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Side by Side Diff: remoting/client/display/gl_cursor_feedback_texture.cc

Issue 2614443003: Moving the GL implementation details into a sub folder for client display. (Closed)
Patch Set: Reverting the renderer.cc file. Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/client/gl_cursor_feedback_texture.h" 5 #include "remoting/client/display/gl_cursor_feedback_texture.h"
6 6
7 #include "remoting/client/gl_render_layer.h" 7 #include "remoting/client/display/gl_render_layer.h"
8 8
9 namespace remoting { 9 namespace remoting {
10 10
11 namespace { 11 namespace {
12 12
13 const int kColorRingsCount = 5; 13 const int kColorRingsCount = 5;
14 const int kFeedbackTexturePixelDiameter = 512; 14 const int kFeedbackTexturePixelDiameter = 512;
15 const int kFeedbackTexturePixelRadius = kFeedbackTexturePixelDiameter / 2; 15 const int kFeedbackTexturePixelRadius = kFeedbackTexturePixelDiameter / 2;
16 16
17 // RGBA8888 colors. From inside to outside. 17 // RGBA8888 colors. From inside to outside.
18 const uint8_t kFeedbackRingColors[kColorRingsCount] 18 const uint8_t kFeedbackRingColors[kColorRingsCount]
19 [GlRenderLayer::kBytesPerPixel] = { 19 [GlRenderLayer::kBytesPerPixel] = {
20 {0x0, 0x0, 0x0, 0x7f}, // Black 20 {0x0, 0x0, 0x0, 0x7f}, // Black
21 {0x0, 0x0, 0x0, 0x7f}, // Black 21 {0x0, 0x0, 0x0, 0x7f}, // Black
22 {0xff, 0xff, 0xff, 0x7f}, // White 22 {0xff, 0xff, 0xff, 0x7f}, // White
23 {0xff, 0xff, 0xff, 0x7f}, // White 23 {0xff, 0xff, 0xff, 0x7f}, // White
24 {0xff, 0xff, 0xff, 0} // Transparent White 24 {0xff, 0xff, 0xff, 0} // Transparent White
25 }; 25 };
26 26
27 const float kFeedbackRadiusStops[kColorRingsCount] = 27 const float kFeedbackRadiusStops[kColorRingsCount] = {0.0f, 0.85f, 0.9f, 0.95f,
28 {0.0f, 0.85f, 0.9f, 0.95f, 1.0f}; 28 1.0f};
29 29
30 uint32_t GetColorByRadius(float radius) { 30 uint32_t GetColorByRadius(float radius) {
31 int ring_index = kColorRingsCount - 1; 31 int ring_index = kColorRingsCount - 1;
32 // Find first radius stop that is not smaller than current radius. 32 // Find first radius stop that is not smaller than current radius.
33 while (radius < kFeedbackRadiusStops[ring_index] && ring_index >= 0) { 33 while (radius < kFeedbackRadiusStops[ring_index] && ring_index >= 0) {
34 ring_index--; 34 ring_index--;
35 } 35 }
36 36
37 if (ring_index < 0) { 37 if (ring_index < 0) {
38 NOTREACHED(); 38 NOTREACHED();
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
100 100
101 GlCursorFeedbackTexture::GlCursorFeedbackTexture() { 101 GlCursorFeedbackTexture::GlCursorFeedbackTexture() {
102 texture_.resize(kTextureWidth * kTextureWidth * 102 texture_.resize(kTextureWidth * kTextureWidth *
103 GlRenderLayer::kBytesPerPixel); 103 GlRenderLayer::kBytesPerPixel);
104 FillFeedbackTexture(reinterpret_cast<uint32_t*>(texture_.data())); 104 FillFeedbackTexture(reinterpret_cast<uint32_t*>(texture_.data()));
105 } 105 }
106 106
107 GlCursorFeedbackTexture::~GlCursorFeedbackTexture() {} 107 GlCursorFeedbackTexture::~GlCursorFeedbackTexture() {}
108 108
109 } // namespace remoting 109 } // namespace remoting
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