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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | 5 #include "src/v8.h" |
6 | 6 |
7 #include "src/interpreter/bytecode-array-builder.h" | 7 #include "src/interpreter/bytecode-array-builder.h" |
8 #include "src/interpreter/bytecode-array-iterator.h" | 8 #include "src/interpreter/bytecode-array-iterator.h" |
9 #include "src/interpreter/bytecode-label.h" | 9 #include "src/interpreter/bytecode-label.h" |
10 #include "src/interpreter/bytecode-register-allocator.h" | 10 #include "src/interpreter/bytecode-register-allocator.h" |
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109 | 109 |
110 // Emit load / store lookup slots with context fast paths. | 110 // Emit load / store lookup slots with context fast paths. |
111 builder.LoadLookupContextSlot(name, TypeofMode::NOT_INSIDE_TYPEOF, 1, 0) | 111 builder.LoadLookupContextSlot(name, TypeofMode::NOT_INSIDE_TYPEOF, 1, 0) |
112 .LoadLookupContextSlot(name, TypeofMode::INSIDE_TYPEOF, 1, 0); | 112 .LoadLookupContextSlot(name, TypeofMode::INSIDE_TYPEOF, 1, 0); |
113 | 113 |
114 // Emit load / store lookup slots with global fast paths. | 114 // Emit load / store lookup slots with global fast paths. |
115 builder.LoadLookupGlobalSlot(name, TypeofMode::NOT_INSIDE_TYPEOF, 1, 0) | 115 builder.LoadLookupGlobalSlot(name, TypeofMode::NOT_INSIDE_TYPEOF, 1, 0) |
116 .LoadLookupGlobalSlot(name, TypeofMode::INSIDE_TYPEOF, 1, 0); | 116 .LoadLookupGlobalSlot(name, TypeofMode::INSIDE_TYPEOF, 1, 0); |
117 | 117 |
118 // Emit closure operations. | 118 // Emit closure operations. |
119 builder.CreateClosure(0, NOT_TENURED); | 119 builder.CreateClosure(0, 1, NOT_TENURED); |
120 | 120 |
121 // Emit create context operation. | 121 // Emit create context operation. |
122 builder.CreateBlockContext(factory->NewScopeInfo(1)); | 122 builder.CreateBlockContext(factory->NewScopeInfo(1)); |
123 builder.CreateCatchContext(reg, name, factory->NewScopeInfo(1)); | 123 builder.CreateCatchContext(reg, name, factory->NewScopeInfo(1)); |
124 builder.CreateFunctionContext(1); | 124 builder.CreateFunctionContext(1); |
125 builder.CreateEvalContext(1); | 125 builder.CreateEvalContext(1); |
126 builder.CreateWithContext(reg, factory->NewScopeInfo(1)); | 126 builder.CreateWithContext(reg, factory->NewScopeInfo(1)); |
127 | 127 |
128 // Emit literal creation operations. | 128 // Emit literal creation operations. |
129 builder.CreateRegExpLiteral(factory->NewStringFromStaticChars("a"), 0, 0) | 129 builder.CreateRegExpLiteral(factory->NewStringFromStaticChars("a"), 0, 0) |
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331 // Emit wide context operations. | 331 // Emit wide context operations. |
332 builder.LoadContextSlot(reg, 1024, 0).StoreContextSlot(reg, 1024, 0); | 332 builder.LoadContextSlot(reg, 1024, 0).StoreContextSlot(reg, 1024, 0); |
333 | 333 |
334 // Emit wide load / store lookup slots. | 334 // Emit wide load / store lookup slots. |
335 builder.LoadLookupSlot(wide_name, TypeofMode::NOT_INSIDE_TYPEOF) | 335 builder.LoadLookupSlot(wide_name, TypeofMode::NOT_INSIDE_TYPEOF) |
336 .LoadLookupSlot(wide_name, TypeofMode::INSIDE_TYPEOF) | 336 .LoadLookupSlot(wide_name, TypeofMode::INSIDE_TYPEOF) |
337 .StoreLookupSlot(wide_name, LanguageMode::SLOPPY) | 337 .StoreLookupSlot(wide_name, LanguageMode::SLOPPY) |
338 .StoreLookupSlot(wide_name, LanguageMode::STRICT); | 338 .StoreLookupSlot(wide_name, LanguageMode::STRICT); |
339 | 339 |
340 // CreateClosureWide | 340 // CreateClosureWide |
341 builder.CreateClosure(1000, NOT_TENURED); | 341 builder.CreateClosure(1000, 321, NOT_TENURED); |
342 | 342 |
343 // Emit wide variant of literal creation operations. | 343 // Emit wide variant of literal creation operations. |
344 builder | 344 builder |
345 .CreateRegExpLiteral(factory->NewStringFromStaticChars("wide_literal"), 0, | 345 .CreateRegExpLiteral(factory->NewStringFromStaticChars("wide_literal"), 0, |
346 0) | 346 0) |
347 .CreateArrayLiteral(factory->NewConstantElementsPair( | 347 .CreateArrayLiteral(factory->NewConstantElementsPair( |
348 FAST_ELEMENTS, factory->empty_fixed_array()), | 348 FAST_ELEMENTS, factory->empty_fixed_array()), |
349 0, 0) | 349 0, 0) |
350 .CreateObjectLiteral(factory->NewFixedArray(2), 0, 0, reg); | 350 .CreateObjectLiteral(factory->NewFixedArray(2), 0, 0, reg); |
351 | 351 |
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760 iterator.Advance(); | 760 iterator.Advance(); |
761 } | 761 } |
762 CHECK_EQ(iterator.current_bytecode(), Bytecode::kReturn); | 762 CHECK_EQ(iterator.current_bytecode(), Bytecode::kReturn); |
763 iterator.Advance(); | 763 iterator.Advance(); |
764 CHECK(iterator.done()); | 764 CHECK(iterator.done()); |
765 } | 765 } |
766 | 766 |
767 } // namespace interpreter | 767 } // namespace interpreter |
768 } // namespace internal | 768 } // namespace internal |
769 } // namespace v8 | 769 } // namespace v8 |
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