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Unified Diff: ui/views/animation/ink_drop_ripple_unittest.cc

Issue 2615613003: Fix double ripple on activated flood fill ripple (Closed)
Patch Set: Added tests Created 3 years, 11 months ago
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Index: ui/views/animation/ink_drop_ripple_unittest.cc
diff --git a/ui/views/animation/ink_drop_ripple_unittest.cc b/ui/views/animation/ink_drop_ripple_unittest.cc
index add5baf5dae7062f88589f384cdc5f34e0d14f49..1e243964791e2e22fdf8a31b670ed0868ce8117a 100644
--- a/ui/views/animation/ink_drop_ripple_unittest.cc
+++ b/ui/views/animation/ink_drop_ripple_unittest.cc
@@ -21,6 +21,19 @@
namespace views {
namespace test {
+namespace {
+
+std::string InkDropStatesToString(const std::vector<InkDropState>& states) {
+ std::string result;
+ for (size_t i = 0; i < states.size(); i++) {
+ if (i)
+ result += " ";
+ result += ToString(states[i]);
+ }
+ return result;
+}
+
+}
const float kVisibleOpacity = 0.175f;
@@ -358,5 +371,19 @@ TEST_P(InkDropRippleTest, TargetInkDropStateOnAnimationEnded) {
observer_.target_state_at_last_animation_ended());
}
+// Verifies that when an we ink drop transitions from ACTION_PENDING to
+// ACTIVATED state, animation observers are called in order.
+TEST_P(InkDropRippleTest, RipplePendingToActivatedObserverOrder) {
+ ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING);
+ ink_drop_ripple_->AnimateToState(views::InkDropState::ACTIVATED);
+ test_api_->CompleteAnimations();
+
+ EXPECT_EQ(
+ "ACTION_PENDING ACTIVATED",
bruthig 2017/01/10 17:08:03 How come you are building concatenated strings her
mohsen 2017/01/10 22:28:16 Yeah, I also prefer gmock matchers, but gmock is f
bruthig 2017/01/11 00:41:07 Hmm that's unfortunate. Is that documented somewh
mohsen 2017/01/11 15:59:44 It is explicitly banned in ui/views/DEPS file (see
bruthig 2017/01/11 18:22:30 Thx
+ InkDropStatesToString(observer_.GetAndResetAnimationStartedStates()));
+ EXPECT_EQ("ACTION_PENDING ACTIVATED",
+ InkDropStatesToString(observer_.GetAndResetAnimationEndedStates()));
+}
+
} // namespace test
} // namespace views

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