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Side by Side Diff: mash/simple_wm/simple_wm.h

Issue 2613613002: Hook up proper FocusController for simple_wm. (Closed)
Patch Set: Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MASH_SIMPLE_WM_SIMPLE_WM_H_ 5 #ifndef MASH_SIMPLE_WM_SIMPLE_WM_H_
6 #define MASH_SIMPLE_WM_SIMPLE_WM_H_ 6 #define MASH_SIMPLE_WM_SIMPLE_WM_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <utility> 9 #include <utility>
10 10
11 #include "base/memory/ptr_util.h" 11 #include "base/memory/ptr_util.h"
12 #include "base/threading/thread_task_runner_handle.h" 12 #include "base/threading/thread_task_runner_handle.h"
13 #include "mojo/public/cpp/bindings/binding.h" 13 #include "mojo/public/cpp/bindings/binding.h"
14 #include "services/service_manager/public/cpp/connector.h" 14 #include "services/service_manager/public/cpp/connector.h"
15 #include "services/service_manager/public/cpp/service.h" 15 #include "services/service_manager/public/cpp/service.h"
16 #include "services/service_manager/public/cpp/service_context.h" 16 #include "services/service_manager/public/cpp/service_context.h"
17 #include "services/ui/public/cpp/gpu/gpu.h" 17 #include "services/ui/public/cpp/gpu/gpu.h"
18 #include "ui/aura/env.h" 18 #include "ui/aura/env.h"
19 #include "ui/aura/mus/mus_context_factory.h" 19 #include "ui/aura/mus/mus_context_factory.h"
20 #include "ui/aura/mus/property_converter.h" 20 #include "ui/aura/mus/property_converter.h"
21 #include "ui/aura/mus/property_utils.h" 21 #include "ui/aura/mus/property_utils.h"
22 #include "ui/aura/mus/window_manager_delegate.h" 22 #include "ui/aura/mus/window_manager_delegate.h"
23 #include "ui/aura/mus/window_tree_client.h" 23 #include "ui/aura/mus/window_tree_client.h"
24 #include "ui/aura/mus/window_tree_client_delegate.h" 24 #include "ui/aura/mus/window_tree_client_delegate.h"
25 #include "ui/aura/mus/window_tree_host_mus.h" 25 #include "ui/aura/mus/window_tree_host_mus.h"
26 #include "ui/aura/test/test_focus_client.h"
27 #include "ui/aura/window.h" 26 #include "ui/aura/window.h"
28 #include "ui/display/display.h" 27 #include "ui/display/display.h"
28 #include "ui/wm/core/base_focus_rules.h"
29 #include "ui/wm/core/capture_controller.h" 29 #include "ui/wm/core/capture_controller.h"
30 #include "ui/wm/core/wm_state.h" 30 #include "ui/wm/core/wm_state.h"
31 31
32 namespace display { 32 namespace display {
33 class ScreenBase; 33 class ScreenBase;
34 } 34 }
35 35
36 namespace views { 36 namespace views {
37 class AuraInit; 37 class AuraInit;
38 } 38 }
39 39
40 namespace wm {
41 class FocusController;
42 }
43
40 namespace simple_wm { 44 namespace simple_wm {
41 45
42 class SimpleWM : public service_manager::Service, 46 class SimpleWM : public service_manager::Service,
43 public aura::WindowTreeClientDelegate, 47 public aura::WindowTreeClientDelegate,
44 public aura::WindowManagerDelegate { 48 public aura::WindowManagerDelegate,
49 public wm::BaseFocusRules {
45 public: 50 public:
46 SimpleWM(); 51 SimpleWM();
47 ~SimpleWM() override; 52 ~SimpleWM() override;
48 53
49 private: 54 private:
50 class DisplayLayoutManager; 55 class DisplayLayoutManager;
51 class FrameView; 56 class FrameView;
52 class WindowListModel; 57 class WindowListModel;
53 class WindowListModelObserver; 58 class WindowListModelObserver;
54 class WindowListView; 59 class WindowListView;
