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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef REMOTING_CLIENT_GL_HELPERS_H_ | |
| 6 #define REMOTING_CLIENT_GL_HELPERS_H_ | |
| 7 | |
| 8 #include "base/macros.h" | |
| 9 #include "remoting/client/sys_opengl.h" | |
| 10 | |
| 11 namespace remoting { | |
| 12 | |
| 13 // Compiles a shader and returns the reference to the shader if it succeeds. | |
| 14 GLuint CompileShader(GLenum shader_type, const char* shader_source); | |
| 15 | |
| 16 // Creates a program with the given reference to the vertex shader and fragment | |
| 17 // shader. returns the reference of the program if it succeeds. | |
| 18 GLuint CreateProgram(GLuint vertex_shader, GLuint fragment_shader); | |
| 19 | |
| 20 // Creates and returns the texture names if it succeeds. | |
| 21 GLuint CreateTexture(); | |
| 22 | |
| 23 // Creates a GL_ARRAY_BUFFER and fills it with |data|. Returns the reference to | |
| 24 // the buffer. | |
| 25 GLuint CreateBuffer(const void* data, int size); | |
| 26 | |
| 27 } // namespace remoting | |
| 28 | |
| 29 #endif // REMOTING_CLIENT_GL_HELPERS_H_ | |
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