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Unified Diff: ui/display/win/screen_win.cc

Issue 2613493002: Fix namespace for src/ui/display/. (Closed)
Patch Set: Rebase. Created 3 years, 11 months ago
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Index: ui/display/win/screen_win.cc
diff --git a/ui/display/win/screen_win.cc b/ui/display/win/screen_win.cc
index dbbe68511b664a54c93ef49d90cc3a4d8fc5099a..0ba4da99f9c2f521ade885f1997ac608cd8fbdc3 100644
--- a/ui/display/win/screen_win.cc
+++ b/ui/display/win/screen_win.cc
@@ -35,8 +35,8 @@ ScreenWin* g_screen_win_instance = nullptr;
float GetMonitorScaleFactor(HMONITOR monitor) {
DCHECK(monitor);
- if (display::Display::HasForceDeviceScaleFactor())
- return display::Display::GetForcedDeviceScaleFactor();
+ if (Display::HasForceDeviceScaleFactor())
+ return Display::GetForcedDeviceScaleFactor();
if (base::win::IsProcessPerMonitorDpiAware()) {
static auto get_dpi_for_monitor_func = [](){
@@ -78,8 +78,8 @@ std::vector<DisplayInfo> FindAndRemoveTouchingDisplayInfos(
return touching_display_infos;
}
-display::Display CreateDisplayFromDisplayInfo(const DisplayInfo& display_info) {
- display::Display display(display_info.id());
+Display CreateDisplayFromDisplayInfo(const DisplayInfo& display_info) {
+ Display display(display_info.id());
float scale_factor = display_info.device_scale_factor();
display.set_device_scale_factor(scale_factor);
display.set_work_area(
@@ -122,7 +122,7 @@ std::vector<ScreenWinDisplay> DisplayInfosToScreenWinDisplays(
std::vector<DisplayInfo> available_parents;
available_parents.push_back(*primary_display_iter);
- display::DisplayLayoutBuilder builder(primary_display_iter->id());
+ DisplayLayoutBuilder builder(primary_display_iter->id());
display_infos_remaining.erase(primary_display_iter);
// Build the tree and determine DisplayPlacements along the way.
while (available_parents.size()) {
@@ -136,11 +136,11 @@ std::vector<ScreenWinDisplay> DisplayInfosToScreenWinDisplays(
}
// Layout and create the ScreenWinDisplays.
- std::vector<display::Display> displays;
+ std::vector<Display> displays;
for (const auto& display_info : display_infos)
displays.push_back(CreateDisplayFromDisplayInfo(display_info));
- std::unique_ptr<display::DisplayLayout> layout(builder.Build());
+ std::unique_ptr<DisplayLayout> layout(builder.Build());
layout->ApplyToDisplayList(&displays, nullptr, 0);
std::vector<ScreenWinDisplay> screen_win_displays;
@@ -151,9 +151,9 @@ std::vector<ScreenWinDisplay> DisplayInfosToScreenWinDisplays(
return screen_win_displays;
}
-std::vector<display::Display> ScreenWinDisplaysToDisplays(
+std::vector<Display> ScreenWinDisplaysToDisplays(
const std::vector<ScreenWinDisplay>& screen_win_displays) {
- std::vector<display::Display> displays;
+ std::vector<Display> displays;
for (const auto& screen_win_display : screen_win_displays)
displays.push_back(screen_win_display.display());
@@ -220,7 +220,7 @@ gfx::Point ScreenWin::ScreenToDIPPoint(const gfx::Point& pixel_point) {
const ScreenWinDisplay screen_win_display =
GetScreenWinDisplayVia(&ScreenWin::GetScreenWinDisplayNearestScreenPoint,
pixel_point);
- const display::Display display = screen_win_display.display();
+ const Display display = screen_win_display.display();
return ScalePointRelative(screen_win_display.pixel_bounds().origin(),
display.bounds().origin(),
1.0f / display.device_scale_factor(),
@@ -232,7 +232,7 @@ gfx::Point ScreenWin::DIPToScreenPoint(const gfx::Point& dip_point) {
const ScreenWinDisplay screen_win_display =
GetScreenWinDisplayVia(&ScreenWin::GetScreenWinDisplayNearestDIPPoint,
dip_point);
- const display::Display display = screen_win_display.display();
+ const Display display = screen_win_display.display();
return ScalePointRelative(display.bounds().origin(),
screen_win_display.pixel_bounds().origin(),
display.device_scale_factor(),
@@ -259,7 +259,7 @@ gfx::Rect ScreenWin::ScreenToDIPRect(HWND hwnd, const gfx::Rect& pixel_bounds) {
&ScreenWin::GetScreenWinDisplayNearestScreenRect, pixel_bounds);
float scale_factor = screen_win_display.display().device_scale_factor();
