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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_block_node.h

Issue 2612103004: [ng_layout] Rename NGFragmentBase,NGFragment,NGPhysicalFragment (Closed)
Patch Set: CR: rename ifdef guards Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NGBlockNode_h 5 #ifndef NGBlockNode_h
6 #define NGBlockNode_h 6 #define NGBlockNode_h
7 7
8 #include "core/CoreExport.h" 8 #include "core/CoreExport.h"
9 #include "core/layout/ng/ng_layout_input_node.h" 9 #include "core/layout/ng/ng_layout_input_node.h"
10 #include "platform/heap/Handle.h" 10 #include "platform/heap/Handle.h"
11 11
12 namespace blink { 12 namespace blink {
13 13
14 class ComputedStyle; 14 class ComputedStyle;
15 class LayoutBox; 15 class LayoutBox;
16 class LayoutObject; 16 class LayoutObject;
17 class NGConstraintSpace; 17 class NGConstraintSpace;
18 class NGFragmentBase; 18 class NGFragment;
19 class NGLayoutAlgorithm; 19 class NGLayoutAlgorithm;
20 class NGLayoutCoordinator; 20 class NGLayoutCoordinator;
21 class NGPhysicalFragment; 21 class NGPhysicalBoxFragment;
22 struct MinAndMaxContentSizes; 22 struct MinAndMaxContentSizes;
23 23
24 // Represents a node to be laid out. 24 // Represents a node to be laid out.
25 class CORE_EXPORT NGBlockNode final : public NGLayoutInputNode { 25 class CORE_EXPORT NGBlockNode final : public NGLayoutInputNode {
26 friend NGLayoutInputNode; 26 friend NGLayoutInputNode;
27 27
28 public: 28 public:
29 explicit NGBlockNode(LayoutObject*); 29 explicit NGBlockNode(LayoutObject*);
30 30
31 // TODO(layout-ng): make it private and declare a friend class to use in tests 31 // TODO(layout-ng): make it private and declare a friend class to use in tests
32 explicit NGBlockNode(ComputedStyle*); 32 explicit NGBlockNode(ComputedStyle*);
33 33
34 ~NGBlockNode() override; 34 ~NGBlockNode() override;
35 35
36 bool Layout(NGConstraintSpace*, NGFragmentBase**) override; 36 bool Layout(NGConstraintSpace*, NGFragment**) override;
37 NGBlockNode* NextSibling() override; 37 NGBlockNode* NextSibling() override;
38 38
39 // Computes the value of min-content and max-content for this box. 39 // Computes the value of min-content and max-content for this box.
40 // The return value has the same meaning as for Layout. 40 // The return value has the same meaning as for Layout.
41 // If the underlying layout algorithm returns NotImplemented from 41 // If the underlying layout algorithm returns NotImplemented from
42 // ComputeMinAndMaxContentSizes, this function will synthesize these sizes 42 // ComputeMinAndMaxContentSizes, this function will synthesize these sizes
43 // using Layout with special constraint spaces. 43 // using Layout with special constraint spaces.
44 // It is not legal to interleave a pending Layout() with a pending 44 // It is not legal to interleave a pending Layout() with a pending
45 // ComputeOrSynthesizeMinAndMaxContentSizes (i.e. you have to call Layout 45 // ComputeOrSynthesizeMinAndMaxContentSizes (i.e. you have to call Layout
46 // often enough that it returns true before calling 46 // often enough that it returns true before calling
47 // ComputeOrSynthesizeMinAndMaxContentSizes) 47 // ComputeOrSynthesizeMinAndMaxContentSizes)
48 bool ComputeMinAndMaxContentSizes(MinAndMaxContentSizes*); 48 bool ComputeMinAndMaxContentSizes(MinAndMaxContentSizes*);
49 49
50 const ComputedStyle* Style() const; 50 const ComputedStyle* Style() const;
51 ComputedStyle* MutableStyle(); 51 ComputedStyle* MutableStyle();
52 52
53 NGLayoutInputNode* FirstChild(); 53 NGLayoutInputNode* FirstChild();
54 54
55 void SetNextSibling(NGBlockNode*); 55 void SetNextSibling(NGBlockNode*);
56 void SetFirstChild(NGLayoutInputNode*); 56 void SetFirstChild(NGLayoutInputNode*);
57 57
58 DECLARE_VIRTUAL_TRACE(); 58 DECLARE_VIRTUAL_TRACE();
59 59
60 // Runs layout on layout_box_ and creates a fragment for the resulting 60 // Runs layout on layout_box_ and creates a fragment for the resulting
61 // geometry. 61 // geometry.
