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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_CLIENT_GL_TEXTURE_IDS_H_ | 5 #ifndef REMOTING_CLIENT_DISPLAY_GL_TEXTURE_IDS_H_ |
6 #define REMOTING_CLIENT_GL_TEXTURE_IDS_H_ | 6 #define REMOTING_CLIENT_DISPLAY_GL_TEXTURE_IDS_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 | 9 |
10 namespace remoting { | 10 namespace remoting { |
11 | 11 |
12 const int kGlCursorTextureId = 0; | 12 const int kGlCursorTextureId = 0; |
13 const int kGlCursorFeedbackTextureId = 1; | 13 const int kGlCursorFeedbackTextureId = 1; |
14 | 14 |
15 // GlDesktop may occupy more than one texture unit. This should be the last | 15 // GlDesktop may occupy more than one texture unit. This should be the last |
16 // texture ID so that GlDesktop can use any id >= kGlDesktopFirstTextureId | 16 // texture ID so that GlDesktop can use any id >= kGlDesktopFirstTextureId |
17 // without conflict. | 17 // without conflict. |
18 const int kGlDesktopFirstTextureId = 2; | 18 const int kGlDesktopFirstTextureId = 2; |
19 | 19 |
20 } // namespace remoting | 20 } // namespace remoting |
21 | 21 |
22 #endif // REMOTING_CLIENT_GL_TEXTURE_IDS_H_ | 22 #endif // REMOTING_CLIENT_DISPLAY_GL_TEXTURE_IDS_H_ |
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