Index: chrome/browser/android/vr_shell/vr_shell_gl.cc |
diff --git a/chrome/browser/android/vr_shell/vr_shell_gl.cc b/chrome/browser/android/vr_shell/vr_shell_gl.cc |
index effea8744a33b0116316f64481f8d79c751d5497..e372479264219fcf9db1e5b2b4d0c2192d9c17fb 100644 |
--- a/chrome/browser/android/vr_shell/vr_shell_gl.cc |
+++ b/chrome/browser/android/vr_shell/vr_shell_gl.cc |
@@ -934,8 +934,11 @@ void VrShellGl::SetWebVrMode(bool enabled) { |
web_vr_mode_ = enabled; |
} |
-void VrShellGl::UpdateWebVRTextureBounds(const gvr::Rectf& left_bounds, |
+void VrShellGl::UpdateWebVRTextureBounds(uint32_t frame_index, |
+ const gvr::Rectf& left_bounds, |
const gvr::Rectf& right_bounds) { |
+ // TODO(klausw): Only update the texture bounds once we're rendering frame |
+ // |for_frame_index|. |
dcheng
2017/01/10 06:53:19
Sorry for missing this in my review queue. Is ther
|
webvr_left_viewport_->SetSourceUv(left_bounds); |
webvr_right_viewport_->SetSourceUv(right_bounds); |
} |