gfx::Rect dip_rect = ScaleToEnclosingRect(pixel_bounds, 1.0f / scale_factor);
- const display::Display display = screen_win_display.display();
+ const Display display = screen_win_display.display();
dip_rect.set_origin(ScalePointRelative(
screen_win_display.pixel_bounds().origin(),
display.bounds().origin(),
@@ -276,7 +276,7 @@ gfx::Rect ScreenWin::DIPToScreenRect(HWND hwnd, const gfx::Rect& dip_bounds) {
&ScreenWin::GetScreenWinDisplayNearestDIPRect, dip_bounds);
float scale_factor = screen_win_display.display().device_scale_factor();
gfx::Rect screen_rect = ScaleToEnclosingRect(dip_bounds, scale_factor);
- const display::Display display = screen_win_display.display();
+ const Display display = screen_win_display.display();
screen_rect.set_origin(ScalePointRelative(
display.bounds().origin(),
screen_win_display.pixel_bounds().origin(),
@@ -384,12 +384,11 @@ int ScreenWin::GetNumDisplays() const {
return static_cast<int>(screen_win_displays_.size());
}
-const std::vector<display::Display>& ScreenWin::GetAllDisplays() const {
+const std::vector<Display>& ScreenWin::GetAllDisplays() const {
return displays_;
}
-display::Display ScreenWin::GetDisplayNearestWindow(
- gfx::NativeView window) const {
+Display ScreenWin::GetDisplayNearestWindow(gfx::NativeView window) const {
HWND window_hwnd = GetHWNDFromNativeView(window);
if (!window_hwnd) {
// When |window| isn't rooted to a display, we should just return the
@@ -409,22 +408,21 @@ Display ScreenWin::GetDisplayNearestPoint(const gfx::Point& point) const {
return screen_win_display.display();
}
-display::Display ScreenWin::GetDisplayMatching(
- const gfx::Rect& match_rect) const {
+Display ScreenWin::GetDisplayMatching(const gfx::Rect& match_rect) const {
ScreenWinDisplay screen_win_display =
GetScreenWinDisplayNearestScreenRect(match_rect);
return screen_win_display.display();
}
-display::Display ScreenWin::GetPrimaryDisplay() const {
+Display ScreenWin::GetPrimaryDisplay() const {
return GetPrimaryScreenWinDisplay().display();
}
-void ScreenWin::AddObserver(display::DisplayObserver* observer) {
+void ScreenWin::AddObserver(DisplayObserver* observer) {
change_notifier_.AddObserver(observer);
}
-void ScreenWin::RemoveObserver(display::DisplayObserver* observer) {
+void ScreenWin::RemoveObserver(DisplayObserver* observer) {
change_notifier_.RemoveObserver(observer);
}
@@ -488,7 +486,7 @@ void ScreenWin::OnWndProc(HWND hwnd,
if (message != WM_DISPLAYCHANGE)
return;
- std::vector<display::Display> old_displays = std::move(displays_);
+ std::vector<Display> old_displays = std::move(displays_);
UpdateFromDisplayInfos(GetDisplayInfosFromSystem());
change_notifier_.NotifyDisplaysChanged(old_displays, displays_);
}
@@ -513,7 +511,7 @@ ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestDIPPoint(
const gfx::Point& dip_point) const {
ScreenWinDisplay primary_screen_win_display;
for (const auto& screen_win_display : screen_win_displays_) {
- display::Display display = screen_win_display.display();
+ Display display = screen_win_display.display();
const gfx::Rect dip_bounds = display.bounds();
if (dip_bounds.Contains(dip_point))
return screen_win_display;
@@ -528,7 +526,7 @@ ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestDIPRect(
ScreenWinDisplay closest_screen_win_display;
int64_t closest_distance_squared = INT64_MAX;
for (const auto& screen_win_display : screen_win_displays_) {
- display::Display display = screen_win_display.display();
+ Display display = screen_win_display.display();
gfx::Rect dip_bounds = display.bounds();
if (dip_rect.Intersects(dip_bounds))
return screen_win_display;
@@ -546,7 +544,7 @@ ScreenWinDisplay ScreenWin::GetPrimaryScreenWinDisplay() const {
MONITORINFOEX monitor_info = MonitorInfoFromWindow(nullptr,
MONITOR_DEFAULTTOPRIMARY);
ScreenWinDisplay screen_win_display = GetScreenWinDisplay(monitor_info);
- display::Display display = screen_win_display.display();
+ Display display = screen_win_display.display();
// The Windows primary monitor is defined to have an origin of (0, 0).
DCHECK_EQ(0, display.bounds().origin().x());
DCHECK_EQ(0, display.bounds().origin().y());
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