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Side by Side Diff: remoting/client/gl_cursor_feedback.cc

Issue 2614443003: Moving the GL implementation details into a sub folder for client display. (Closed)
Patch Set: Updating the include define for the new path. Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/client/gl_cursor_feedback.h"
6
7 #include <math.h>
8
9 #include <array>
10
11 #include "base/logging.h"
12 #include "remoting/client/gl_canvas.h"
13 #include "remoting/client/gl_cursor_feedback_texture.h"
14 #include "remoting/client/gl_math.h"
15 #include "remoting/client/gl_render_layer.h"
16 #include "remoting/client/gl_texture_ids.h"
17
18 namespace {
19
20 const float kAnimationDurationMs = 300.f;
21
22 // This function is for calculating the size of the feedback animation circle at
23 // the moment when the animation progress is |progress|.
24 // |progress|: [0, 1], indicating the progress of the animation.
25 // Returns a coefficient in [0, 1]. It will be multiplied with the maximum
26 // diameter of the feedback circle to get the current diameter of the feedback
27 // circle.
28 float GetExpansionCoefficient(float progress) {
29 DCHECK(progress >= 0 && progress <= 1);
30
31 // Decelerating expansion. This is conforming to the material design spec.
32 // More time will be spent showing the larger circle and the animation will
33 // look more rapid given the same time duration.
34 auto get_unnormalized_coeff = [](float progress) {
35 static const float kExpansionBase = 400.f;
36 return 1.f - pow(kExpansionBase, -progress);
37 };
38 static const float kExpansionNormalization = get_unnormalized_coeff(1);
39 return get_unnormalized_coeff(progress) / kExpansionNormalization;
40 }
41
42 } // namespace
43
44 namespace remoting {
45
46 GlCursorFeedback::GlCursorFeedback() {}
47
48 GlCursorFeedback::~GlCursorFeedback() {}
49
50 void GlCursorFeedback::SetCanvas(GlCanvas* canvas) {
51 if (!canvas) {
52 layer_.reset();
53 return;
54 }
55 layer_.reset(new GlRenderLayer(kGlCursorFeedbackTextureId, canvas));
56 GlCursorFeedbackTexture* texture = GlCursorFeedbackTexture::GetInstance();
57 layer_->SetTexture(texture->GetTexture().data(),
58 GlCursorFeedbackTexture::kTextureWidth,
59 GlCursorFeedbackTexture::kTextureWidth, 0);
60 }
61
62 void GlCursorFeedback::StartAnimation(float x, float y, float diameter) {
63 cursor_x_ = x;
64 cursor_y_ = y;
65 max_diameter_ = diameter;
66 animation_start_time_ = base::TimeTicks::Now();
67 }
68
69 bool GlCursorFeedback::Draw() {
70 if (!layer_ || animation_start_time_.is_null()) {
71 return false;
72 }
73 float progress =
74 (base::TimeTicks::Now() - animation_start_time_).InMilliseconds() /
75 kAnimationDurationMs;
76 if (progress > 1) {
77 animation_start_time_ = base::TimeTicks();
78 return false;
79 }
80 float diameter = GetExpansionCoefficient(progress) * max_diameter_;
81 std::array<float, 8> positions;
82 FillRectangleVertexPositions(cursor_x_ - diameter / 2,
83 cursor_y_ - diameter / 2,
84 diameter, diameter, &positions);
85 layer_->SetVertexPositions(positions);
86
87 // Linear fade-out.
88 layer_->Draw(1.f - progress);
89 return true;
90 }
91
92 } // namespace remoting
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