h"
31 #include "SkPicturePlayback.h"
31 #include "SkRRect.h" 32 #include "SkRRect.h"
32 #include "SkStroke.h" 33 #include "SkStroke.h"
33 #include "SkSurface.h" 34 #include "SkSurface.h"
34 #include "SkTLazy.h" 35 #include "SkTLazy.h"
35 #include "SkUtils.h" 36 #include "SkUtils.h"
36 #include "SkErrorInternals.h" 37 #include "SkErrorInternals.h"
37 38
38 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1 39 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1
39 40
40 #if 0 41 #if 0
(...skipping 1872 matching lines...) Expand 10 before | Expand all | Expand 10 after
1913 void SkGpuDevice::EXPERIMENTAL_optimize(SkPicture* picture) { 1914 void SkGpuDevice::EXPERIMENTAL_optimize(SkPicture* picture) {
1914 SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey(); 1915 SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
1915 1916
1916 SkAutoTUnref<GPUAccelData> data(SkNEW_ARGS(GPUAccelData, (key))); 1917 SkAutoTUnref<GPUAccelData> data(SkNEW_ARGS(GPUAccelData, (key)));
1917 1918
1918 picture->EXPERIMENTAL_addAccelData(data); 1919 picture->EXPERIMENTAL_addAccelData(data);
1919 1920
1920 GatherGPUInfo(picture, data); 1921 GatherGPUInfo(picture, data);
1921 } 1922 }
1922 1923
1924 static void wrap_texture(GrTexture* texture, int width, int height, SkBitmap* re sult) {
1925 SkImageInfo info = SkImageInfo::MakeN32Premul(width, height);
1926 result->setConfig(info);
1927 result->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref();
1928 }
1929
1923 void SkGpuDevice::EXPERIMENTAL_purge(SkPicture* picture) { 1930 void SkGpuDevice::EXPERIMENTAL_purge(SkPicture* picture) {
1924 1931
1925 } 1932 }
1926 1933
1927 bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture) { 1934 bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture) {
1928 1935
1929 SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey(); 1936 SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
1930 1937
1931 const SkPicture::AccelData* data = picture->EXPERIMENTAL_getAccelData(key); 1938 const SkPicture::AccelData* data = picture->EXPERIMENTAL_getAccelData(key);
1932 if (NULL == data) { 1939 if (NULL == data) {
1933 return false; 1940 return false;
1934 } 1941 }
1935 1942
1936 const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data); 1943 const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
1937 1944
1938 SkAutoTArray<bool> pullForward(gpuData->numSaveLayers()); 1945 SkAutoTArray<bool> pullForward(gpuData->numSaveLayers());
1939 for (int i = 0; i < gpuData->numSaveLayers(); ++i) { 1946 for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
1940 pullForward[i] = false; 1947 pullForward[i] = false;
1941 } 1948 }
1942 1949
1943 SkIRect clip; 1950 SkRect clipBounds;
1951 if (!canvas->getClipBounds(&clipBounds)) {
1952 return true;
1953 }
1954 SkIRect query;
1955 clipBounds.roundOut(&query);
1944 1956
1945 fClipData.getConservativeBounds(this->width(), this->height(), &clip, NULL); 1957 const SkPicture::OperationList& ops = picture->EXPERIMENTAL_getActiveOps(que ry);
1946 1958
1947 SkMatrix inv; 1959 // This code pre-renders the entire layer since it will be cached and potent ially
1948 if (!fContext->getMatrix().invert(&inv)) { 1960 // reused with different clips (e.g., in different tiles). Because of this t he
1949 return false; 1961 // clip will not be limiting the size of the pre-rendered layer. kSaveLayerM axSize
1950 } 1962 // is used to limit which clips are pre-rendered.
1963 static const int kSaveLayerMaxSize = 256;
1951 1964
1952 SkRect r = SkRect::Make(clip); 1965 if (ops.valid()) {
1953 inv.mapRect(&r); 1966 // In this case the picture has been generated with a BBH so we use
1954 r.roundOut(&clip); 1967 // the BBH to limit the pre-rendering to just the layers needed to cover
1968 // the region being drawn
1969 for (int i = 0; i < ops.numOps(); ++i) {
1970 uint32_t offset = ops.offset(i);
1955 1971
1956 const SkPicture::OperationList& ops = picture->EXPERIMENTAL_getActiveOps(cli p); 1972 // For now we're saving all the layers in the GPUAccelData so they
1973 // can be nested. Additionally, the nested layers appear before
1974 // their parent in the list.
