OLD | NEW |
| (Empty) |
1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef REMOTING_CLIENT_GL_HELPERS_H_ | |
6 #define REMOTING_CLIENT_GL_HELPERS_H_ | |
7 | |
8 #include "base/macros.h" | |
9 #include "remoting/client/sys_opengl.h" | |
10 | |
11 namespace remoting { | |
12 | |
13 // Compiles a shader and returns the reference to the shader if it succeeds. | |
14 GLuint CompileShader(GLenum shader_type, const char* shader_source); | |
15 | |
16 // Creates a program with the given reference to the vertex shader and fragment | |
17 // shader. returns the reference of the program if it succeeds. | |
18 GLuint CreateProgram(GLuint vertex_shader, GLuint fragment_shader); | |
19 | |
20 // Creates and returns the texture names if it succeeds. | |
21 GLuint CreateTexture(); | |
22 | |
23 // Creates a GL_ARRAY_BUFFER and fills it with |data|. Returns the reference to | |
24 // the buffer. | |
25 GLuint CreateBuffer(const void* data, int size); | |
26 | |
27 } // namespace remoting | |
28 | |
29 #endif // REMOTING_CLIENT_GL_HELPERS_H_ | |
OLD | NEW |