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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "remoting/client/gl_cursor_feedback_texture.h" | 5 #include "remoting/client/display/gl_cursor_feedback_texture.h" |
| 6 | 6 |
| 7 #include "remoting/client/gl_render_layer.h" | 7 #include "remoting/client/display/gl_render_layer.h" |
| 8 | 8 |
| 9 namespace remoting { | 9 namespace remoting { |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 const int kColorRingsCount = 5; | 13 const int kColorRingsCount = 5; |
| 14 const int kFeedbackTexturePixelDiameter = 512; | 14 const int kFeedbackTexturePixelDiameter = 512; |
| 15 const int kFeedbackTexturePixelRadius = kFeedbackTexturePixelDiameter / 2; | 15 const int kFeedbackTexturePixelRadius = kFeedbackTexturePixelDiameter / 2; |
| 16 | 16 |
| 17 // RGBA8888 colors. From inside to outside. | 17 // RGBA8888 colors. From inside to outside. |
| 18 const uint8_t kFeedbackRingColors[kColorRingsCount] | 18 const uint8_t kFeedbackRingColors[kColorRingsCount] |
| 19 [GlRenderLayer::kBytesPerPixel] = { | 19 [GlRenderLayer::kBytesPerPixel] = { |
| 20 {0x0, 0x0, 0x0, 0x7f}, // Black | 20 {0x0, 0x0, 0x0, 0x7f}, // Black |
| 21 {0x0, 0x0, 0x0, 0x7f}, // Black | 21 {0x0, 0x0, 0x0, 0x7f}, // Black |
| 22 {0xff, 0xff, 0xff, 0x7f}, // White | 22 {0xff, 0xff, 0xff, 0x7f}, // White |
| 23 {0xff, 0xff, 0xff, 0x7f}, // White | 23 {0xff, 0xff, 0xff, 0x7f}, // White |
| 24 {0xff, 0xff, 0xff, 0} // Transparent White | 24 {0xff, 0xff, 0xff, 0} // Transparent White |
| 25 }; | 25 }; |
| 26 | 26 |
| 27 const float kFeedbackRadiusStops[kColorRingsCount] = | 27 const float kFeedbackRadiusStops[kColorRingsCount] = {0.0f, 0.85f, 0.9f, 0.95f, |
| 28 {0.0f, 0.85f, 0.9f, 0.95f, 1.0f}; | 28 1.0f}; |
| 29 | 29 |
| 30 uint32_t GetColorByRadius(float radius) { | 30 uint32_t GetColorByRadius(float radius) { |
| 31 int ring_index = kColorRingsCount - 1; | 31 int ring_index = kColorRingsCount - 1; |
| 32 // Find first radius stop that is not smaller than current radius. | 32 // Find first radius stop that is not smaller than current radius. |
| 33 while (radius < kFeedbackRadiusStops[ring_index] && ring_index >= 0) { | 33 while (radius < kFeedbackRadiusStops[ring_index] && ring_index >= 0) { |
| 34 ring_index--; | 34 ring_index--; |
| 35 } | 35 } |
| 36 | 36 |
| 37 if (ring_index < 0) { | 37 if (ring_index < 0) { |
| 38 NOTREACHED(); | 38 NOTREACHED(); |
| (...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 100 | 100 |
| 101 GlCursorFeedbackTexture::GlCursorFeedbackTexture() { | 101 GlCursorFeedbackTexture::GlCursorFeedbackTexture() { |
| 102 texture_.resize(kTextureWidth * kTextureWidth * | 102 texture_.resize(kTextureWidth * kTextureWidth * |
| 103 GlRenderLayer::kBytesPerPixel); | 103 GlRenderLayer::kBytesPerPixel); |
| 104 FillFeedbackTexture(reinterpret_cast<uint32_t*>(texture_.data())); | 104 FillFeedbackTexture(reinterpret_cast<uint32_t*>(texture_.data())); |
| 105 } | 105 } |
| 106 | 106 |
| 107 GlCursorFeedbackTexture::~GlCursorFeedbackTexture() {} | 107 GlCursorFeedbackTexture::~GlCursorFeedbackTexture() {} |
| 108 | 108 |
| 109 } // namespace remoting | 109 } // namespace remoting |
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