Index: cc/input/scrollbar_animation_controller_linear_fade.cc |
diff --git a/cc/input/scrollbar_animation_controller_linear_fade.cc b/cc/input/scrollbar_animation_controller_linear_fade.cc |
index ee7f4afe64827fbbf46c91fba0a111a6c925cfb8..09ec511aca530d1fd7081a330cb98f2c09b375c2 100644 |
--- a/cc/input/scrollbar_animation_controller_linear_fade.cc |
+++ b/cc/input/scrollbar_animation_controller_linear_fade.cc |
@@ -63,7 +63,8 @@ void ScrollbarAnimationControllerLinearFade::ApplyOpacityToScrollbars( |
PropertyTrees* property_trees = |
scrollbar->layer_tree_impl()->property_trees(); |
// If this method is called during LayerImpl::PushPropertiesTo, we may not |
- // yet have valid effect_id_to_index_map entries as property trees are |
+ // yet have valid layer_id_to_effect_node_index entries as property trees |
+ // are |
ajuma
2017/01/10 00:51:44
nit: needs re-wrapping
wkorman
2017/01/10 01:13:43
Done.
|
// pushed after layers during activation. We can skip updating opacity in |
// that case as we are only registering a scrollbar and because opacity will |
// be overwritten anyway when property trees are pushed. |
@@ -71,7 +72,7 @@ void ScrollbarAnimationControllerLinearFade::ApplyOpacityToScrollbars( |
scrollbar->id())) { |
property_trees->effect_tree.OnOpacityAnimated( |
scrollbar->CanScrollOrientation() ? opacity : 0, |
- property_trees->effect_id_to_index_map[scrollbar->id()], |
+ property_trees->layer_id_to_effect_node_index[scrollbar->id()], |
scrollbar->layer_tree_impl()); |
} |
} |