| Index: remoting/client/gl_helpers.cc
|
| diff --git a/remoting/client/gl_helpers.cc b/remoting/client/gl_helpers.cc
|
| deleted file mode 100644
|
| index 5cd1863ea1994a0f2a35b9dbc2c75f33f8fce144..0000000000000000000000000000000000000000
|
| --- a/remoting/client/gl_helpers.cc
|
| +++ /dev/null
|
| @@ -1,85 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "remoting/client/gl_helpers.h"
|
| -
|
| -#include "base/logging.h"
|
| -
|
| -namespace remoting {
|
| -
|
| -GLuint CompileShader(GLenum shader_type, const char* shader_source) {
|
| - GLuint shader = glCreateShader(shader_type);
|
| -
|
| - if (shader != 0) {
|
| - int shader_source_length = strlen(shader_source);
|
| - // Pass in the shader source.
|
| - glShaderSource(shader, 1, &shader_source, &shader_source_length);
|
| -
|
| - // Compile the shader.
|
| - glCompileShader(shader);
|
| -
|
| - // Get the compilation status.
|
| - GLint compile_status;
|
| - glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
|
| -
|
| - // If the compilation failed, delete the shader.
|
| - if (compile_status == GL_FALSE) {
|
| - LOG(ERROR) << "Error compiling shader: \n" << shader_source;
|
| - glDeleteShader(shader);
|
| - shader = 0;
|
| - }
|
| - }
|
| -
|
| - if (shader == 0) {
|
| - LOG(FATAL) << "Error creating shader.";
|
| - }
|
| -
|
| - return shader;
|
| -}
|
| -
|
| -GLuint CreateProgram(GLuint vertex_shader, GLuint fragment_shader) {
|
| - GLuint program = glCreateProgram();
|
| -
|
| - if (program != 0) {
|
| - glAttachShader(program, vertex_shader);
|
| - glAttachShader(program, fragment_shader);
|
| - glLinkProgram(program);
|
| -
|
| - // Get the link status.
|
| - GLint link_status;
|
| - glGetProgramiv(program, GL_LINK_STATUS, &link_status);
|
| - // If the link failed, delete the program.
|
| - if (link_status == GL_FALSE) {
|
| - LOG(ERROR) << "Error compiling program.";
|
| - glDeleteProgram(program);
|
| - program = 0;
|
| - }
|
| - }
|
| -
|
| - if (program == 0) {
|
| - LOG(FATAL) << "Error creating program.";
|
| - }
|
| -
|
| - return program;
|
| -}
|
| -
|
| -GLuint CreateTexture() {
|
| - GLuint texture;
|
| - glGenTextures(1, &texture);
|
| - if (texture == 0) {
|
| - LOG(FATAL) << "Error creating texture.";
|
| - }
|
| - return texture;
|
| -}
|
| -
|
| -GLuint CreateBuffer(const void* data, int size) {
|
| - GLuint buffer;
|
| - glGenBuffers(1, &buffer);
|
| - glBindBuffer(GL_ARRAY_BUFFER, buffer);
|
| - glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
|
| - glBindBuffer(GL_ARRAY_BUFFER, 0);
|
| - return buffer;
|
| -}
|
| -
|
| -} // namespace remoting
|
|
|