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Side by Side Diff: gpu/command_buffer/service/context_state.h

Issue 2612523003: [WIP] Remove unnecessary clear_state_dirty
Patch Set: code rebase Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file contains the ContextState class. 5 // This file contains the ContextState class.
6 6
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
9 9
10 #include <memory> 10 #include <memory>
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219 GLboolean alpha) { 219 GLboolean alpha) {
220 if (cached_color_mask_red == red && cached_color_mask_green == green && 220 if (cached_color_mask_red == red && cached_color_mask_green == green &&
221 cached_color_mask_blue == blue && cached_color_mask_alpha == alpha && 221 cached_color_mask_blue == blue && cached_color_mask_alpha == alpha &&
222 !ignore_cached_state) 222 !ignore_cached_state)
223 return; 223 return;
224 cached_color_mask_red = red; 224 cached_color_mask_red = red;
225 cached_color_mask_green = green; 225 cached_color_mask_green = green;
226 cached_color_mask_blue = blue; 226 cached_color_mask_blue = blue;
227 cached_color_mask_alpha = alpha; 227 cached_color_mask_alpha = alpha;
228 glColorMask(red, green, blue, alpha); 228 glColorMask(red, green, blue, alpha);
229 // print(" ****** set color mask **** \n");
229 } 230 }
230 231
231 inline void SetDeviceDepthMask(GLboolean mask) { 232 inline void SetDeviceDepthMask(GLboolean mask) {
232 if (cached_depth_mask == mask && !ignore_cached_state) 233 if (cached_depth_mask == mask && !ignore_cached_state)
233 return; 234 return;
234 cached_depth_mask = mask; 235 cached_depth_mask = mask;
235 glDepthMask(mask); 236 glDepthMask(mask);
237 // print(" @@@@@@ set depth mask **** \n");
236 } 238 }
237 239
238 inline void SetDeviceStencilMaskSeparate(GLenum op, GLuint mask) { 240 inline void SetDeviceStencilMaskSeparate(GLenum op, GLuint mask) {
239 if (op == GL_FRONT) { 241 if (op == GL_FRONT) {
240 if (cached_stencil_front_writemask == mask && !ignore_cached_state) 242 if (cached_stencil_front_writemask == mask && !ignore_cached_state)
241 return; 243 return;
242 cached_stencil_front_writemask = mask; 244 cached_stencil_front_writemask = mask;
243 } else if (op == GL_BACK) { 245 } else if (op == GL_BACK) {
244 if (cached_stencil_back_writemask == mask && !ignore_cached_state) 246 if (cached_stencil_back_writemask == mask && !ignore_cached_state)
245 return; 247 return;
246 cached_stencil_back_writemask = mask; 248 cached_stencil_back_writemask = mask;
247 } else { 249 } else {
248 NOTREACHED(); 250 NOTREACHED();
249 return; 251 return;
250 } 252 }
251 glStencilMaskSeparate(op, mask); 253 glStencilMaskSeparate(op, mask);
254 // print(" ##### set stencil mask **** \n");
252 } 255 }
253 256
254 ErrorState* GetErrorState(); 257 ErrorState* GetErrorState();
255 258
256 void SetBoundBuffer(GLenum target, Buffer* buffer); 259 void SetBoundBuffer(GLenum target, Buffer* buffer);
257 void RemoveBoundBuffer(Buffer* buffer); 260 void RemoveBoundBuffer(Buffer* buffer);
258 261
259 void InitGenericAttribs(GLuint max_vertex_attribs) { 262 void InitGenericAttribs(GLuint max_vertex_attribs) {
260 attrib_values.resize(max_vertex_attribs); 263 attrib_values.resize(max_vertex_attribs);
261 264
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369 GLfloat line_width_max_ = 1.0f; 372 GLfloat line_width_max_ = 1.0f;
370 373
371 FeatureInfo* feature_info_; 374 FeatureInfo* feature_info_;
372 std::unique_ptr<ErrorState> error_state_; 375 std::unique_ptr<ErrorState> error_state_;
373 }; 376 };
374 377
375 } // namespace gles2 378 } // namespace gles2
376 } // namespace gpu 379 } // namespace gpu
377 380
378 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ 381 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
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