1975 for (int j = 0 ; j < gpuData->numSaveLayers(); ++j) {
1976 const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo (j);
1957 1977
1958 for (int i = 0; i < ops.numOps(); ++i) { 1978 if (pullForward[j]) {
1979 continue; // already pulling forward
1980 }
1981
1982 if (offset < info.fSaveLayerOpID || offset > info.fRestoreOpID) {
1983 continue; // the op isn't in this range
1984 }
1985
1986 // TODO: once this code is more stable unsuitable layers can
1987 // just be omitted during the optimization stage
1988 if (!info.fValid ||
1989 kSaveLayerMaxSize < info.fSize.fWidth ||
1990 kSaveLayerMaxSize < info.fSize.fHeight ||
1991 info.fIsNested) {
1992 continue; // this layer is unsuitable
1993 }
1994
1995 pullForward[j] = true;
1996 }
1997 }
1998 } else {
1999 // In this case there is no BBH associated with the picture. Pre-render
2000 // all the layers
2001 // TODO: intersect the bounds of each layer with the clip region to
2002 // reduce the number of pre-rendered layers
1959 for (int j = 0; j < gpuData->numSaveLayers(); ++j) { 2003 for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
1960 const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j); 2004 const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
1961 2005
1962 if (ops.offset(i) > info.fSaveLayerOpID && ops.offset(i) < info.fRes toreOpID) { 2006 // TODO: once this code is more stable unsuitable layers can
1963 pullForward[j] = true; 2007 // just be omitted during the optimization stage
2008 if (!info.fValid ||
2009 kSaveLayerMaxSize < info.fSize.fWidth ||
2010 kSaveLayerMaxSize < info.fSize.fHeight ||
2011 info.fIsNested) {
2012 continue;
2013 }
2014
2015 pullForward[j] = true;
2016 }
2017 }
2018
2019 SkPicturePlayback::PlaybackReplacements replacements;
2020
2021 for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
2022 if (pullForward[i]) {
2023 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate( picture, i);
2024
2025 const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
2026
2027 if (NULL != picture->fPlayback) {
2028 SkPicturePlayback::PlaybackReplacements::ReplacementInfo* layerI nfo =
2029 replacem ents.push();
2030 layerInfo->fStart = info.fSaveLayerOpID;
2031 layerInfo->fStop = info.fRestoreOpID;
2032 layerInfo->fPos = info.fOffset;
2033
2034 GrTextureDesc desc;
2035 desc.fFlags = kRenderTarget_GrTextureFlagBit;
2036 desc.fWidth = info.fSize.fWidth;
2037 desc.fHeight = info.fSize.fHeight;
2038 desc.fConfig = kSkia8888_GrPixelConfig;
2039 // TODO: need to deal with sample count
2040
2041 bool bNeedsRendering = true;
2042
2043 // This just uses scratch textures and doesn't cache the texture .
2044 // This can yield a lot of re-rendering
2045 if (NULL == layer->getTexture()) {
2046 layer->setTexture(fContext->lockAndRefScratchTexture(desc,
2047 GrContext::kApprox_Scrat chTexMatch));
2048 if (NULL == layer->getTexture()) {
2049 continue;
2050 }
2051 } else {
2052 bNeedsRendering = false;
2053 }
2054
2055 layerInfo->fBM = SkNEW(SkBitmap);
2056 wrap_texture(layer->getTexture(), desc.fWidth, desc.fHeight, lay erInfo->fBM);
2057
2058 SkASSERT(info.fPaint);
2059 layerInfo->fPaint = info.fPaint;
2060
2061 if (bNeedsRendering) {
2062 SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDi rect(
2063 layer->getTexture()->asR enderTarget()));
2064
2065 SkCanvas* canvas = surface->getCanvas();
2066
2067 canvas->setMatrix(info.fCTM);
2068 canvas->clear(SK_ColorTRANSPARENT);
2069
2070 picture->fPlayback->setDrawLimits(info.fSaveLayerOpID, info. fRestoreOpID);
2071 picture->fPlayback->draw(*canvas, NULL);
2072 picture->fPlayback->setDrawLimits(0, 0);
2073 canvas->flush();
2074 }
1964 } 2075 }
1965 } 2076 }
1966 } 2077 }
1967 2078
1968 return false; 2079 // Playback using new layers
2080 picture->fPlayback->setReplacements(&replacements);
2081 picture->fPlayback->draw(*canvas, NULL);
2082 picture->fPlayback->setReplacements(NULL);
2083
2084 for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
2085 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict ure, i);
2086
2087 if (NULL != layer->getTexture()) {
2088 fContext->unlockScratchTexture(layer->getTexture());
2089 layer->setTexture(NULL);
2090 }
2091 }
2092
2093 return true;
1969 } 2094 }
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