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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/input/scrollbar_animation_controller_thinning.h" | 5 #include "cc/input/scrollbar_animation_controller_thinning.h" |
6 | 6 |
7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
9 #include "cc/layers/layer_impl.h" | 9 #include "cc/layers/layer_impl.h" |
10 #include "cc/layers/scrollbar_layer_impl_base.h" | 10 #include "cc/layers/scrollbar_layer_impl_base.h" |
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209 } | 209 } |
210 | 210 |
211 void ScrollbarAnimationControllerThinning::ApplyOpacity(float opacity) { | 211 void ScrollbarAnimationControllerThinning::ApplyOpacity(float opacity) { |
212 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { | 212 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { |
213 if (!scrollbar->is_overlay_scrollbar()) | 213 if (!scrollbar->is_overlay_scrollbar()) |
214 continue; | 214 continue; |
215 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0; | 215 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0; |
216 PropertyTrees* property_trees = | 216 PropertyTrees* property_trees = |
217 scrollbar->layer_tree_impl()->property_trees(); | 217 scrollbar->layer_tree_impl()->property_trees(); |
218 // If this method is called during LayerImpl::PushPropertiesTo, we may not | 218 // If this method is called during LayerImpl::PushPropertiesTo, we may not |
219 // yet have valid effect_id_to_index_map entries as property trees are | 219 // yet have valid layer_id_to_effect_node_index entries as property trees |
220 // pushed after layers during activation. We can skip updating opacity in | 220 // are pushed after layers during activation. We can skip updating opacity |
221 // that case as we are only registering a scrollbar and because opacity will | 221 // in that case as we are only registering a scrollbar and because opacity |
222 // be overwritten anyway when property trees are pushed. | 222 // will be overwritten anyway when property trees are pushed. |
223 if (property_trees->IsInIdToIndexMap(PropertyTrees::TreeType::EFFECT, | 223 if (property_trees->IsInIdToIndexMap(PropertyTrees::TreeType::EFFECT, |
224 scrollbar->id())) { | 224 scrollbar->id())) { |
225 property_trees->effect_tree.OnOpacityAnimated( | 225 property_trees->effect_tree.OnOpacityAnimated( |
226 effective_opacity, | 226 effective_opacity, |
227 property_trees->effect_id_to_index_map[scrollbar->id()], | 227 property_trees->layer_id_to_effect_node_index[scrollbar->id()], |
228 scrollbar->layer_tree_impl()); | 228 scrollbar->layer_tree_impl()); |
229 } | 229 } |
230 } | 230 } |
231 | 231 |
232 bool previouslyVisible = opacity_ > 0.0f; | 232 bool previouslyVisible = opacity_ > 0.0f; |
233 bool currentlyVisible = opacity > 0.0f; | 233 bool currentlyVisible = opacity > 0.0f; |
234 | 234 |
235 opacity_ = opacity; | 235 opacity_ = opacity; |
236 | 236 |
237 if (previouslyVisible != currentlyVisible) | 237 if (previouslyVisible != currentlyVisible) |
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255 if (current_animating_property_ == property) | 255 if (current_animating_property_ == property) |
256 return; | 256 return; |
257 | 257 |
258 StopAnimation(); | 258 StopAnimation(); |
259 current_animating_property_ = property; | 259 current_animating_property_ = property; |
260 if (current_animating_property_ == THICKNESS) | 260 if (current_animating_property_ == THICKNESS) |
261 ApplyOpacity(1.f); | 261 ApplyOpacity(1.f); |
262 } | 262 } |
263 | 263 |
264 } // namespace cc | 264 } // namespace cc |
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