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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl

Issue 2613803002: Add compressedTex{Sub}Image{2|3}D using PBO signatures to WebGL2 (Closed)
Patch Set: Created 3 years, 11 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
index 1a1bc79eac24b16570c7a1704eb54839bd4c6c17..adfb7fe848caf44c1eb99dcf16c2bd24ff451bb0 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
@@ -337,6 +337,19 @@ typedef unsigned long long GLuint64;
void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, ArrayBufferView data, optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);
void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, ArrayBufferView data, optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);
+ void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, GLintptr offset);
+ void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, GLintptr offset);
+ void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, GLintptr offset);
+ void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, GLintptr offset);
+
/* Programs and shaders */
GLint getFragDataLocation(WebGLProgram program, DOMString name);
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