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Unified Diff: chrome/browser/android/vr_shell/vr_shell_gl.cc

Issue 2616583002: Fix WebVR support for devices without Async Reprojection. (Closed)
Patch Set: Fix compile? Created 3 years, 11 months ago
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Index: chrome/browser/android/vr_shell/vr_shell_gl.cc
diff --git a/chrome/browser/android/vr_shell/vr_shell_gl.cc b/chrome/browser/android/vr_shell/vr_shell_gl.cc
index 55a1c7ee9d4ff363953955bc80793b53791daf34..effea8744a33b0116316f64481f8d79c751d5497 100644
--- a/chrome/browser/android/vr_shell/vr_shell_gl.cc
+++ b/chrome/browser/android/vr_shell/vr_shell_gl.cc
@@ -4,6 +4,7 @@
#include "chrome/browser/android/vr_shell/vr_shell_gl.h"
+#include "base/android/jni_android.h"
#include "base/memory/ptr_util.h"
#include "base/metrics/histogram_macros.h"
#include "base/threading/thread_task_runner_handle.h"
@@ -173,6 +174,10 @@ int64_t TimeInMicroseconds() {
std::chrono::steady_clock::now().time_since_epoch()).count();
}
+void WaitForSwapAck(const base::Closure& callback, gfx::SwapResult result) {
+ callback.Run();
+}
+
} // namespace
VrShellGl::VrShellGl(
@@ -181,8 +186,10 @@ VrShellGl::VrShellGl(
const base::WeakPtr<VrInputManager>& ui_input_manager,
scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner,
gvr_context* gvr_api,
- bool initially_web_vr)
+ bool initially_web_vr,
+ bool reprojected_rendering)
: web_vr_mode_(initially_web_vr),
+ surfaceless_rendering_(reprojected_rendering),
task_runner_(base::ThreadTaskRunnerHandle::Get()),
weak_vr_shell_(weak_vr_shell),
content_input_manager_(content_input_manager),
@@ -196,48 +203,52 @@ VrShellGl::~VrShellGl() {
draw_task_.Cancel();
}
-bool VrShellGl::Initialize() {
- if (!InitializeGl()) return false;
-
+void VrShellGl::Initialize() {
gvr::Mat4f identity;
SetIdentityM(identity);
webvr_head_pose_.resize(kPoseRingBufferSize, identity);
webvr_head_pose_valid_.resize(kPoseRingBufferSize, false);
- draw_task_.Reset(base::Bind(&VrShellGl::DrawFrame, base::Unretained(this)));
-
scene_.reset(new UiScene);
- InitializeRenderer();
-
- ScheduleNextDrawFrame();
- return true;
+ if (surfaceless_rendering_) {
+ // If we're rendering surfaceless, we'll never get a java surface to render
+ // into, so we can initialize GL right away.
+ InitializeGl(nullptr);
+ }
}
-bool VrShellGl::InitializeGl() {
+void VrShellGl::InitializeGl(gfx::AcceleratedWidget window) {
+ CHECK(!ready_to_draw_);
if (gl::GetGLImplementation() == gl::kGLImplementationNone &&
!gl::init::InitializeGLOneOff()) {
LOG(ERROR) << "gl::init::InitializeGLOneOff failed";
ForceExitVr();
- return false;
+ return;
+ }
+ if (window) {
+ CHECK(!surfaceless_rendering_);
+ surface_ = gl::init::CreateViewGLSurface(window);
+ } else {
+ CHECK(surfaceless_rendering_);
+ surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size());
}
- surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size());
if (!surface_.get()) {
LOG(ERROR) << "gl::init::CreateOffscreenGLSurface failed";
ForceExitVr();
- return false;
+ return;
}
context_ = gl::init::CreateGLContext(nullptr, surface_.get(),
gl::GLContextAttribs());
if (!context_.get()) {
LOG(ERROR) << "gl::init::CreateGLContext failed";
ForceExitVr();
- return false;
+ return;
}
if (!context_->MakeCurrent(surface_.get())) {
LOG(ERROR) << "gl::GLContext::MakeCurrent() failed";
ForceExitVr();
- return false;
+ return;
}
// TODO(mthiesse): We don't appear to have a VSync provider ever here. This is
@@ -273,7 +284,13 @@ bool VrShellGl::InitializeGl() {
&VrShell::SurfacesChanged, weak_vr_shell_,
content_surface_->j_surface().obj(),
ui_surface_->j_surface().obj()));
- return true;
+
+ InitializeRenderer();
+
+ draw_task_.Reset(base::Bind(&VrShellGl::DrawFrame, base::Unretained(this)));
+ ScheduleNextDrawFrame();
+
+ ready_to_draw_ = true;
}
void VrShellGl::OnUIFrameAvailable() {
@@ -386,7 +403,6 @@ void VrShellGl::InitializeRenderer() {
void VrShellGl::UpdateController(const gvr::Vec3f& forward_vector) {
controller_->UpdateState();
-
// Note that button up/down state is transient, so ButtonUpHappened only
// returns true for a single frame (and we're guaranteed not to miss it).
if (controller_->ButtonUpHappened(
@@ -664,8 +680,19 @@ void VrShellGl::DrawFrame() {
frame.Unbind();
frame.Submit(*buffer_viewport_list_, head_pose);
- // No need to SwapBuffers for an offscreen surface.
- ScheduleNextDrawFrame();
+ // No need to swap buffers for surfaceless rendering.
+ if (surfaceless_rendering_) {
+ ScheduleNextDrawFrame();
+ return;
+ }
+
+ if (surface_->SupportsAsyncSwap()) {
+ surface_->SwapBuffersAsync(base::Bind(&WaitForSwapAck, base::Bind(
+ &VrShellGl::ScheduleNextDrawFrame, weak_ptr_factory_.GetWeakPtr())));
+ } else {
+ surface_->SwapBuffers();
+ ScheduleNextDrawFrame();
+ }
}
void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose,
@@ -897,8 +924,10 @@ void VrShellGl::OnResume() {
gvr_api_->RefreshViewerProfile();
gvr_api_->ResumeTracking();
controller_->OnResume();
- draw_task_.Reset(base::Bind(&VrShellGl::DrawFrame, base::Unretained(this)));
- ScheduleNextDrawFrame();
+ if (ready_to_draw_) {
+ draw_task_.Reset(base::Bind(&VrShellGl::DrawFrame, base::Unretained(this)));
+ ScheduleNextDrawFrame();
+ }
}
void VrShellGl::SetWebVrMode(bool enabled) {
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