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1 #ifndef DMTask_DEFINED | 1 #ifndef DMTask_DEFINED |
2 #define DMTask_DEFINED | 2 #define DMTask_DEFINED |
3 | 3 |
4 #include "DMReporter.h" | 4 #include "DMReporter.h" |
5 #include "DMGpuSupport.h" | 5 #include "DMGpuSupport.h" |
6 #include "SkRunnable.h" | 6 #include "SkRunnable.h" |
7 #include "SkTime.h" | 7 #include "SkTime.h" |
8 | 8 |
9 // DM will run() these tasks on one of two threadpools. | 9 // DM will run() these tasks on one of two threadpools. |
10 // Subclasses can call fail() to mark this task as failed, or make any number of
spawnChild() calls | 10 // Subclasses can call fail() to mark this task as failed, or make any number of
spawnChild() calls |
(...skipping 18 matching lines...) Expand all Loading... |
29 | 29 |
30 protected: | 30 protected: |
31 Task(Reporter* reporter, TaskRunner* taskRunner); | 31 Task(Reporter* reporter, TaskRunner* taskRunner); |
32 Task(const Task& parent); | 32 Task(const Task& parent); |
33 virtual ~Task() {} | 33 virtual ~Task() {} |
34 | 34 |
35 void start(); | 35 void start(); |
36 void fail(const char* msg = NULL); | 36 void fail(const char* msg = NULL); |
37 void finish(); | 37 void finish(); |
38 | 38 |
39 void spawnChild(CpuTask* task); // For now we don't allow GPU child tasks. | 39 void reallySpawnChild(CpuTask* task); // For now we don't allow GPU child t
asks. |
40 | 40 |
41 private: | 41 private: |
42 Reporter* fReporter; // Unowned. | 42 Reporter* fReporter; // Unowned. |
43 TaskRunner* fTaskRunner; // Unowned. | 43 TaskRunner* fTaskRunner; // Unowned. |
44 int fDepth; | 44 int fDepth; |
45 SkMSec fStart; | 45 SkMSec fStart; |
46 }; | 46 }; |
47 | 47 |
48 class CpuTask : public Task, public SkRunnable { | 48 class CpuTask : public Task, public SkRunnable { |
49 public: | 49 public: |
50 CpuTask(Reporter* reporter, TaskRunner* taskRunner); | 50 CpuTask(Reporter* reporter, TaskRunner* taskRunner); |
51 CpuTask(const Task& parent); | 51 CpuTask(const Task& parent); |
52 virtual ~CpuTask() {} | 52 virtual ~CpuTask() {} |
53 | 53 |
54 void run() SK_OVERRIDE; | 54 void run() SK_OVERRIDE; |
55 virtual void draw() = 0; | 55 virtual void draw() = 0; |
| 56 |
| 57 void spawnChild(CpuTask* task); |
56 }; | 58 }; |
57 | 59 |
58 class GpuTask : public Task, public SkTRunnable<GrContextFactory> { | 60 class GpuTask : public Task, public SkTRunnable<GrContextFactory> { |
59 public: | 61 public: |
60 GpuTask(Reporter* reporter, TaskRunner* taskRunner); | 62 GpuTask(Reporter* reporter, TaskRunner* taskRunner); |
61 virtual ~GpuTask() {} | 63 virtual ~GpuTask() {} |
62 | 64 |
63 void run(GrContextFactory&) SK_OVERRIDE; | 65 void run(GrContextFactory&) SK_OVERRIDE; |
64 virtual void draw(GrContextFactory*) = 0; | 66 virtual void draw(GrContextFactory*) = 0; |
| 67 |
| 68 void spawnChild(CpuTask* task); |
65 }; | 69 }; |
66 | 70 |
67 } // namespace DM | 71 } // namespace DM |
68 | 72 |
69 #endif // DMTask_DEFINED | 73 #endif // DMTask_DEFINED |
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