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Side by Side Diff: remoting/client/gl_desktop.cc

Issue 2614443003: Moving the GL implementation details into a sub folder for client display. (Closed)
Patch Set: Adding deps restriction on r/c/display; Moving sys_opengl.h Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/client/gl_desktop.h"
6
7 #include "base/logging.h"
8 #include "base/memory/ptr_util.h"
9 #include "remoting/client/gl_canvas.h"
10 #include "remoting/client/gl_math.h"
11 #include "remoting/client/gl_render_layer.h"
12 #include "remoting/client/gl_texture_ids.h"
13 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h"
14 #include "third_party/webrtc/modules/desktop_capture/desktop_region.h"
15
16 namespace remoting {
17
18 namespace {
19
20 void UpdateDesktopRegion(const webrtc::DesktopFrame& frame,
21 const webrtc::DesktopRegion& region,
22 const webrtc::DesktopRect& texture_rect,
23 GlRenderLayer* layer) {
24 for (webrtc::DesktopRegion::Iterator i(region); !i.IsAtEnd(); i.Advance()) {
25 const uint8_t* rect_start = frame.GetFrameDataAtPos(i.rect().top_left());
26 webrtc::DesktopVector update_pos =
27 i.rect().top_left().subtract(texture_rect.top_left());
28 layer->UpdateTexture(rect_start, update_pos.x(), update_pos.y(),
29 i.rect().width(), i.rect().height(), frame.stride());
30 }
31 }
32
33 void SetFrameForTexture(const webrtc::DesktopFrame& frame,
34 GlRenderLayer* layer,
35 const webrtc::DesktopRect& rect) {
36 if (!layer->is_texture_set()) {
37 // First frame received.
38 layer->SetTexture(frame.GetFrameDataAtPos(rect.top_left()), rect.width(),
39 rect.height(), frame.stride());
40 return;
41 }
42 // Incremental update.
43 if (frame.size().equals(rect.size())) {
44 // Single texture. No intersection is needed.
45 UpdateDesktopRegion(frame, frame.updated_region(), rect, layer);
46 } else {
47 webrtc::DesktopRegion intersected_region = frame.updated_region();
48 intersected_region.IntersectWith(rect);
49 UpdateDesktopRegion(frame, intersected_region, rect, layer);
50 }
51 }
52
53 } // namespace
54
55 struct GlDesktop::GlDesktopTextureContainer {
56 std::unique_ptr<GlRenderLayer> layer;
57 webrtc::DesktopRect rect;
58 };
59
60 GlDesktop::GlDesktop() {}
61
62 GlDesktop::~GlDesktop() {}
63
64 void GlDesktop::SetCanvas(GlCanvas* canvas) {
65 last_desktop_size_.set(0, 0);
66 textures_.clear();
67 canvas_ = canvas;
68 if (canvas) {
69 max_texture_size_ = canvas->GetMaxTextureSize();
70 }
71 }
72
73 void GlDesktop::SetVideoFrame(const webrtc::DesktopFrame& frame) {
74 if (!canvas_) {
75 return;
76 }
77 if (!frame.size().equals(last_desktop_size_)) {
78 last_desktop_size_.set(frame.size().width(), frame.size().height());
79 ReallocateTextures(last_desktop_size_);
80 }
81 for (std::unique_ptr<GlDesktopTextureContainer>& texture : textures_) {
82 SetFrameForTexture(frame, texture->layer.get(), texture->rect);
83 }
84 }
85
86 void GlDesktop::Draw() {
87 if (!textures_.empty() && !last_desktop_size_.is_empty()) {
88 for (std::unique_ptr<GlDesktopTextureContainer>& texture : textures_) {
89 texture->layer->Draw(1.0f);
90 }
91 }
92 }
93
94 void GlDesktop::ReallocateTextures(const webrtc::DesktopSize& size) {
95 DCHECK(max_texture_size_);
96 DCHECK(canvas_);
97 textures_.clear();
98
99 int textures_per_row =
100 (size.width() + max_texture_size_ - 1) / max_texture_size_;
101
102 int textures_per_column =
103 (size.height() + max_texture_size_ - 1) / max_texture_size_;
104
105 webrtc::DesktopRect desktop_rect = webrtc::DesktopRect::MakeSize(size);
106
107 int texture_id = kGlDesktopFirstTextureId;
108 std::array<float, 8> positions;
109 for (int x = 0; x < textures_per_row; x++) {
110 for (int y = 0; y < textures_per_column; y++) {
111 webrtc::DesktopRect rect = webrtc::DesktopRect::MakeXYWH(
112 x * max_texture_size_, y * max_texture_size_, max_texture_size_,
113 max_texture_size_);
114 rect.IntersectWith(desktop_rect);
115 std::unique_ptr<GlDesktopTextureContainer> container =
116 base::WrapUnique(new GlDesktopTextureContainer{
117 base::MakeUnique<GlRenderLayer>(texture_id, canvas_), rect});
118 FillRectangleVertexPositions(rect.left(), rect.top(), rect.width(),
119 rect.height(), &positions);
120 container->layer->SetVertexPositions(positions);
121 textures_.push_back(std::move(container));
122 texture_id++;
123 }
124 }
125 }
126
127 } // namespace remoting
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