| Index: chrome/browser/resources/vr_shell/vr_shell_ui_scene.js
|
| diff --git a/chrome/browser/resources/vr_shell/vr_shell_ui_scene.js b/chrome/browser/resources/vr_shell/vr_shell_ui_scene.js
|
| index d3a1f905eef6a08163228662e135b6c29dabd79c..00182e1162d1eb4a62270e15f5b5fd19a58a4b64 100644
|
| --- a/chrome/browser/resources/vr_shell/vr_shell_ui_scene.js
|
| +++ b/chrome/browser/resources/vr_shell/vr_shell_ui_scene.js
|
| @@ -2,16 +2,16 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -var ui = new Object();
|
| +var scene = {};
|
|
|
| /**
|
| - * The scene class assists in managing element and animations in the scene.
|
| - * It allows scene update commands to be queued in batches, and manages
|
| - * allocation of element and animation IDs.
|
| + * The scene class assists in managing element and animations in the UI. It
|
| + * allows UI update API commands to be queued in batches, and manages allocation
|
| + * of element and animation IDs.
|
| *
|
| * Examples:
|
| *
|
| - * var scene = new ui.Scene();
|
| + * var ui = new scene.Scene();
|
| *
|
| * // Add an element.
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| * var el = new api.UiElement(100, 200, 50, 50);
|
| @@ -24,25 +24,25 @@ var ui = new Object();
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| * // Place it just below the content quad edge.
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| * el.setTranslation(0, -0.2, 0.0);
|
| *
|
| - * // Add it to the scene.
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| - * var buttonId = scene.addElement(el);
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| - * scene.flush();
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| + * // Add it to the ui.
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| + * var buttonId = ui.addElement(el);
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| + * ui.flush();
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| *
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| * // Make the button twice as big.
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| * var update = new api.UiElementUpdate();
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| * update.setSize(bunttonWidth * 2, buttonHeight * 2);
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| - * scene.updateElement(buttonId, update);
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| - * scene.flush();
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| + * ui.updateElement(buttonId, update);
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| + * ui.flush();
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| *
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| * // Animate the button size back to its original size, over 250 ms.
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| * var resize = new api.Animation(buttonId, 250);
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| * resize.setSize(buttonWidth, buttonHeight);
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| - * scene.addAnimation(resize);
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| - * scene.flush();
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| + * ui.addAnimation(resize);
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| + * ui.flush();
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| *
|
| * @struct
|
| */
|
| -ui.Scene = class {
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| +scene.Scene = class {
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| constructor() {
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| /** @private {number} */
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| this.idIndex = 1;
|
|
|