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Side by Side Diff: remoting/client/gl_texture_ids.h

Issue 2614443003: Moving the GL implementation details into a sub folder for client display. (Closed)
Patch Set: Minor typo with include cought by trybot. Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef REMOTING_CLIENT_GL_TEXTURE_IDS_H_
6 #define REMOTING_CLIENT_GL_TEXTURE_IDS_H_
7
8 #include "base/macros.h"
9
10 namespace remoting {
11
12 const int kGlCursorTextureId = 0;
13 const int kGlCursorFeedbackTextureId = 1;
14
15 // GlDesktop may occupy more than one texture unit. This should be the last
16 // texture ID so that GlDesktop can use any id >= kGlDesktopFirstTextureId
17 // without conflict.
18 const int kGlDesktopFirstTextureId = 2;
19
20 } // namespace remoting
21
22 #endif // REMOTING_CLIENT_GL_TEXTURE_IDS_H_
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