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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_CLIENT_GL_RENDERER_DELEGATE_H_ | 5 #ifndef REMOTING_CLIENT_DISPLAY_GL_RENDERER_DELEGATE_H_ |
6 #define REMOTING_CLIENT_GL_RENDERER_DELEGATE_H_ | 6 #define REMOTING_CLIENT_DISPLAY_GL_RENDERER_DELEGATE_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 | 9 |
10 namespace remoting { | 10 namespace remoting { |
11 | 11 |
12 // Interface to interact with GlRenderer. All functions will be called on the | 12 // Interface to interact with GlRenderer. All functions will be called on the |
13 // display thread. | 13 // display thread. |
14 class GlRendererDelegate { | 14 class GlRendererDelegate { |
15 public: | 15 public: |
16 // Called when GlRenderer is about to render a frame on current OpenGL | 16 // Called when GlRenderer is about to render a frame on current OpenGL |
17 // surface. Return true if GlRenderer can continue the render process. | 17 // surface. Return true if GlRenderer can continue the render process. |
18 virtual bool CanRenderFrame() = 0; | 18 virtual bool CanRenderFrame() = 0; |
19 | 19 |
20 // Called after GlRenderer has successfully rendered a frame on current OpenGL | 20 // Called after GlRenderer has successfully rendered a frame on current OpenGL |
21 // surface. | 21 // surface. |
22 virtual void OnFrameRendered() = 0; | 22 virtual void OnFrameRendered() = 0; |
23 | 23 |
24 // Called when the size of the canvas (= size of desktop frame) is changed. | 24 // Called when the size of the canvas (= size of desktop frame) is changed. |
25 virtual void OnSizeChanged(int width, int height) = 0; | 25 virtual void OnSizeChanged(int width, int height) = 0; |
26 | 26 |
27 protected: | 27 protected: |
28 virtual ~GlRendererDelegate() {} | 28 virtual ~GlRendererDelegate() {} |
29 }; | 29 }; |
30 | 30 |
31 } // namespace remoting | 31 } // namespace remoting |
32 #endif // REMOTING_CLIENT_GL_RENDERER_DELEGATE_H_ | 32 #endif // REMOTING_CLIENT_DISPLAY_GL_RENDERER_DELEGATE_H_ |
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