Index: cc/input/scrollbar_animation_controller_linear_fade.cc |
diff --git a/cc/input/scrollbar_animation_controller_linear_fade.cc b/cc/input/scrollbar_animation_controller_linear_fade.cc |
index ee7f4afe64827fbbf46c91fba0a111a6c925cfb8..deca7f49581b7b1b4341ec8e8b49b1b6a9c67ac8 100644 |
--- a/cc/input/scrollbar_animation_controller_linear_fade.cc |
+++ b/cc/input/scrollbar_animation_controller_linear_fade.cc |
@@ -63,15 +63,15 @@ void ScrollbarAnimationControllerLinearFade::ApplyOpacityToScrollbars( |
PropertyTrees* property_trees = |
scrollbar->layer_tree_impl()->property_trees(); |
// If this method is called during LayerImpl::PushPropertiesTo, we may not |
- // yet have valid effect_id_to_index_map entries as property trees are |
- // pushed after layers during activation. We can skip updating opacity in |
- // that case as we are only registering a scrollbar and because opacity will |
- // be overwritten anyway when property trees are pushed. |
+ // yet have valid layer_id_to_effect_node_index entries as property trees |
+ // are pushed after layers during activation. We can skip updating opacity |
+ // in that case as we are only registering a scrollbar and because opacity |
+ // will be overwritten anyway when property trees are pushed. |
if (property_trees->IsInIdToIndexMap(PropertyTrees::TreeType::EFFECT, |
scrollbar->id())) { |
property_trees->effect_tree.OnOpacityAnimated( |
scrollbar->CanScrollOrientation() ? opacity : 0, |
- property_trees->effect_id_to_index_map[scrollbar->id()], |
+ property_trees->layer_id_to_effect_node_index[scrollbar->id()], |
scrollbar->layer_tree_impl()); |
} |
} |