Index: third_party/WebKit/Source/core/page/TouchAdjustment.cpp |
diff --git a/third_party/WebKit/Source/core/page/TouchAdjustment.cpp b/third_party/WebKit/Source/core/page/TouchAdjustment.cpp |
index 4da6248023e46d0c2e79b01ff543710ae10c4447..43dad53a6c02f8557589930d43fb647482e477c4 100644 |
--- a/third_party/WebKit/Source/core/page/TouchAdjustment.cpp |
+++ b/third_party/WebKit/Source/core/page/TouchAdjustment.cpp |
@@ -153,7 +153,7 @@ static inline void appendQuadsToSubtargetList( |
Vector<FloatQuad>::const_iterator it = quads.begin(); |
const Vector<FloatQuad>::const_iterator end = quads.end(); |
for (; it != end; ++it) |
- subtargets.append(SubtargetGeometry(node, *it)); |
+ subtargets.push_back(SubtargetGeometry(node, *it)); |
} |
static inline void appendBasicSubtargetsForNode( |
@@ -240,16 +240,16 @@ static inline void appendZoomableSubtargets(Node* node, |
Vector<FloatQuad> quads; |
FloatRect borderBoxRect(layoutObject->borderBoxRect()); |
FloatRect contentBoxRect(layoutObject->contentBoxRect()); |
- quads.append(layoutObject->localToAbsoluteQuad(borderBoxRect)); |
+ quads.push_back(layoutObject->localToAbsoluteQuad(borderBoxRect)); |
if (borderBoxRect != contentBoxRect) |
- quads.append(layoutObject->localToAbsoluteQuad(contentBoxRect)); |
+ quads.push_back(layoutObject->localToAbsoluteQuad(contentBoxRect)); |
// FIXME: For LayoutBlocks, add column boxes and content boxes cleared for |
// floats. |
Vector<FloatQuad>::const_iterator it = quads.begin(); |
const Vector<FloatQuad>::const_iterator end = quads.end(); |
for (; it != end; ++it) |
- subtargets.append(SubtargetGeometry(node, *it)); |
+ subtargets.push_back(SubtargetGeometry(node, *it)); |
} |
static inline Node* parentShadowHostOrOwner(const Node* node) { |
@@ -285,7 +285,7 @@ void compileSubtargetList(const HeapVector<Member<Node>>& intersectedNodes, |
respondingNode = responderMap.get(visitedNode); |
if (respondingNode) |
break; |
- visitedNodes.append(visitedNode); |
+ visitedNodes.push_back(visitedNode); |
// Check if the node filter applies, which would mean we have found a |
// responding node. |
if (nodeFilter(visitedNode)) { |
@@ -307,7 +307,7 @@ void compileSubtargetList(const HeapVector<Member<Node>>& intersectedNodes, |
responderMap.add(visitedNodes[j], respondingNode); |
if (respondingNode) |
- candidates.append(node); |
+ candidates.push_back(node); |
} |
// We compile the list of component absolute quads instead of using the |