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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/MultiColumnSetPainter.h" | 5 #include "core/paint/MultiColumnSetPainter.h" |
6 | 6 |
7 #include "core/layout/LayoutMultiColumnSet.h" | 7 #include "core/layout/LayoutMultiColumnSet.h" |
8 #include "core/paint/BlockPainter.h" | 8 #include "core/paint/BlockPainter.h" |
9 #include "core/paint/BoxPainter.h" | 9 #include "core/paint/BoxPainter.h" |
10 #include "core/paint/LayoutObjectDrawingRecorder.h" | 10 #include "core/paint/LayoutObjectDrawingRecorder.h" |
11 #include "core/paint/ObjectPainter.h" | 11 #include "core/paint/ObjectPainter.h" |
12 #include "core/paint/PaintInfo.h" | 12 #include "core/paint/PaintInfo.h" |
13 #include "platform/geometry/LayoutPoint.h" | 13 #include "platform/geometry/LayoutPoint.h" |
14 | 14 |
15 namespace blink { | 15 namespace blink { |
16 | 16 |
17 void MultiColumnSetPainter::paintObject(const PaintInfo& paintInfo, | 17 void MultiColumnSetPainter::paintObject(const PaintInfo& paintInfo, |
18 const LayoutPoint& paintOffset) { | 18 const LayoutPoint& paintOffset) { |
19 if (m_layoutMultiColumnSet.style()->visibility() != EVisibility::Visible) | 19 if (m_layoutMultiColumnSet.style()->visibility() != EVisibility::kVisible) |
20 return; | 20 return; |
21 | 21 |
22 BlockPainter(m_layoutMultiColumnSet).paintObject(paintInfo, paintOffset); | 22 BlockPainter(m_layoutMultiColumnSet).paintObject(paintInfo, paintOffset); |
23 | 23 |
24 // FIXME: Right now we're only painting in the foreground phase. | 24 // FIXME: Right now we're only painting in the foreground phase. |
25 // Columns should technically respect phases and allow for | 25 // Columns should technically respect phases and allow for |
26 // background/float/foreground overlap etc., just like LayoutBlocks do. Note | 26 // background/float/foreground overlap etc., just like LayoutBlocks do. Note |
27 // this is a pretty minor issue, since the old column implementation clipped | 27 // this is a pretty minor issue, since the old column implementation clipped |
28 // columns anyway, thus making it impossible for them to overlap one another. | 28 // columns anyway, thus making it impossible for them to overlap one another. |
29 // It's also really unlikely that the columns would overlap another block. | 29 // It's also really unlikely that the columns would overlap another block. |
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65 for (auto& bound : columnRuleBounds) { | 65 for (auto& bound : columnRuleBounds) { |
66 IntRect pixelSnappedRuleRect = pixelSnappedIntRect(bound); | 66 IntRect pixelSnappedRuleRect = pixelSnappedIntRect(bound); |
67 ObjectPainter::drawLineForBoxSide( | 67 ObjectPainter::drawLineForBoxSide( |
68 paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), | 68 paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), |
69 pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, | 69 pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, |
70 ruleColor, ruleStyle, 0, 0, true); | 70 ruleColor, ruleStyle, 0, 0, true); |
71 } | 71 } |
72 } | 72 } |
73 | 73 |
74 } // namespace blink | 74 } // namespace blink |
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