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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "blimp/client/support/compositor/blimp_layer_tree_settings.h" | 5 #include "blimp/client/support/compositor/blimp_layer_tree_settings.h" |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/macros.h" | 9 #include "base/macros.h" |
| 10 #include "base/strings/string_number_conversions.h" | 10 #include "base/strings/string_number_conversions.h" |
| 11 #include "base/strings/string_split.h" | 11 #include "base/strings/string_split.h" |
| 12 #include "base/sys_info.h" | 12 #include "base/sys_info.h" |
| 13 #include "blimp/client/support/compositor/blimp_gpu_memory_buffer_manager.h" | 13 #include "blimp/client/support/compositor/blimp_gpu_memory_buffer_manager.h" |
| 14 #include "cc/base/switches.h" | 14 #include "cc/base/switches.h" |
| 15 #include "cc/trees/layer_tree_settings.h" | 15 #include "cc/trees/layer_tree_settings.h" |
| 16 #include "third_party/skia/include/core/SkColor.h" | 16 #include "third_party/skia/include/core/SkColor.h" |
| 17 #include "ui/gfx/buffer_types.h" | 17 #include "ui/gfx/buffer_types.h" |
| 18 #include "ui/gl/gl_switches.h" | 18 #include "ui/gl/gl_switches.h" |
| 19 | 19 |
| 20 #if defined(OS_ANDROID) | |
| 21 #include "ui/gfx/android/device_display_info.h" | |
| 22 #endif | |
| 23 | |
| 24 namespace blimp { | 20 namespace blimp { |
| 25 namespace client { | 21 namespace client { |
| 26 | 22 |
| 27 // TODO(dtrainor): This is temporary to get the compositor up and running. | 23 // TODO(dtrainor): This is temporary to get the compositor up and running. |
| 28 // Much of this will either have to be pulled from the server or refactored to | 24 // Much of this will either have to be pulled from the server or refactored to |
| 29 // share the settings from render_widget_compositor.cc. | 25 // share the settings from render_widget_compositor.cc. |
| 30 void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) { | 26 void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) { |
| 31 // For web contents, layer transforms should scale up the contents of layers | 27 // For web contents, layer transforms should scale up the contents of layers |
| 32 // to keep content always crisp when possible. | 28 // to keep content always crisp when possible. |
| 33 settings->layer_transforms_should_scale_layer_contents = true; | 29 settings->layer_transforms_should_scale_layer_contents = true; |
| (...skipping 130 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 164 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING; | 160 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING; |
| 165 #else | 161 #else |
| 166 // Ignore what the system said and give all clients the same maximum | 162 // Ignore what the system said and give all clients the same maximum |
| 167 // allocation on desktop platforms. | 163 // allocation on desktop platforms. |
| 168 memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024; | 164 memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024; |
| 169 memory_policy.priority_cutoff_when_visible = | 165 memory_policy.priority_cutoff_when_visible = |
| 170 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE; | 166 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE; |
| 171 #endif | 167 #endif |
| 172 | 168 |
| 173 int default_tile_size = 256; | 169 int default_tile_size = 256; |
| 174 #if defined(OS_ANDROID) | |
| 175 gfx::DeviceDisplayInfo info; | |
| 176 bool real_size_supported = true; | |
| 177 int display_width = info.GetPhysicalDisplayWidth(); | |
| 178 int display_height = info.GetPhysicalDisplayHeight(); | |
| 179 if (display_width == 0 || display_height == 0) { | |
| 180 real_size_supported = false; | |
| 181 display_width = info.GetDisplayWidth(); | |
| 182 display_height = info.GetDisplayHeight(); | |
| 183 } | |
| 184 | |
| 185 int portrait_width = std::min(display_width, display_height); | |
| 186 int landscape_width = std::max(display_width, display_height); | |
| 187 | |
| 188 if (real_size_supported) { | |
| 189 // Maximum HD dimensions should be 768x1280 | |
| 190 // Maximum FHD dimensions should be 1200x1920 | |
| 191 if (portrait_width > 768 || landscape_width > 1280) | |
| 192 default_tile_size = 384; | |
| 193 if (portrait_width > 1200 || landscape_width > 1920) | |
| 194 default_tile_size = 512; | |
| 195 | |
| 196 // Adjust for some resolutions that barely straddle an extra | |
| 197 // tile when in portrait mode. This helps worst case scroll/raster | |
| 198 // by not needing a full extra tile for each row. | |
| 199 if (default_tile_size == 256 && portrait_width == 768) | |
| 200 default_tile_size += 32; | |
| 201 if (default_tile_size == 384 && portrait_width == 1200) | |
| 202 default_tile_size += 32; | |
| 203 } else { | |
| 204 // We don't know the exact resolution due to screen controls etc. | |
| 205 // So this just estimates the values above using tile counts. | |
| 206 int numTiles = (display_width * display_height) / (256 * 256); | |
| 207 if (numTiles > 16) | |
| 208 default_tile_size = 384; | |
| 209 if (numTiles >= 40) | |
| 210 default_tile_size = 512; | |
| 211 } | |
| 212 #endif | |
| 213 settings->default_tile_size.SetSize(default_tile_size, default_tile_size); | 170 settings->default_tile_size.SetSize(default_tile_size, default_tile_size); |
| 214 | 171 |
| 215 settings->renderer_settings.buffer_to_texture_target_map = | 172 settings->renderer_settings.buffer_to_texture_target_map = |
| 216 BlimpGpuMemoryBufferManager::GetDefaultBufferToTextureTargetMap(); | 173 BlimpGpuMemoryBufferManager::GetDefaultBufferToTextureTargetMap(); |
| 217 } | 174 } |
| 218 | 175 |
| 219 } // namespace client | 176 } // namespace client |
| 220 } // namespace blimp | 177 } // namespace blimp |
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