62 NGPhysicalFragment* RunOldLayout(const NGConstraintSpace&); 62 NGPhysicalBoxFragment* RunOldLayout(const NGConstraintSpace&);
63 63
64 // Called if this is an out-of-flow block which needs to be 64 // Called if this is an out-of-flow block which needs to be
65 // positioned with legacy layout. 65 // positioned with legacy layout.
66 void UseOldOutOfFlowPositioning(); 66 void UseOldOutOfFlowPositioning();
67 67
68 void UpdateLayoutBox(NGPhysicalFragment* fragment, 68 void UpdateLayoutBox(NGPhysicalBoxFragment* fragment,
69 const NGConstraintSpace* constraint_space); 69 const NGConstraintSpace* constraint_space);
70 70
71 private: 71 private:
72 // This is necessary for interop between old and new trees -- after our parent 72 // This is necessary for interop between old and new trees -- after our parent
73 // positions us, it calls this function so we can store the position on the 73 // positions us, it calls this function so we can store the position on the
74 // underlying LayoutBox. 74 // underlying LayoutBox.
75 void PositionUpdated(); 75 void PositionUpdated();
76 76
77 bool CanUseNewLayout(); 77 bool CanUseNewLayout();
78 bool HasInlineChildren(); 78 bool HasInlineChildren();
79 79
80 // After we run the layout algorithm, this function copies back the geometry 80 // After we run the layout algorithm, this function copies back the geometry
81 // data to the layout box. 81 // data to the layout box.
82 void CopyFragmentDataToLayoutBox(const NGConstraintSpace&); 82 void CopyFragmentDataToLayoutBox(const NGConstraintSpace&);
83 83
84 // We can either wrap a layout_box_ or a style_/next_sibling_/first_child_ 84 // We can either wrap a layout_box_ or a style_/next_sibling_/first_child_
85 // combination. 85 // combination.
86 LayoutBox* layout_box_; 86 LayoutBox* layout_box_;
87 RefPtr<ComputedStyle> style_; 87 RefPtr<ComputedStyle> style_;
88 Member<NGBlockNode> next_sibling_; 88 Member<NGBlockNode> next_sibling_;
89 Member<NGLayoutInputNode> first_child_; 89 Member<NGLayoutInputNode> first_child_;
90 Member<NGLayoutCoordinator> layout_coordinator_; 90 Member<NGLayoutCoordinator> layout_coordinator_;
91 Member<NGLayoutAlgorithm> minmax_algorithm_; 91 Member<NGLayoutAlgorithm> minmax_algorithm_;
92 Member<NGPhysicalFragment> fragment_; 92 Member<NGPhysicalBoxFragment> fragment_;
93 }; 93 };
94 94
95 DEFINE_TYPE_CASTS(NGBlockNode, 95 DEFINE_TYPE_CASTS(NGBlockNode,
96 NGLayoutInputNode, 96 NGLayoutInputNode,
97 node, 97 node,
98 node->Type() == NGLayoutInputNode::kLegacyBlock, 98 node->Type() == NGLayoutInputNode::kLegacyBlock,
99 node.Type() == NGLayoutInputNode::kLegacyBlock); 99 node.Type() == NGLayoutInputNode::kLegacyBlock);
100 100
101 } // namespace blink 101 } // namespace blink
102 102
103 #endif // NGBlockNode 103 #endif // NGBlockNode
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