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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "remoting/client/gl_canvas.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 #include "remoting/client/gl_helpers.h" | |
| 9 #include "remoting/client/gl_math.h" | |
| 10 | |
| 11 namespace { | |
| 12 | |
| 13 const int kVertexSize = 2; | |
| 14 const int kVertexCount = 4; | |
| 15 | |
| 16 const char kTexCoordToViewVert[] = | |
| 17 // Region of the texture to be used (normally the whole texture). | |
| 18 "varying vec2 v_texCoord;\n" | |
| 19 "attribute vec2 a_texCoord;\n" | |
| 20 | |
| 21 // Position to draw the texture on the canvas. | |
| 22 "attribute vec2 a_position;\n" | |
| 23 | |
| 24 // Defines the zoom and pan configurations of the canvas. | |
| 25 "uniform mat3 u_transform;\n" | |
| 26 | |
| 27 // Size of the view in pixel. | |
| 28 "uniform vec2 u_viewSize;\n" | |
| 29 | |
| 30 // This matrix translates normalized texture coordinates | |
| 31 // ([0, 1] starting at upper-left corner) to the view coordinates | |
| 32 // ([-1, 1] starting at the center of the screen). | |
| 33 // Note that the matrix is defined in column-major order. | |
| 34 "const mat3 tex_to_view = mat3(2, 0, 0,\n" | |
| 35 " 0, -2, 0,\n" | |
| 36 " -1, 1, 0);\n" | |
| 37 "void main() {\n" | |
| 38 " v_texCoord = a_texCoord;\n" | |
| 39 | |
| 40 // Transforms coordinates related to the canvas to coordinates | |
| 41 // related to the view. | |
| 42 " vec3 trans_position = u_transform * vec3(a_position, 1.0);\n" | |
| 43 | |
| 44 // Normalize the position by the size of the view. | |
| 45 " trans_position.xy /= u_viewSize;\n" | |
| 46 | |
| 47 // Transforms texture coordinates to view coordinates and adds | |
| 48 // projection component 1. | |
| 49 " gl_Position = vec4(tex_to_view * trans_position, 1.0);\n" | |
| 50 "}"; | |
| 51 | |
| 52 const char kDrawTexFrag[] = | |
| 53 "precision mediump float;\n" | |
| 54 | |
| 55 // Region on the texture to be used (normally the whole texture). | |
| 56 "varying vec2 v_texCoord;\n" | |
| 57 "uniform sampler2D u_texture;\n" | |
| 58 "uniform float u_alpha_multiplier;\n" | |
| 59 "void main() {\n" | |
| 60 " gl_FragColor = texture2D(u_texture, v_texCoord);\n" | |
| 61 " gl_FragColor.a *= u_alpha_multiplier;\n" | |
| 62 "}"; | |
| 63 | |
| 64 } // namespace | |
| 65 | |
| 66 namespace remoting { | |
| 67 | |
| 68 GlCanvas::GlCanvas(int gl_version) : gl_version_(gl_version) { | |
| 69 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_); | |
| 70 | |
| 71 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kTexCoordToViewVert); | |
| 72 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER, kDrawTexFrag); | |
| 73 program_ = CreateProgram(vertex_shader_, fragment_shader_); | |
| 74 glUseProgram(program_); | |
| 75 | |
| 76 transform_location_ = glGetUniformLocation(program_, "u_transform"); | |
| 77 view_size_location_ = glGetUniformLocation(program_, "u_viewSize"); | |
| 78 texture_location_ = glGetUniformLocation(program_, "u_texture"); | |
| 79 alpha_multiplier_location_ = | |
| 80 glGetUniformLocation(program_, "u_alpha_multiplier"); | |
| 81 position_location_ = glGetAttribLocation(program_, "a_position"); | |
| 82 tex_cord_location_ = glGetAttribLocation(program_, "a_texCoord"); | |
| 83 glEnableVertexAttribArray(position_location_); | |
| 84 glEnableVertexAttribArray(tex_cord_location_); | |
| 85 glEnable(GL_BLEND); | |
| 86 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| 87 } | |
| 88 | |
| 89 GlCanvas::~GlCanvas() { | |
| 90 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 91 glDisable(GL_BLEND); | |
| 92 glDisableVertexAttribArray(tex_cord_location_); | |
| 93 glDisableVertexAttribArray(position_location_); | |
| 94 glDeleteProgram(program_); | |
| 95 glDeleteShader(vertex_shader_); | |
| 96 glDeleteShader(fragment_shader_); | |
| 97 } | |
| 98 | |
| 99 void GlCanvas::SetTransformationMatrix(const std::array<float, 9>& matrix) { | |
| 100 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 101 std::array<float, 9> transposed_matrix = matrix; | |
| 102 TransposeTransformationMatrix(&transposed_matrix); | |
| 103 glUniformMatrix3fv(transform_location_, 1, GL_FALSE, | |
| 104 transposed_matrix.data()); | |
| 105 transformation_set_ = true; | |
| 106 } | |
| 107 | |
| 108 void GlCanvas::SetViewSize(int width, int height) { | |
| 109 DCHECK(width > 0 && height > 0); | |
| 110 glViewport(0, 0, width, height); | |
| 111 float view_size[2] {width, height}; | |
| 112 glUniform2fv(view_size_location_, 1, view_size); | |
| 113 view_size_set_ = true; | |
| 114 } | |
| 115 | |
| 116 void GlCanvas::DrawTexture(int texture_id, | |
| 117 GLuint texture_handle, | |
| 118 GLuint vertex_buffer, | |
| 119 float alpha_multiplier) { | |
| 120 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 121 if (!view_size_set_ || !transformation_set_) { | |
| 122 return; | |
| 123 } | |
| 124 glActiveTexture(GL_TEXTURE0 + texture_id); | |
| 125 glBindTexture(GL_TEXTURE_2D, texture_handle); | |
| 126 glUniform1i(texture_location_, texture_id); | |
| 127 glUniform1f(alpha_multiplier_location_, alpha_multiplier); | |
| 128 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | |
| 129 | |
| 130 glVertexAttribPointer(position_location_, kVertexSize, GL_FLOAT, GL_FALSE, 0, | |
| 131 0); | |
| 132 glVertexAttribPointer(tex_cord_location_, kVertexSize, GL_FLOAT, GL_FALSE, 0, | |
| 133 static_cast<float*>(0) + kVertexSize * kVertexCount); | |
| 134 | |
| 135 glDrawArrays(GL_TRIANGLE_STRIP, 0, kVertexCount); | |
| 136 glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 137 glBindTexture(GL_TEXTURE_2D, 0); | |
| 138 } | |
| 139 | |
| 140 int GlCanvas::GetGlVersion() const { | |
| 141 return gl_version_; | |
| 142 } | |
| 143 | |
| 144 int GlCanvas::GetMaxTextureSize() const { | |
| 145 return max_texture_size_; | |
| 146 } | |
| 147 | |
| 148 } // namespace remoting | |
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