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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_CLIENT_GL_HELPERS_H_ | 5 #ifndef REMOTING_CLIENT_DISPLAY_GL_HELPERS_H_ |
6 #define REMOTING_CLIENT_GL_HELPERS_H_ | 6 #define REMOTING_CLIENT_DISPLAY_GL_HELPERS_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "remoting/client/sys_opengl.h" | 9 #include "remoting/client/display/sys_opengl.h" |
10 | 10 |
11 namespace remoting { | 11 namespace remoting { |
12 | 12 |
13 // Compiles a shader and returns the reference to the shader if it succeeds. | 13 // Compiles a shader and returns the reference to the shader if it succeeds. |
14 GLuint CompileShader(GLenum shader_type, const char* shader_source); | 14 GLuint CompileShader(GLenum shader_type, const char* shader_source); |
15 | 15 |
16 // Creates a program with the given reference to the vertex shader and fragment | 16 // Creates a program with the given reference to the vertex shader and fragment |
17 // shader. returns the reference of the program if it succeeds. | 17 // shader. returns the reference of the program if it succeeds. |
18 GLuint CreateProgram(GLuint vertex_shader, GLuint fragment_shader); | 18 GLuint CreateProgram(GLuint vertex_shader, GLuint fragment_shader); |
19 | 19 |
20 // Creates and returns the texture names if it succeeds. | 20 // Creates and returns the texture names if it succeeds. |
21 GLuint CreateTexture(); | 21 GLuint CreateTexture(); |
22 | 22 |
23 // Creates a GL_ARRAY_BUFFER and fills it with |data|. Returns the reference to | 23 // Creates a GL_ARRAY_BUFFER and fills it with |data|. Returns the reference to |
24 // the buffer. | 24 // the buffer. |
25 GLuint CreateBuffer(const void* data, int size); | 25 GLuint CreateBuffer(const void* data, int size); |
26 | 26 |
27 } // namespace remoting | 27 } // namespace remoting |
28 | 28 |
29 #endif // REMOTING_CLIENT_GL_HELPERS_H_ | 29 #endif // REMOTING_CLIENT_DISPLAY_GL_HELPERS_H_ |
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