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Issue 2612123002: cc: Add a flag to check for tile priority inversion in AssignGpuMemory. (Closed)
Patch Set: master: compile_fix Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/base/switches.h" 5 #include "cc/base/switches.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 8
9 namespace cc { 9 namespace cc {
10 namespace switches { 10 namespace switches {
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50 // before operating on them. 50 // before operating on them.
51 const char kEnableColorCorrectRendering[] = "enable-color-correct-rendering"; 51 const char kEnableColorCorrectRendering[] = "enable-color-correct-rendering";
52 52
53 // Enables the GPU benchmarking extension 53 // Enables the GPU benchmarking extension
54 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; 54 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking";
55 55
56 // Force all rasterization and compositing to be done in linear color space, 56 // Force all rasterization and compositing to be done in linear color space,
57 // with physically correct blending and interpolation. 57 // with physically correct blending and interpolation.
58 const char kEnableTrueColorRendering[] = "enable-true-color-rendering"; 58 const char kEnableTrueColorRendering[] = "enable-true-color-rendering";
59 59
60 // Enables CHECKs to ensure that tile priorities are not inverted.
61 const char kCheckTilePriorityInversion[] = "check-tile-priority-inversion";
62
60 // Renders a border around compositor layers to help debug and study 63 // Renders a border around compositor layers to help debug and study
61 // layer compositing. 64 // layer compositing.
62 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; 65 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders";
63 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; 66 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders";
64 67
65 // Renders a green border around GL composited texture quads to help 68 // Renders a green border around GL composited texture quads to help
66 // debug and study overlay support. 69 // debug and study overlay support.
67 const char kGlCompositedTextureQuadBorder[] = 70 const char kGlCompositedTextureQuadBorder[] =
68 "gl-composited-texture-quad-border"; 71 "gl-composited-texture-quad-border";
69 72
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99 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; 102 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout";
100 103
101 // Increases timeout for memory checkers. 104 // Increases timeout for memory checkers.
102 const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout"; 105 const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout";
103 106
104 // Makes pixel tests write their output instead of read it. 107 // Makes pixel tests write their output instead of read it.
105 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; 108 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests";
106 109
107 } // namespace switches 110 } // namespace switches
108 } // namespace cc 111 } // namespace cc
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