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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/base/switches.h" | 5 #include "cc/base/switches.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 | 8 |
9 namespace cc { | 9 namespace cc { |
10 namespace switches { | 10 namespace switches { |
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50 // before operating on them. | 50 // before operating on them. |
51 const char kEnableColorCorrectRendering[] = "enable-color-correct-rendering"; | 51 const char kEnableColorCorrectRendering[] = "enable-color-correct-rendering"; |
52 | 52 |
53 // Enables the GPU benchmarking extension | 53 // Enables the GPU benchmarking extension |
54 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; | 54 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; |
55 | 55 |
56 // Force all rasterization and compositing to be done in linear color space, | 56 // Force all rasterization and compositing to be done in linear color space, |
57 // with physically correct blending and interpolation. | 57 // with physically correct blending and interpolation. |
58 const char kEnableTrueColorRendering[] = "enable-true-color-rendering"; | 58 const char kEnableTrueColorRendering[] = "enable-true-color-rendering"; |
59 | 59 |
| 60 // Enables CHECKs to ensure that tile priorities are not inverted. |
| 61 const char kCheckTilePriorityInversion[] = "check-tile-priority-inversion"; |
| 62 |
60 // Renders a border around compositor layers to help debug and study | 63 // Renders a border around compositor layers to help debug and study |
61 // layer compositing. | 64 // layer compositing. |
62 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; | 65 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; |
63 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; | 66 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; |
64 | 67 |
65 // Renders a green border around GL composited texture quads to help | 68 // Renders a green border around GL composited texture quads to help |
66 // debug and study overlay support. | 69 // debug and study overlay support. |
67 const char kGlCompositedTextureQuadBorder[] = | 70 const char kGlCompositedTextureQuadBorder[] = |
68 "gl-composited-texture-quad-border"; | 71 "gl-composited-texture-quad-border"; |
69 | 72 |
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99 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; | 102 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; |
100 | 103 |
101 // Increases timeout for memory checkers. | 104 // Increases timeout for memory checkers. |
102 const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout"; | 105 const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout"; |
103 | 106 |
104 // Makes pixel tests write their output instead of read it. | 107 // Makes pixel tests write their output instead of read it. |
105 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; | 108 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; |
106 | 109 |
107 } // namespace switches | 110 } // namespace switches |
108 } // namespace cc | 111 } // namespace cc |
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