| Index: third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.cpp b/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.cpp
|
| index 4826d3d94a1882b634c2de9b62f0dfd474813094..4241c6b76edb32f28aff7a8e31c45eeabc8c5100 100644
|
| --- a/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.cpp
|
| +++ b/third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.cpp
|
| @@ -605,7 +605,7 @@ void AudioBufferSourceHandler::handleStoppableSourceNode() {
|
| // If looping was ever done (m_didSetLooping = true), give up. We can't
|
| // easily determine how long we looped so we don't know the actual duration
|
| // thus far, so don't try to do anything fancy.
|
| - if (!m_didSetLooping && buffer() && isPlayingOrScheduled() &&
|
| + if (!didSetLooping() && buffer() && isPlayingOrScheduled() &&
|
| m_minPlaybackRate > 0) {
|
| // Adjust the duration to include the playback rate. Only need to account
|
| // for rate < 1 which makes the sound last longer. For rate >= 1, the
|
|
|