| Index: chrome/browser/resources/vr_shell/vr_shell_ui.js
|
| diff --git a/chrome/browser/resources/vr_shell/vr_shell_ui.js b/chrome/browser/resources/vr_shell/vr_shell_ui.js
|
| index b536e171f2b80224a4dcabd8400e4b96bf35a097..c3d1ca56975c765c7f47c8816014828801fe5478 100644
|
| --- a/chrome/browser/resources/vr_shell/vr_shell_ui.js
|
| +++ b/chrome/browser/resources/vr_shell/vr_shell_ui.js
|
| @@ -5,8 +5,8 @@
|
| var vrShellUi = (function() {
|
| 'use strict';
|
|
|
| - let scene = new ui.Scene();
|
| - let sceneManager;
|
| + let ui = new scene.Scene();
|
| + let uiManager;
|
|
|
| let uiRootElement = document.querySelector('#ui');
|
| let uiStyle = window.getComputedStyle(uiRootElement);
|
| @@ -38,13 +38,13 @@ var vrShellUi = (function() {
|
| element.setSize(
|
| this.SCREEN_HEIGHT * this.SCREEN_RATIO, this.SCREEN_HEIGHT);
|
| element.setTranslation(0, 0, -this.BROWSING_SCREEN_DISTANCE);
|
| - this.elementId = scene.addElement(element);
|
| + this.elementId = ui.addElement(element);
|
| }
|
|
|
| setEnabled(enabled) {
|
| let update = new api.UiElementUpdate();
|
| update.setVisible(enabled);
|
| - scene.updateElement(this.elementId, update);
|
| + ui.updateElement(this.elementId, update);
|
| }
|
|
|
| setFullscreen(enabled) {
|
| @@ -54,7 +54,7 @@ var vrShellUi = (function() {
|
| } else {
|
| anim.setTranslation(0, 0, -this.BROWSING_SCREEN_DISTANCE);
|
| }
|
| - scene.addAnimation(anim);
|
| + ui.addAnimation(anim);
|
| }
|
|
|
| // TODO(crbug/643815): Add a method setting aspect ratio (and possible
|
| @@ -85,7 +85,7 @@ var vrShellUi = (function() {
|
| getStyleFloat(style, '--tranX'), getStyleFloat(style, '--tranY'),
|
| getStyleFloat(style, '--tranZ'));
|
|
|
| - this.uiElementId = scene.addElement(element);
|
| + this.uiElementId = ui.addElement(element);
|
| this.uiAnimationId = -1;
|
| this.domElement = domElement;
|
| }
|
| @@ -109,10 +109,10 @@ var vrShellUi = (function() {
|
| let anim = new api.Animation(this.uiElementId, ANIM_DURATION);
|
| anim.setTranslation(0, 0, distanceForward);
|
| if (this.uiAnimationId >= 0) {
|
| - scene.removeAnimation(this.uiAnimationId);
|
| + ui.removeAnimation(this.uiAnimationId);
|
| }
|
| - this.uiAnimationId = scene.addAnimation(anim);
|
| - scene.flush();
|
| + this.uiAnimationId = ui.addAnimation(anim);
|
| + ui.flush();
|
| }
|
|
|
| onMouseEnter() {
|
| @@ -159,7 +159,7 @@ var vrShellUi = (function() {
|
| let position = new api.UiElement(0, 0, 0, 0);
|
| position.setVisible(false);
|
| position.setTranslation(startPosition + i * BUTTON_SPACING, -0.68, -1);
|
| - let id = scene.addElement(position);
|
| + let id = ui.addElement(position);
|
|
|
| let domId = descriptors[i][0];
|
| let callback = descriptors[i][1];
|
| @@ -169,12 +169,12 @@ var vrShellUi = (function() {
|
| let update = new api.UiElementUpdate();
|
| update.setParentId(id);
|
| update.setVisible(false);
|
| - scene.updateElement(element.uiElementId, update);
|
| + ui.updateElement(element.uiElementId, update);
|
| }
|
|
|
| this.reloadUiButton = new DomUiElement('#reload-ui-button');
|
| this.reloadUiButton.domElement.addEventListener('click', function() {
|
| - scene.purge();
|
| + ui.purge();
|
| api.doAction(api.Action.RELOAD_UI);
|
| });
|
|
|
| @@ -184,7 +184,7 @@ var vrShellUi = (function() {
|
| update.setScale(2.2, 2.2, 1);
|
| update.setTranslation(0, -0.6, 0.3);
|
| update.setAnchoring(api.XAnchoring.XNONE, api.YAnchoring.YBOTTOM);
|
| - scene.updateElement(this.reloadUiButton.uiElementId, update);
|
| + ui.updateElement(this.reloadUiButton.uiElementId, update);
|
| }
|
|
|
| setEnabled(enabled) {
|
| @@ -201,11 +201,11 @@ var vrShellUi = (function() {
|
| for (let i = 0; i < this.buttons.length; i++) {
|
| let update = new api.UiElementUpdate();
|
| update.setVisible(this.enabled);
|
| - scene.updateElement(this.buttons[i].uiElementId, update);
|
| + ui.updateElement(this.buttons[i].uiElementId, update);
|
| }
|
| let update = new api.UiElementUpdate();
|
| update.setVisible(this.enabled && this.reloadUiEnabled);
|
| - scene.updateElement(this.reloadUiButton.uiElementId, update);
|
| + ui.updateElement(this.reloadUiButton.uiElementId, update);
|
| }
|
| };
|
|
|
| @@ -229,7 +229,7 @@ var vrShellUi = (function() {
|
| update.setHitTestable(false);
|
| update.setVisible(false);
|
| update.setLockToFieldOfView(true);
|
| - scene.updateElement(this.webVrSecureWarning.uiElementId, update);
|
| + ui.updateElement(this.webVrSecureWarning.uiElementId, update);
|
|
|
| // Temporary WebVR security warning. This warning is shown in the center
|
| // of the field of view, for a limited period of time.