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 void OnWmPerformMoveLoop(aura::Window* window, 94 void OnWmPerformMoveLoop(aura::Window* window,
90 ui::mojom::MoveLoopSource source, 95 ui::mojom::MoveLoopSource source,
91 const gfx::Point& cursor_location, 96 const gfx::Point& cursor_location,
92 const base::Callback<void(bool)>& on_done) override; 97 const base::Callback<void(bool)>& on_done) override;
93 void OnWmCancelMoveLoop(aura::Window* window) override; 98 void OnWmCancelMoveLoop(aura::Window* window) override;
94 void OnWmSetClientArea( 99 void OnWmSetClientArea(
95 aura::Window* window, 100 aura::Window* window,
96 const gfx::Insets& insets, 101 const gfx::Insets& insets,
97 const std::vector<gfx::Rect>& additional_client_areas) override; 102 const std::vector<gfx::Rect>& additional_client_areas) override;
98 103
104 // wm::BaseFocusRules:
105 bool SupportsChildActivation(aura::Window* window) const override;
106 bool IsWindowConsideredVisibleForActivation(
107 aura::Window* window) const override;
108
99 FrameView* GetFrameViewForClientWindow(aura::Window* client_window); 109 FrameView* GetFrameViewForClientWindow(aura::Window* client_window);
100 110
101 void OnWindowListViewItemActivated(aura::Window* index); 111 void OnWindowListViewItemActivated(aura::Window* index);
102 112
103 std::unique_ptr<views::AuraInit> aura_init_; 113 std::unique_ptr<views::AuraInit> aura_init_;
104 ::wm::WMState wm_state_; 114 wm::WMState wm_state_;
105 std::unique_ptr<display::ScreenBase> screen_; 115 std::unique_ptr<display::ScreenBase> screen_;
106 aura::PropertyConverter property_converter_; 116 aura::PropertyConverter property_converter_;
107 aura::test::TestFocusClient focus_client_; 117 std::unique_ptr<wm::FocusController> focus_controller_;
108 std::unique_ptr<aura::WindowTreeHostMus> window_tree_host_; 118 std::unique_ptr<aura::WindowTreeHostMus> window_tree_host_;
109 aura::Window* display_root_ = nullptr; 119 aura::Window* display_root_ = nullptr;
110 aura::Window* window_root_ = nullptr; 120 aura::Window* window_root_ = nullptr;
111 aura::WindowManagerClient* window_manager_client_ = nullptr; 121 aura::WindowManagerClient* window_manager_client_ = nullptr;
112 std::unique_ptr<aura::WindowTreeClient> window_tree_client_; 122 std::unique_ptr<aura::WindowTreeClient> window_tree_client_;
113 std::unique_ptr<ui::Gpu> gpu_; 123 std::unique_ptr<ui::Gpu> gpu_;
114 std::unique_ptr<aura::MusContextFactory> compositor_context_factory_; 124 std::unique_ptr<aura::MusContextFactory> compositor_context_factory_;
115 std::map<aura::Window*, FrameView*> client_window_to_frame_view_; 125 std::map<aura::Window*, FrameView*> client_window_to_frame_view_;
116 std::unique_ptr<WindowListModel> window_list_model_; 126 std::unique_ptr<WindowListModel> window_list_model_;
117 std::unique_ptr<WorkspaceLayoutManager> workspace_layout_manager_; 127 std::unique_ptr<WorkspaceLayoutManager> workspace_layout_manager_;
118 128
119 bool started_ = false; 129 bool started_ = false;
120 130
121 DISALLOW_COPY_AND_ASSIGN(SimpleWM); 131 DISALLOW_COPY_AND_ASSIGN(SimpleWM);
122 }; 132 };
123 133
124 } // namespace simple_wm 134 } // namespace simple_wm
125 135
126 #endif // MASH_SIMPLE_WM_SIMPLE_WM_H_ 136 #endif // MASH_SIMPLE_WM_SIMPLE_WM_H_
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