Chromium Code Reviews| Index: chrome/browser/android/vr_shell/vr_shell_gl.cc |
| diff --git a/chrome/browser/android/vr_shell/vr_shell_gl.cc b/chrome/browser/android/vr_shell/vr_shell_gl.cc |
| index 55a1c7ee9d4ff363953955bc80793b53791daf34..8507ea6b8451e737551812a5bd3bb247dd529f31 100644 |
| --- a/chrome/browser/android/vr_shell/vr_shell_gl.cc |
| +++ b/chrome/browser/android/vr_shell/vr_shell_gl.cc |
| @@ -4,6 +4,7 @@ |
| #include "chrome/browser/android/vr_shell/vr_shell_gl.h" |
| +#include "base/android/jni_android.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| @@ -173,6 +174,10 @@ int64_t TimeInMicroseconds() { |
| std::chrono::steady_clock::now().time_since_epoch()).count(); |
| } |
| +void WaitForSwapAck(const base::Closure& callback, gfx::SwapResult result) { |
| + callback.Run(); |
| +} |
| + |
| } // namespace |
| VrShellGl::VrShellGl( |
| @@ -181,8 +186,10 @@ VrShellGl::VrShellGl( |
| const base::WeakPtr<VrInputManager>& ui_input_manager, |
| scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner, |
| gvr_context* gvr_api, |
| - bool initially_web_vr) |
| + bool initially_web_vr, |
| + bool reprojected_rendering) |
| : web_vr_mode_(initially_web_vr), |
| + surfaceless_rendering_(reprojected_rendering), |
| task_runner_(base::ThreadTaskRunnerHandle::Get()), |
| weak_vr_shell_(weak_vr_shell), |
| content_input_manager_(content_input_manager), |
| @@ -196,48 +203,52 @@ VrShellGl::~VrShellGl() { |
| draw_task_.Cancel(); |
| } |
| -bool VrShellGl::Initialize() { |
| - if (!InitializeGl()) return false; |
| - |
| +void VrShellGl::Initialize() { |
| gvr::Mat4f identity; |
| SetIdentityM(identity); |
| webvr_head_pose_.resize(kPoseRingBufferSize, identity); |
| webvr_head_pose_valid_.resize(kPoseRingBufferSize, false); |
| - draw_task_.Reset(base::Bind(&VrShellGl::DrawFrame, base::Unretained(this))); |
| - |
| scene_.reset(new UiScene); |
| - InitializeRenderer(); |
| - |
| - ScheduleNextDrawFrame(); |
| - return true; |
| + if (surfaceless_rendering_) { |
| + // If we're rendering surfaceless, we'll never get a java surface to render |
| + // into, so we can initialize GL right away. |
| + InitializeGl(nullptr); |
| + } |
| } |
| -bool VrShellGl::InitializeGl() { |
| +void VrShellGl::InitializeGl(gfx::AcceleratedWidget window) { |
| + CHECK(!ready_to_draw_); |
|
bshe
2017/01/04 16:40:23
optional nit: rename to gl_initialized_?
mthiesse
2017/01/04 16:58:09
I think ready_to_draw_ is clearer. GL being initia
|
| if (gl::GetGLImplementation() == gl::kGLImplementationNone && |
| !gl::init::InitializeGLOneOff()) { |
| LOG(ERROR) << "gl::init::InitializeGLOneOff failed"; |
| ForceExitVr(); |
| - return false; |
| + return; |
| + } |
| + if (window) { |
| + CHECK(!surfaceless_rendering_); |
| + surface_ = gl::init::CreateViewGLSurface(window); |
| + } else { |
| + CHECK(surfaceless_rendering_); |
| + surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size()); |
| } |
| - surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size()); |
| if (!surface_.get()) { |
| LOG(ERROR) << "gl::init::CreateOffscreenGLSurface failed"; |
| ForceExitVr(); |
| - return false; |
| + return; |
| } |
| context_ = gl::init::CreateGLContext(nullptr, surface_.get(), |
| gl::GLContextAttribs()); |
| if (!context_.get()) { |
| LOG(ERROR) << "gl::init::CreateGLContext failed"; |
| ForceExitVr(); |
| - return false; |
| + return; |
| } |
| if (!context_->MakeCurrent(surface_.get())) { |
| LOG(ERROR) << "gl::GLContext::MakeCurrent() failed"; |
| ForceExitVr(); |
| - return false; |
| + return; |
| } |
| // TODO(mthiesse): We don't appear to have a VSync provider ever here. This is |
| @@ -273,7 +284,15 @@ bool VrShellGl::InitializeGl() { |
| &VrShell::SurfacesChanged, weak_vr_shell_, |
| content_surface_->j_surface().obj(), |
| ui_surface_->j_surface().obj())); |
| - return true; |
| + |
| + InitializeRenderer(); |
| + |
| + draw_task_.Reset(base::Bind(&VrShellGl::DrawFrame, base::Unretained(this))); |
| + ScheduleNextDrawFrame(); |
| + |
| + ready_to_draw_ = true; |
| + |
| + return; |
|
bshe
2017/01/04 16:40:23
nit: remove return
mthiesse
2017/01/04 16:58:09
Done.
|
| } |
| void VrShellGl::OnUIFrameAvailable() { |
| @@ -386,7 +405,6 @@ void VrShellGl::InitializeRenderer() { |
| void VrShellGl::UpdateController(const gvr::Vec3f& forward_vector) { |
| controller_->UpdateState(); |
| - |
| // Note that button up/down state is transient, so ButtonUpHappened only |
| // returns true for a single frame (and we're guaranteed not to miss it). |
| if (controller_->ButtonUpHappened( |
| @@ -664,8 +682,19 @@ void VrShellGl::DrawFrame() { |
| frame.Unbind(); |
| frame.Submit(*buffer_viewport_list_, head_pose); |
| - // No need to SwapBuffers for an offscreen surface. |
| - ScheduleNextDrawFrame(); |
| + // No need to swap buffers for surfaceless rendering. |
| + if (surfaceless_rendering_) { |
| + ScheduleNextDrawFrame(); |
| + return; |
| + } |
| + |
| + if (surface_->SupportsAsyncSwap()) { |
| + surface_->SwapBuffersAsync(base::Bind(&WaitForSwapAck, base::Bind( |
| + &VrShellGl::ScheduleNextDrawFrame, weak_ptr_factory_.GetWeakPtr()))); |
| + } else { |
| + surface_->SwapBuffers(); |
| + ScheduleNextDrawFrame(); |
| + } |
| } |
| void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose, |
| @@ -897,8 +926,10 @@ void VrShellGl::OnResume() { |
| gvr_api_->RefreshViewerProfile(); |
| gvr_api_->ResumeTracking(); |
| controller_->OnResume(); |
| - draw_task_.Reset(base::Bind(&VrShellGl::DrawFrame, base::Unretained(this))); |
| - ScheduleNextDrawFrame(); |
| + if (ready_to_draw_) { |
| + draw_task_.Reset(base::Bind(&VrShellGl::DrawFrame, base::Unretained(this))); |
| + ScheduleNextDrawFrame(); |
| + } |
| } |
| void VrShellGl::SetWebVrMode(bool enabled) { |