|
| @@ -240,7 +240,7 @@ var vrShellUi = (function() {
|
| update.setHitTestable(false);
|
| update.setVisible(false);
|
| update.setLockToFieldOfView(true);
|
| - scene.updateElement(this.transientWarning.uiElementId, update);
|
| + ui.updateElement(this.transientWarning.uiElementId, update);
|
| }
|
|
|
| setEnabled(enabled) {
|
| @@ -271,18 +271,18 @@ var vrShellUi = (function() {
|
| showOrHideWarnings(visible) {
|
| let update = new api.UiElementUpdate();
|
| update.setVisible(visible);
|
| - scene.updateElement(this.webVrSecureWarning.uiElementId, update);
|
| + ui.updateElement(this.webVrSecureWarning.uiElementId, update);
|
| update = new api.UiElementUpdate();
|
| update.setVisible(visible);
|
| - scene.updateElement(this.transientWarning.uiElementId, update);
|
| + ui.updateElement(this.transientWarning.uiElementId, update);
|
| }
|
|
|
| onTransientTimer() {
|
| let update = new api.UiElementUpdate();
|
| update.setVisible(false);
|
| - scene.updateElement(this.transientWarning.uiElementId, update);
|
| + ui.updateElement(this.transientWarning.uiElementId, update);
|
| this.secureOriginTimer = null;
|
| - scene.flush();
|
| + ui.flush();
|
| }
|
| };
|
|
|
| @@ -301,7 +301,7 @@ var vrShellUi = (function() {
|
| // Initially invisible.
|
| let update = new api.UiElementUpdate();
|
| update.setVisible(false);
|
| - scene.updateElement(this.domUiElement.uiElementId, update);
|
| + ui.updateElement(this.domUiElement.uiElementId, update);
|
| this.nativeState.visible = false;
|
|
|
| // Pull colors from CSS so that Javascript can set the progress indicator
|
| @@ -438,12 +438,12 @@ var vrShellUi = (function() {
|
| this.nativeState.visible = visible;
|
| let update = new api.UiElementUpdate();
|
| update.setVisible(visible);
|
| - scene.updateElement(this.domUiElement.uiElementId, update);
|
| - scene.flush();
|
| + ui.updateElement(this.domUiElement.uiElementId, update);
|
| + ui.flush();
|
| }
|
| };
|
|
|
| - class SceneManager {
|
| + class UiManager {
|
| constructor() {
|
| this.mode = api.Mode.UNKNOWN;
|
| this.menuMode = false;
|
| @@ -495,36 +495,36 @@ var vrShellUi = (function() {
|
| };
|
|
|
| function initialize() {
|
| - sceneManager = new SceneManager();
|
| - scene.flush();
|
| + uiManager = new UiManager();
|
| + ui.flush();
|
|
|
| api.domLoaded();
|
| }
|
|
|
| function command(dict) {
|
| if ('mode' in dict) {
|
| - sceneManager.setMode(dict['mode'], dict['menuMode'], dict['fullscreen']);
|
| + uiManager.setMode(dict['mode'], dict['menuMode'], dict['fullscreen']);
|
| }
|
| if ('securityLevel' in dict) {
|
| - sceneManager.setSecurityLevel(dict['securityLevel']);
|
| + uiManager.setSecurityLevel(dict['securityLevel']);
|
| }
|
| if ('webVRSecureOrigin' in dict) {
|
| - sceneManager.setWebVRSecureOrigin(dict['webVRSecureOrigin']);
|
| + uiManager.setWebVRSecureOrigin(dict['webVRSecureOrigin']);
|
| }
|
| if ('enableReloadUi' in dict) {
|
| - sceneManager.setReloadUiEnabled(dict['enableReloadUi']);
|
| + uiManager.setReloadUiEnabled(dict['enableReloadUi']);
|
| }
|
| if ('url' in dict) {
|
| let url = dict['url'];
|
| - sceneManager.omnibox.setURL(url['host'], url['path']);
|
| + uiManager.omnibox.setURL(url['host'], url['path']);
|
| }
|
| if ('loading' in dict) {
|
| - sceneManager.omnibox.setLoading(dict['loading']);
|
| + uiManager.omnibox.setLoading(dict['loading']);
|
| }
|
| if ('loadingProgress' in dict) {
|
| - sceneManager.omnibox.setLoadingProgress(dict['loadingProgress']);
|
| + uiManager.omnibox.setLoadingProgress(dict['loadingProgress']);
|
| }
|
| - scene.flush();
|
| + ui.flush();
|
| }
|
|
|
| return {
|
|
|