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Issue 2615613009: Put Scene class into scene namespace. (Closed)
Patch Set: Fix nit. Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 var ui = new Object(); 5 var scene = {};
6 6
7 /** 7 /**
8 * The scene class assists in managing element and animations in the scene. 8 * The scene class assists in managing element and animations in the UI. It
9 * It allows scene update commands to be queued in batches, and manages 9 * allows UI update API commands to be queued in batches, and manages allocation
10 * allocation of element and animation IDs. 10 * of element and animation IDs.
11 * 11 *
12 * Examples: 12 * Examples:
13 * 13 *
14 * var scene = new ui.Scene(); 14 * var ui = new scene.Scene();
15 * 15 *
16 * // Add an element. 16 * // Add an element.
17 * var el = new api.UiElement(100, 200, 50, 50); 17 * var el = new api.UiElement(100, 200, 50, 50);
18 * el.setSize(buttonWidth, buttonHeight); 18 * el.setSize(buttonWidth, buttonHeight);
19 * 19 *
20 * // Anchor it to the bottom of the content quad. 20 * // Anchor it to the bottom of the content quad.
21 * el.setParentId(contentQuadId); 21 * el.setParentId(contentQuadId);
22 * el.setAnchoring(api.XAnchoring.XNONE, api.YAnchoring.YBOTTOM); 22 * el.setAnchoring(api.XAnchoring.XNONE, api.YAnchoring.YBOTTOM);
23 * 23 *
24 * // Place it just below the content quad edge. 24 * // Place it just below the content quad edge.
25 * el.setTranslation(0, -0.2, 0.0); 25 * el.setTranslation(0, -0.2, 0.0);
26 * 26 *
27 * // Add it to the scene. 27 * // Add it to the ui.
28 * var buttonId = scene.addElement(el); 28 * var buttonId = ui.addElement(el);
29 * scene.flush(); 29 * ui.flush();
30 * 30 *
31 * // Make the button twice as big. 31 * // Make the button twice as big.
32 * var update = new api.UiElementUpdate(); 32 * var update = new api.UiElementUpdate();
33 * update.setSize(bunttonWidth * 2, buttonHeight * 2); 33 * update.setSize(bunttonWidth * 2, buttonHeight * 2);
34 * scene.updateElement(buttonId, update); 34 * ui.updateElement(buttonId, update);
35 * scene.flush(); 35 * ui.flush();
36 * 36 *
37 * // Animate the button size back to its original size, over 250 ms. 37 * // Animate the button size back to its original size, over 250 ms.
38 * var resize = new api.Animation(buttonId, 250); 38 * var resize = new api.Animation(buttonId, 250);
39 * resize.setSize(buttonWidth, buttonHeight); 39 * resize.setSize(buttonWidth, buttonHeight);
40 * scene.addAnimation(resize); 40 * ui.addAnimation(resize);
41 * scene.flush(); 41 * ui.flush();
42 * 42 *
43 * @struct 43 * @struct
44 */ 44 */
45 ui.Scene = class { 45 scene.Scene = class {
46 constructor() { 46 constructor() {
47 /** @private {number} */ 47 /** @private {number} */
48 this.idIndex = 1; 48 this.idIndex = 1;
49 /** @private {Array<Object>} */ 49 /** @private {Array<Object>} */
50 this.commands = []; 50 this.commands = [];
51 /** @private {!Set<number>} */ 51 /** @private {!Set<number>} */
52 this.elements = new Set(); 52 this.elements = new Set();
53 /** @private {!Object} */ 53 /** @private {!Object} */
54 this.animations = []; 54 this.animations = [];
55 } 55 }
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138 var id = parseInt(id_key, 10); 138 var id = parseInt(id_key, 10);
139 this.removeAnimation(id); 139 this.removeAnimation(id);
140 } 140 }
141 var ids = this.elements.values(); 141 var ids = this.elements.values();
142 for (let id of ids) { 142 for (let id of ids) {
143 this.removeElement(id); 143 this.removeElement(id);
144 } 144 }
145 this.flush(); 145 this.flush();
146 } 146 }
147 }; 147 };
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